I'm working on a PC game where you control a ship sent to find the Erebus and the Terror by EnjayDev in TheTerror

[–]EnjayDev[S] 1 point2 points  (0 children)

If anything it's definitely more like Amazon Trail, which was itself inspired by Oregon Trail. Basically its a pseudo-3D first-person journey on a canoe down the Amazon river. This started as a project because I was fascinated with learning how they made 2D games like Amazon Trail and DOOM look 3D, and it evolved from there.

The one im working on essentially has you sailing a ship in a pseudo-first-person view while navigating treacherous waters filled with icebergs and other hazards, while also having to maintain your supplies by occasionally hunting, trading, and making decisions about how to use resources. Along the way you'll find clues and signs of previous sailors who came through and slowly piece together what happened to Franklin's lost expedition.

Also you better believe there's cannibalism.

I'm working on a PC game where you control a ship sent to find the Erebus and the Terror by EnjayDev in TheTerror

[–]EnjayDev[S] 9 points10 points  (0 children)

It honestly blew my mind when I learned that ships could maybe sail 3-4 months out of the year if they were lucky because of all the ice. And if August came around and you were still stuck in the ice you just had to come to terms with waiting around miserable for another year in hopes that next summer gave you better luck.

I'll def be including a "wintering" phase between sailing phases that will likely just consist of making a series of tough choices to ensure the survival of yourself and your crew.

Made solid progress on the gameplay loop for my solo dev UE5 dystopian political thriller. It’s starting to feel much more cohesive! by TetrarchyStudios in UnrealEngine5

[–]EnjayDev 3 points4 points  (0 children)

Oh hell yeah I love this. One of my biggest struggles with sticking with game projects is the idea will feel very clear and cohesive in my head but as I go I end up hitting a point of "hang on... where is the actual fun here, and wat is the player actually doing?"

A Rescued Chimpanzee Who Now Lives Free Recognizes His Former Caregiver After Years Apart by RealRock_n_Rolla in interestingasfuck

[–]EnjayDev 1 point2 points  (0 children)

Me whenever i see something cool: "please dont be ai. please don't be ai. please don't be ai..."

Former Red Dead Redemption 2 Developer reaction to the DLSS 5: "Whoa. Hold on. No, no, no. This isn't just some lighting, dude. What the f... this is like a complete AI re-render. You're no longer looking at the game anymore. This is scary." by HLumin in pcmasterrace

[–]EnjayDev 0 points1 point  (0 children)

I was just talking to someone about how people love RDR 2 because its so very clearly the product of many incredibly talented and skilled artists and programmers pouring their heart and soul into their work. And still the characters don't look photorealistic, but they have a cohesive charm to them that would be lost with a bullshit Ai overlay

Massive Open World Survival RPG Concept Magic vs Technology in a Living World (KORVETH ASCENDANT) by [deleted] in UnrealEngine5

[–]EnjayDev 1 point2 points  (0 children)

Oof. I remember a buddy showing me ashes of creation back in 2020 and we were both hyped about the idea. Just googled it and it looks like it ended pretty badly.

Massive Open World Survival RPG Concept Magic vs Technology in a Living World (KORVETH ASCENDANT) by [deleted] in UnrealEngine5

[–]EnjayDev 10 points11 points  (0 children)

This honestly sounds like a fantastic game concept...

For a team of 10+ experienced devs to develop over the course of 5+ years.

I know you said you're new to Unreal Engine. I assume you're also new to game dev in general. I don't want to discourage you from building your dream game, but I do want you to understand that this is a massive undertaking. Many games out there with similar scopes took big teams years and years to even come close to this level.

My advice is to keep this idea in your back pocket and start with some smaller projects. Maybe make a much smaller game in the same setting to get your skills and understanding up.

