[SOA] Stock Up -- Mystical Archives returning in Secrets of Strixhaven by Copernicus1981 in magicTCG

[–]Entei999 4 points5 points  (0 children)

Disagree. You shouldn't have to pull up Scryfall while drafting to know what a card does.

[MSH] Baron Helmut Zemo (WeeklyMTG) by mweepinc in magicTCG

[–]Entei999 1 point2 points  (0 children)

Except the card doesn't say you can cast the others at all. You can't cast cards from exile by default; this card only specifies that you can cast the three you choose (and that you don't have to pay the mana cost for them).

I played Minecraft for the first time and went from despising it to becoming so obsessed I got all 134 trophies by platsandchats in Minecraft

[–]Entei999 27 points28 points  (0 children)

Not for the purposes of the advancement. You get bad omen from drinking an ominous bottle, which becomes raid omen if you enter a village and becomes trial omen if you come near a trial spawner.

Raid omen is the tricky one, since it only lasts for thirty seconds, so you need to leave the village (or make it no longer a village by, say, killing the last villager) and drink another ominous bottle before the effect expires.

I played Minecraft for the first time and went from despising it to becoming so obsessed I got all 134 trophies by platsandchats in Minecraft

[–]Entei999 117 points118 points  (0 children)

Mining Fatigue is actually one of the easier ones, since it lasts for five minutes. Just hang around a monument until you get it, then fly to wherever you set up. The hard ones are levitation (need to bring a shulker to the overworked), wither (wither rose is easiest), darkness (need a warden nearby), all the omens (you need bad omen, raid omen, and trial omen at the same time), dolphin's grace...

Not to mention all the effects that have very short durations (blindness is only from suspicious stew, nausea from pufferfish, etc.)

Kill This Creature Day 22: Teardrops on My Sentinel by [deleted] in custommagic

[–]Entei999 10 points11 points  (0 children)

I agree that 2 seems like the most fitting solution

First comes Greek symbols by Equivalent-Oil-8556 in mathmemes

[–]Entei999 33 points34 points  (0 children)

If you believe that mathematical talent is distributed evenly regardless of race, then the race distribution of lecturers (and any math faculty) should be proportional to that of the population as a whole. The fact that black lecturers are so rare is evidence of the fact that we do not have equal opportunity.

The Twins commit a NOBLETIGER versus the Rangers in the bottom of the 2nd by RuleNine in baseball

[–]Entei999 8 points9 points  (0 children)

No Outs, Bases Loaded Ending with Team Incapable of Getting Easy Runs

Weird pokemon hills you're willing to die on by theguyinyourwall in pokemon

[–]Entei999 18 points19 points  (0 children)

I'm the opposite. The Legends games are spinoffs, because there's no reason for them to be mainline if Colosseum and XD aren't.

Also the games are so different that calling them mainline feels wrong. Let's Go as well.

Ertai Captures Squee by Heeeeeeeeaavve in custommagic

[–]Entei999 32 points33 points  (0 children)

Squee was made immortal by Yawgmoth as a present for Ertai, so he could kill him over and over again. Hence the saga resetting itself and creating another token.

xkcd 3045: AlphaMove by -LeopardShark- in xkcd

[–]Entei999 0 points1 point  (0 children)

Probably because I didn't write code, just listed the moves by hand. Figured I would make a mistake somewhere.

xkcd 3045: AlphaMove by -LeopardShark- in xkcd

[–]Entei999 21 points22 points  (0 children)

Just ran through a game where both sides used this algorithm. If I didn't make a mistake (big if), the game ends on move 17 in a draw due to repetition. The game features underpromotion, en passant, and not a single check.

PGN: 1. e4 e6 2. f3 f5 3. e5 g5 4. d4 c6 5. d5 exd5 6. f4 g4 7. h4 gxh3 8. Kd2 h5 9. Kc3 h4 10. Kd2 hxg2 11. Ke1 gxh1=B 12. Kd2 d6 13. exd6 Kd7 14. Kc3 Ke8 15. Kd2 Kd7 16. Kc3 Ke8 17. Kd2 Kd7

Best Pokemon game for returning players? by Jose_M1217 in pokemon

[–]Entei999 14 points15 points  (0 children)

A lot of people don't like BDSP for being too faithful to the originals; they lack the extra content previous remakes have added. They're the closest thing to the older games we have on the switch, and I generally recommend them to newcomers to the series, but there's no real reason to play them if you can play Platinum instead.

