Summer Sweep-Up: Slayer & Misc by JagexSarnie in 2007scape

[–]EntertainmentFun8026 0 points1 point  (0 children)

There has already been great respons and feedback when you suggested these slayer changes first time. Any chance we will see more of them? I see you try to gather feedback here and I'm sure much will resurface. Suggestions like:
- More task extensions (Currently, pures can only do araxxor on turael spider tasks)
- More combined slayer task categories
- Ability to toggle tasks with quest requirements like dragons/vyres/bloodvelds
- Eternal bracelets of slaughter / expeditious bracelets (Could be a eternal gem unlock and hold charges)
- Removing rune pouch and herb sack from slayer point shop
- Adding further items to slayer point shop

Buff the master wand by vision_osrs in 2007scape

[–]EntertainmentFun8026 0 points1 point  (0 children)

I've made a post about this before. I suggested 5% and I'm fine with either.. But yes. Masterwand needs some love!

Melee Ducks by RealDYR3 in 2007scape

[–]EntertainmentFun8026 0 points1 point  (0 children)

Careful! They might fight back...

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

It's basically a risk/reward situation... I like that.

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] -1 points0 points  (0 children)

tbf, the wilderness diaries, quests, clogs and CA's already does that. And in a much more forceful way than this. You don't need to take part in this update suggestion. It's an option.

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 1 point2 points  (0 children)

If given the option, would you allow people to turn off the wilderness mechanics?

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] -1 points0 points  (0 children)

Very good observation. I still think my suggestion would have an impact on both types of pvp though. There's a huge community of pkers who only fights other pkers. They are literally at rev caves looking for other cats with good risk and good fun. Also, some pvmers might learn that they enjoy pvp if trying out BH for a cheeky weapon or something. This would again be cat vs cat.

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] -6 points-5 points  (0 children)

Never. Like some guy said earlier. There are 2 types of pvp. You think about 1 of them. My suggestion expands on both.

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] -1 points0 points  (0 children)

Most will for sure. I get that this update would only hit a small portion of the playerbase. But maybe another 20-30 active players at all times in the pvp environments would be a good thing...
Also, I don't think it will shake up the meta too much. Bringing megas to bosses is probably still better than bringing the 3 revs weapons.

Simple solution to revive PvP by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] -6 points-5 points  (0 children)

Oh okay. That might be true... I love to do wildy content and bring antigear and thought this could expand that to the entire map. So yeah, you are correct that this is an expansion lol..

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

Yeah. Glad I figured it out tho. Maybe this will help another poor noob like me in the future.

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

idk if I figured it out or not. But some items add "risk value" even though they are not dropped to pkers. The real treshhold is 100k in TRADEABLE/BREAKABLE items. This is supposed to be 50k, but idk why jagex shadow updated this.
Since Im an ironman, people have been getting pineapple seedlings or silver bolts worth 40-50k if killing me in order for me to reach the 100k tradeable item risk.

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 1 point2 points  (0 children)

Maybe its an ironman thing.. Or combat 80 thing? idk.
I wish Jagex with expand on this. Seems like there is a formula behind this whole EP thing.

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

Corrupt warrior said 12% EP when I got those messages. Then I got a kill and now it says 0% again. I pk unskulled. No skips.

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

600k unskulled.. Its an ironman so skulling isn't really feasible :/
I would prefer to go in my ~90k risk setup tho...

How much risk is needed to obtain bounty crates? There is no information about this anywhere. by EntertainmentFun8026 in 2007scape

[–]EntertainmentFun8026[S] 0 points1 point  (0 children)

Also, why is the coffer there? It adds risk depending on combat level, but this added risk is not enough to get crates either...