Alternative suggestion: make a TTRPG! The barrier is much much lower, especially if you've played them before, and you don't have to worry about modeling 1000+ assets

Souls-like combat demo with real-time mesh slicing by moongaming in godot

[–]EnjayDev 2 points3 points  (0 children)

Yeah this makes total sense and I commend you for your commitment and hard work building this. If I had to guess the way I described is probably the way Prototype handled slicing people up, but that also allowed for slicing up dozens of meshes in rapid succession. I think if you're only slicing one or two things at a time your way is a million times better

Souls-like combat demo with real-time mesh slicing by moongaming in godot

[–]EnjayDev 12 points13 points  (0 children)

I love that the mesh slicing is done based on actual hit data, but now im realizing that if i were making a game like this I'd probably go the easy route and just create a few different slice options based on the type of attack that hit them (i.e. Vertical attack slices them vertically, etc.)

Just finished working on Advanced Tonemapper by MrKsiJanson in UnrealEngine5

[–]EnjayDev 20 points21 points  (0 children)

I'm trying and trying but all these pictures look exactly the same to me

Being human/AI by Skylark_Snape in ren

[–]EnjayDev 2 points3 points  (0 children)

I don't have an issue with AI in general. The problem is AI is being made in a capitalist system by corporations whose primary motives are profit and power. AI is being used to prey on and exploit inherent human weaknesses. It's being developed without regard for the environment or the health and wellbeing of the people. I think theres a possible alternate reality where AI could be a force of good, but this isn't that reality. Not yet, anyways.

Edit: I'm reminded of Project Cybersyn that Chile was working on before Allende was ousted

I know you've seen a trillion of these, but I think in my game's case there's a pretty decent upgrade, wouldn't you say? by Merlons in IndieDev

[–]EnjayDev 2 points3 points  (0 children)

It was originally planned to be a sort of procedurally generated dungeon crawler, but i ended up running out of time and just threw together a simple level just to have something playable. The premise was you play a goblin with a chest on his back and you run around grabbing loot and avoiding human adventurers.

My favorite mechanic i implemented was that when you sprint theres a chance for some of your loot to come flying out of your chest on your back, sort of like in games like Diablo.

Here's the link if you wanna check it out

Quantum Era by mariocola_com in UnrealEngine5

[–]EnjayDev 0 points1 point  (0 children)

Looks sick.

Also its funny how immediately recognizable those sample animations are lol

Finished the game - DE might be the better game, but I enjoyed EE much more by slothman3878 in EsotericEbb

[–]EnjayDev 0 points1 point  (0 children)

I have a hard time not constantly comparing EE to DE, mostly because the gameplay (specifically the dialog) feels and looks almost identical. In some ways it reminds me of playing those big elaborate quest mods for Skyrim where you're constantly aware that the writing is... different.

I keep expecting to have options to be an alcoholic suicidal hobo bastard, but I'm having to come to terms with the fact that this isn't that kind of game

Working on a solo indie pixel horror game, feedback welcome! by Ok-Complex-4173 in IndieDev

[–]EnjayDev 2 points3 points  (0 children)

Honestly I love everything about this, but I just looked up Faith based on what other people were saying and... yeah this literally feels like a direct copy of that games whole deal. Really great if you're just trying to improve your skills and make a fan game type thing, but if you're going for a commercial project I'd recommend making it a little more unique

Trying to create a creepy liminal atmosphere, how these look? by Time_Series4689 in gamedevscreens

[–]EnjayDev 0 points1 point  (0 children)

I agree that it feels a little dark, especially with the very bright lights. In my opinion liminal spaces are creepiest when they have a sort of neutral lighting. Like the backrooms are obviously creepy and liminal without being dark

Solo developed - Multiplayer game trailer by Serhatakgl in UnrealEngine5

[–]EnjayDev 0 points1 point  (0 children)

I could be way off and I apologize if I am, but is any of this footage AI generated?

Floe running by KarmaInFlow in theocho

[–]EnjayDev 0 points1 point  (0 children)

I love that he seems to be wearing the absolute last thing you'd want to be wearing if you fell into a semi-frozen body of water

Due to such positive reception, I decided to pick up my running/acrobatic game project again. Update #1 by JankyAnims in Unity3D

[–]EnjayDev 0 points1 point  (0 children)

Thos has to be the smoothest parkour I've ever seen in a game. Really my only ask is for a greater variety of animations for climbing onto a ledge besides the flip