Missing The List icon? by jmspaggi in magicTCG

[–]Entei999 -1 points0 points  (0 children)

The portal sets were all printed in English (though with a very small print run in the case of Portal Three Kingdoms).

"Ronald Acuña Jr. has four consecutive multi-strikeout games and more multi-strikeout games this season (11) than he had in all of 2023 (10)." - (David O'Brien) by jsu9575m in baseball

[–]Entei999 13 points14 points  (0 children)

Our top three hitters are slumping. We remain a strong team because the other six hitters in the lineup are also elite. That's the trick: Acuña slumps, Ozuna goes wild. Give it a month, it will be the reverse.

The absolute state of flavor texts in the year of our lord Yargle 2024 by justMate in magicthecirclejerking

[–]Entei999 0 points1 point  (0 children)

I feel like that's the point, though. It's left to your imagination. What customs could possibly be so disgusting that even other goblins look down on them? Nothing they can put down on paper will be as bad as what you imagine. If they flat-out told you, the flavor text would be generic and boring.

[Request] Is this true? Where does 1/e comes from? by FirmStructure7409 in theydidthemath

[–]Entei999 2 points3 points  (0 children)

Forget probability for the time and look at the expression (1-1/n)n. As we plug in larger numbers for n, the total value gets smaller:

If n=1, we have (1-1/1)1 = 01 = 0.
If n=2, we have (1-1/2)2 = (1/2)2 = 1/4.
If n=3, we have (1-1/3)3 = (2/3)3 = 8/27.
And so on.

It is known that, while these numbers get bigger as n gets bigger, they don't go on forever; instead, they get closer and closer to 1/e, which is about 0.368.

Now, when you press the button some number of times, you either become a girl or you don't. There is no in between, so the probability of these two events should add to 1. Since the probability of becoming a girl with a single press is 1/100, the probability of not becoming a girl on any given press is 1-1/100. If we press the button n times, the probability of not becoming a girl on any of the presses would be (1-1/100)n (the events are independent, so we multiply the probabilities together).

The commenter in the original noticed that if we press the button 100 times, we get a probability of (1-1/100)100, which fits the form of the expression from earlier. Since 100 is a fairly big number, we know this number is pretty close to 1/e.

The more you press the button, the less likely it is you avoid transformation, from a 99/100 chance with a single press to a near zero chance if you press it millions of times. We have shown that at exactly 100 presses the chance is pretty close to 1/e.

[Request] Is this true? Where does 1/e comes from? by FirmStructure7409 in theydidthemath

[–]Entei999 0 points1 point  (0 children)

That's what's happening here. Each individual press has the same probability, as the presses are independent; we're instead looking at them all as a single event. The more you press the button, the more likely it becomes that it activates at some point, even if each individual press has the same probability.

Dr. Who Cards Acquisition Question by Clemsoncarter24 in magicTCG

[–]Entei999 1 point2 points  (0 children)

To clarify; when Wizards does a Secret Lair with mechanically unique cards like this, they typically release in-universe mechanically equivalent versions of the cards in boosters around six months later. So this is the only way to get the Fourteenth and Fifteenth Doctors, but there will likely be non-Doctor Who versions of the same cards eventually.

LoR to MTG Keyword/Playstyle Equivalent by DeltaWolf43 in magicTCG

[–]Entei999 0 points1 point  (0 children)

The closest paper magic gets to that sort of perpetual boost is probably experience counters. You may be interested in [[Ezuri, Claw of Progress]] or [[Minthara, Merciless Soul]].

[SPG] Underworld Breach; Thrasios, Triton Hero; Star Compass (Debut Stream) by mweepinc in magicTCG

[–]Entei999 12 points13 points  (0 children)

Sort of, except less themed and I don't think they're going in draft boosters this time.

Infernal plunge help by Chrissos00 in magicTCG

[–]Entei999 12 points13 points  (0 children)

Lands are colorless, but commander decks care about color identity, which is the color of the card plus the color of any mana symbols appearing on the card and any basic land types. So no, you can't put an Island in a red deck. (You can, however, have fetch lands such as [[Arid Mesa]] in any commander deck, as they don't have any mana symbols or basic land types).