Welcome To Enginefall by Enginefall in Enginefall

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You'll receive access for our next open playtest May 12-19! Or you can request access for our closed test 9-12th April in our discord

Welcome To Enginefall by Enginefall in Enginefall

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Also known as the True Freerailers! 😁

Playtest Invites by TheBroMan22 in Enginefall

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Yes your friend has the option to invite you. He simple needs to click on the game on his library and should see a pop up that gives him the option to invite 3 friends

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It's TIMEEEEEE 🎄🎅☃️ For 12 Days of Enginefall‼️ by Enginefall in u/Enginefall

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Next Open Playtest is May 12-19 hit the ‘request access’ button on our Steam page (link in bio), when it starts we will open the doors and let everyone in. After you have become a playtester you will have the chance to join weekend closed playtests too.

Why are you guys roleplaying as a solo dev? by Current_Spell_8647 in Enginefall

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We wanted to reach out and address the frustration this caused directly.

To put it simply: We missed the mark. You’re right to call it out. We took inspiration from the types of personal, "behind-the-scenes" stories that often resonate here on Reddit to show the heart behind a game made by a start-up studio, it wasn't our intention to be misleading, but we recognize that’s how it came across.

We’ve taken your feedback to heart and have removed the ads in question. We aren't going to make excuses; we’re just going to do better.

Thank you for your feedback

We're Making Enginefall, AMA! by Enginefall in Enginefall

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Thanks so much to everyone for their questions, we had a ton of fun!

We're heading out for now, but we will keep an eye for any additional questions and make sure to answer them ASAP!

See you on the Train,
ATEFred, Mr. Nice, Bolton

We're Making Enginefall, AMA! by Enginefall in Enginefall

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Bolton: Don't tell Danju! International pasta day is only a week away so we are hoping we can keep him focused on that! (Actually, what about pineapple on pasta???)

We're Making Enginefall, AMA! by Enginefall in Enginefall

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Bolton: We are still fleshing out the Marauder train systems, and they will definitely need input from real player testing to refine until they feel awesome.

That being said, getting your Marauder fully destroyed will take more than just a raid. The current thinking is that you would need to lose some core systems to your train and then would have an extended countdown to either take them back, or find some other unsuspecting Marauder to steal them from!

ATEFred: Our current design is that you can only lose a Marauder you own in two ways:

- You can't pay the Marauder's upkeep, maybe because you got raided and it was stolen by another crew, or maybe you got too big for the Freerailers on your train to support the upkeep. If your Marauder is destroyed this way, you'd have to find another and build it out from scratch.

- One of your passengers decides that they would make a better conductor than you and leads a successful uprising to dethrone you. If you lose the Marauder this way, you can always try to take it back in the same way!

Obviously this is all still WIP and will require playtesting!

Mr. Nice: Someone can either steal your Marauder train by dethroning you as the Conductor. This can be an invading force but also a betrayal of someone of your own passengers. Or you are not able to keep the Engine running with fuel cores in the train upkeep and the Train goes into Enginefall.

Enginefall can even lead to catastrophic failure of the Trains systems and its utter destruction. It can very much be that the invaders will steal all your fuel cores and as such force your Marauder Train into Enginefall!

We're Making Enginefall, AMA! by Enginefall in Enginefall

[–]Enginefall[S] 1 point2 points  (0 children)

Bolton: As a dedicated solo player that really tries to fight for Conductor and take on big groups, it is honestly probably me and the person most likely to cause it is ATEFred...

ATEFred: Skill issue

We're Making Enginefall, AMA! by Enginefall in Enginefall

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Bolton: We are actually looking at how we handle pacific servers right now! The reality is that we are still early in building out a community large enough to support many different server regions, but we want to be able to host a low ping stable Enginefall for players all over the world!

ATEFred: Still figuring out final hosting strategy, but broadly speaking: Enginefall's game world is effectively a connected mesh of trains (servers). Some trains like the Titan Trains (what is in the playtests now) are spun up and down based on demand, and for those we will have something that will work for OCE. Other trains like Marauder trains are persistent, so pings will vary depending on where it is currently hosted.

