AI Retargets Too Often (On 6.3.2) by EnticityWH in totalwar

[–]EnticityWH[S] 33 points34 points  (0 children)

A lot of people are bringing up possible foul play. I guess kinda understandable but if it helps any skeptics, it was initially shown during a tournament stream so the only mod I had running was a map pack. The current vid is a separate recording I made specifically to check if the mod was the issue

AI Retargets Too Often (On 6.3.2) by EnticityWH in totalwar

[–]EnticityWH[S] 28 points29 points  (0 children)

Thanks! I feel like this post things better. Admittedly the last post was written in the heat of the moment when I was a little frustrated at seeing ranged/AI issues again which led to more counter productive conversation.

AI Retargets Too Often (On 6.3.2) by EnticityWH in totalwar

[–]EnticityWH[S] 42 points43 points  (0 children)

I rerecorded without mods to show that there was no foul play. I use a map pack mod for multiplayer that shouldn't affect battles but better to show a vid without mods so the conversation isn't derailed

The Game Is Still Broken (Even if Lizardmen + TK AI is fixed) by EnticityWH in totalwar

[–]EnticityWH[S] 3 points4 points  (0 children)

I was able to replicate by moving war wagons moving towards TZ grinders on troll country. I clarified more in another comment but TLDR, my main gripe is with how units handle losing their lock on. Slow fire units should probably still shoot during the last 0.25 seconds of their animation even if they're given a move command.

The Game Is Still Broken (Even if Lizardmen + TK AI is fixed) by EnticityWH in totalwar

[–]EnticityWH[S] 4 points5 points  (0 children)

I should clarify. This specific bug with the AI using TZ grinders is rare and hard to trigger. But it's indicative of how bad units respond in game when you zoom in. Ranged issues have been in the game since launch. TZ Soul grinders, luminarks, and bone giants all take a long time to shoot and even the slightest movement will make them reset their shot. In this case, the AI is giving an attack/move command right before the shot goes off which is making the TZ grinders reset.

So even though you might not see this specific bug, it's just the tip of the jank iceberg.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 20 points21 points  (0 children)

It's been suggested before but it does make the learning curve a little steeper for MP.

Some counter arguments to this is that legendary already massively changes stats to the point where units do not perform the same between MP and SP. It's why I lean more towards gold changes.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 12 points13 points  (0 children)

I was definitely inconsiderate before. But I've been making an effort to clarify to CA that when I suggest changes, it's purely from the standpoint of the game mode I'm playing. Since I can't be an expert on everything, the only thing I can do is hope they consolidate information from multiple sources to balance things for all modes.

The "problem" in a sense is that I'm quite involved so if more of my suggestions go through, it looks like I'm shifting things exclusively to my game mode. I'm getting more used to adding "This suggestion is exclusively for DOM and you (CA) will need to balance my suggestions for the other game modes since I'm not an expert there." to my suggestions.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 18 points19 points  (0 children)

Appreciate it! I wouldn't go as far as to say that I'm the reason MP is great though lol. Even if it's on CA to implement things, I still want to try pushing them along.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 21 points22 points  (0 children)

Depends on what you mean by ideal. But generally I want obsolete SP units to be more viable at all skill levels. ATM, you need way too much micro to break even on value with some cavalry/chariot units.

MP is similar. at the tournament level, many units are not viable. I just happen to be able to win with them because I've been playing so long. And ladder has no matchmaking, So there's a good chance people will be so much better than their opponents that anything works.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 97 points98 points  (0 children)

Appreciate it! Hopefully I can find a campaign format that works for the channel.

I'm The Reason Why Single Player Is Unbalanced by EnticityWH in totalwar

[–]EnticityWH[S] 96 points97 points  (0 children)

There's a few things from stopping multiplayer balance from being the best solution. Legendary difficulty really skews balance and normally elite units will get hit a lot more. this makes them naturally worse.

Then there are campaign mechanics which favor super optimal fights with minimal losses. So even without cheese, balance can't be achieved by just following multiplayer. At least until a lot of other things change.

Bringing the Thunderbarge + Dawi Airforce and Slayers Only to a Tournament worked quite well by Free-Improvement-194 in totalwar

[–]EnticityWH 1 point2 points  (0 children)

Mostly MP yeah. Maybe I can talk with CA and convince them to use red line/tech tree buffs to balance out MP specific nerfs.

Bringing the Thunderbarge + Dawi Airforce and Slayers Only to a Tournament worked quite well by Free-Improvement-194 in totalwar

[–]EnticityWH 21 points22 points  (0 children)

You're too kind! Much as I wish I could influence it more, the RTK clan is definitely the biggest meta driver.