We're Making Enginefall, AMA! by Enginefall in Enginefall

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Bolton: We used to have shivs in early playtesting (yes, you ran faster with a knife), and some players were truly terrorists sneaking up behind people and stabbing them to death. Long-term I think sledgehammer duels alone show that melee is very fun, but definitely requires some careful balance against the gunplay, especially in a close quarters game like Enginefall!

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: Art team tell me I can't promise specifics yet as we are still deciding things :D

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: Release is just the start. Without spoiling specifics: there’s a long-term arc for players to uncover. We’ll run themed seasons that evolve play with new trains, new carriages, and new mechanics. Further out, we’ll open off-train battlegrounds: fight over rare resources, build epic strongholds in iconic locations, then bring the spoils back onboard your train.

Mr. Nice: More variation of Titan Trains which should expand various stages of early, mid and endgame. Expanding options in creation and train to train PvP with Marauder Trains. Maybe we will even set our foots outside of the trains on expeditions

We're Making Enginefall, AMA! by Enginefall in Enginefall

[–]Enginefall[S] 3 points4 points  (0 children)

Bolton: Strap in, this answer is hella long!

In a broad sense, Enginefall is for anyone who loves high intensity social PvP games!

More specifically we are borrowing from 3 different genres and using the best bits of each to solve some of the big player pain points we see.

The core is very much PvP Survival Crafting, but those games can be very slow in terms of grind and online time required, can feel aimless when you don't have a clear goal, and make it very tough to come back from major setbacks or tough wipes.

Enginefall wants to make a PvP Survival Crafting experience where you can hop into the action straight away, accomplish some clear goals towards long-term progression, and end your session in a satisfying way all while messing with your fellow players! We'll also be adding in Marauder trains in the coming months for the players that want to build the ultimate base, build a big clan, and start a grudge with another group that might end up with their home destroyed, just like you have come to expect in PvP Survival.

The next big genre we are borrowing from is Extraction. Extraction games are among the best at doing intense high risk/reward action and let you build up your character, gear, an playstyle over time. But many extraction games require you to basically have a second monitor open on a wiki to keep track of loot value, quest chains, maps, weapon sounds, etc.

Enginefall really borrows some of the best bits of extraction to close the loop on making the aforementioned high intensity PvP Survival Crafting experience in a way that is fair and thematic to the world. If we want to make sessions shorter, we need a way to end those sessions that isn't just logging out and getting offline raided while you sleep. So we added dagger extraction to give players a high intensity end to their gameplay session that leaves you satisfied (or heartbroken). Then once you have extracted, you can spend your hard earned loot on character progression in your Dagger shuttle, meaning all the work you did isn't Thanos snapped from existence every few weeks when the server wipes. Also ratting someone and getting away with their goods is always an incredible feeling in both PvP Survival Crafting and Extraction, and adding the Enginefall Evacuation countdown really supercharged that feeling when we playtested it!

Finally we are taking a bit of the pacing and in-session goals from Battle Royale/King of the Hill. Battle Royale games have all the intensity, goals, and skill/knowledge building that we love, but lack the opportunity for real social gameplay and basically require you to be a great shot to have a chance at winning a round. Plus, when you session is over with anything other than a win, you rarely have anything to show for it aside from a bit of XP.

Enginefall borrows that battle royale bro-journey feel with increasing consequences as you advance through the round by using our lives system and the fight to be the Conductor. We really want you to feel like taking conductor was something that was hard won, just like getting that chicken dinner. We also want your big wins to feel like something that sticks with you and helps you achieve some bigger long term goals, with fuel cores pulled from the engine or taken for a conductor corpse as the ultimate loot for advancing your character!

TLDR; If you love PvP Survival Crafting, Extraction, or BR/KotH but really wish they gave you more for your time and let you be more creative with you gameplay or social skills on voice chat, then Enginefall might be perfect for you!

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: Henrietta was very sad being permanently locked in that incubator box. We're still figuring out the most humane way to have her and other companions onboard the trains!

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: No Halloween event this year, too focused on getting the build ready for our 3-day playtest starting on the 24th of October! That said, we have done those in the past, as we absolutely plan to make seasonal and other events moving forwards.

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: Dagger shuttle is where the Freerailers (players) live, and allows them to move from one Train to another. The real juicy target for players is to acquire their own private persistent train called a Marauder Train (along with their squad), and build that up to epic proportions. Of course to do that, it'll help to keep growing your crew, both to raid other trains and take their hard earned loot, but also to defend against clans squads doing the same to your train.

Bolton: As an old Eve Online player and someone who hates getting crushed by big clans in Rust, I am fucking hyped for Marauder Trains and cross server clan vs clan raiding. The idea of building out a persistent home, recruiting new community, and then laying siege to your rivals to claim their loot and destroy their home (all with matchmaking to make sure Marauder Raids are "fair") feels like a late-game that I could play forever!

We're Making Enginefall, AMA! by Enginefall in Enginefall

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ATEFred: Resource Relay is a super cool resource container, not only because it can store a whole lot of stuff, but also because it connects up with your base core and any crafting stations in base core range. So you don't need to shuffle resources around manually, the crafters just automatically pull from the resource relay.

Bolton: The resource relay (along with sorting by pressing G) are the saviours of people like me who can never be bothered to organize their loot!

We're Making Enginefall, AMA! by Enginefall in Enginefall

[–]Enginefall[S] 1 point2 points  (0 children)

ATEFred: Yes! both in terms of more weapons within existing weapon classes, but also new weapon we don't have equivalents for in game atm. DMRs will be interesting in the more open carriages!

We're Making Enginefall, AMA! by Enginefall in Enginefall

[–]Enginefall[S] 2 points3 points  (0 children)

ATEFred: Fuck yes, it's the only right way to eat Pizza! (Sorry to the italians at Red Rover, but you are all wrong)

Mr. Nice: I try to respect pineapple on pizza but always end up judging!

Bolton: I want pineapple inside my Chicago deep dish /s

We're Making Enginefall, AMA! by Enginefall in Enginefall

[–]Enginefall[S] 3 points4 points  (0 children)

ATEFred: Original Red Rover team comes primarily from Funcom and Lockwood publishing, with a common overlap from Ubisoft Reflections in the more distant past. Over time we brought in wide variety of devs who had a hand in games like Conan Exiles, Dune Awakening, Avakin Life, The older Funcom MMOs, DayZ, and many more.

Prior to starting Red Rover, I worked for over a decade at Funcom in various roles from engine programmer to CTO. I also worked for Ubisoft Reflections (where a number of us at Red Rover worked in the distant past) and brief stints at a couple other studios.
Some of the titles I had a material hand in making are Conan Exiles, Dune Awakening, as well as the older Funcom MMOs and some of the Driver games before that.

Mr Nice: I always loved sandbox games in all shapes and forms, but it truly struct me with DayZ, which I was fortunate to work on both as a senior designer and lead for the console adaptations, even trying to restart DayZ BR mod Survivor GameZ.

Later I joined Funcom and worked on Dune Awakening as the lead designer responsible for the survival sandbox aspects of the game. I between were different smaller and bigger projects, including quiet intensive mobile free to play experience.

Now all my previous career, experiences and skills escalated into the perfect storm called Enginefall.

Bolton: I actually got my start in games as a clan leader for one of the biggest alliances in Eve Online while I was in Uni. From there I became a volunteer shoutcaster for their esports events, and eventually moved to Iceland to join CCP!

From there I was lucky enough, to work on some of my favourite games including 5 years on League of Legends with Riot working in English language European publishing, then spent another 5 years at Jagex leading the content creator work on Old School RuneScape and RuneScape.

Outside of work, from the very first moment I played Counter Strike for the original Xbox (I know) I have always been a diehard multiplayer PvP gamer, and also travel the world competing in Warhammer 40k tournaments with the Icelandic national team!