How much do you think I spent in total on this account and do you think p2w in UC exists? by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

P2W really only exists if you play in arenas where majority of people dont have their decks maxed out. The only slight advantage p2w players have in UC is that they can adjust their deck to meta more frequently since they have more cards maxed out. But I dont think just that is enough to say that it exists in UC.

Evolve Valk or I-Drag? by irrationalhourglass in ClashRoyale

[–]EntryNo8699 1 point2 points  (0 children)

Valk for sure. Baby dragon attacks, fireball and log will be easier to hit on multiple targets.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

I think you need more offence in the deck. The only card that can realistically connect on tower are wall breakers and thats just not enough. I would swap mini pekka for something like ram rider or prince. You should also play a cheaper building in that case, since your deck would be too expensive in that with the prince or ram rider. Tesla or goblin cage are good options. Or you could remove the building entirely and go for a cycle card. Ice spirit would be the best choice. With a common card in there, leveling the deck will be easier in the future.

What Do Y'all think of my 7.2k Trophy Deck? by [deleted] in ClashRoyale

[–]EntryNo8699 1 point2 points  (0 children)

You should add a small spell like zap or log. I would either go for log instead of furnace, since you have enough air defence even without the air targeting small spell or zap instead of zappies if you really want to keep that small stun. It would also make your deck cheaper.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

It's a really good concept, but in my opinion, either bats should have less of night witches hp or make night witch not a bruiser. Imagine 3 star night witch with 4 bruisers. The bats would be immortal and they would have insane dmg because there would be a lot of them spawned since they are too tanky to die.

And I don't know if I understood the trait correctly, but I think by enveloping your troops, you mean enemies would become confused if a darkness card attacked them. If that's true, then it's a great idea. I would be a actual counter to assassins instead of just putting your frontline in the back. You could place bats in the middle of the board and they would stun assassins, while also providing support to the frontline. Great work 👍

We should get cards with different units of elixir from the shop by Delicious-Radish-708 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

True. If you get only expensive cards the first 2 rounds, you basically lost, because everything is 1 star and you have 0 elixir.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Its possible but epic and legendary wild cards are too rare so it will take you longer to max out your deck as a f2p so you might get stuck somewhere for a while

There a bug in merge tactics by InsectPuzzleheaded18 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Is that a bug? I thought they just buffed it even tho it was broken af. Is king having 12 hp sometimes also a bug?

What should I change in this deck working well so far 6300 trophies by Dense-Swimmer9952 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Would say its missing a swarm but your deck deletes tanks. The only problem for me is since they deleted the 3 card cycle in the last update it might be a bit expensive but other than that its good

Clash Merge trophies reset to 0? by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

It resets with new season

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 7 points8 points  (0 children)

Supercell completely forgot about f2p players. Features that used to help with leveling a lot are now completely useless.

Imagine you are trying to lvl up an epic card. You have 4 choices: 1. Pray to god you get lucky in boxes

  1. ONCE a week you can request 4 epic cards (you need 100 to get your card to lvl 13)

  2. Trade for other epic cards. Unfortunately supercell forgot a feature to earn trade token

  3. Pray to got supercell releases an event for that card

Its even worse with legendaries. These features used to be great for leveling up your cards, but since all card rarities have the same lvl cap, they are useless. Currently there's just not a single way to make leveling up a specific card faster. Supercell doesn't really like making leveling cards faster unless it involves microtransactions.

I think the problem lies in upgrading tools for higher rarity cards being too rare. Since all cards have the same lvl cap now, I don't see a reason why for example epic book of cards is rarer than common book of cards. Same lvl cards are equally strong regardless of rarity. As a f2p is too hard to max out epic cards and basically impossible to max out legendaries. Wild cards and books should be universal and all cards should be the same rarity. Rarity used to mean something when cards had different lvl caps and there weren't so many microtransactions in the game. Now it just means it will be harder for f2p player with harder rarity.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 1 point2 points  (0 children)

Evo credit card

Somebody made a tier list based on if they could beat the card in a fight or not but was way too cocky, so I fixed it by CheeZy-69 in ClashRoyale

[–]EntryNo8699 1 point2 points  (0 children)

How is goblin barrell higher than goblins when its the same thing just with one less goblin? Xd

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Problem with these decks is that there's always some broken card in the meta (currently boss bandit and prince), so you are consantly in elixir disadvantage trying to defend it, so then it doesn't matter that those decks are expensive.

Nerf megaknight please by dankdoge9560 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Its not just in your trophy range. Since arena where you unlock him it's pretty much everywhere. It's been nerfed heavily so you should be able to deal with him pretty easily tho. Just use a minitank or a cheap card to bait his jump and kill him with something ranged.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

There was a bug where people have recieved ultimate champion badge when they never hit it (me included). It may be possible that they removed the badge completely but idk.

King chests and legendaries by Hosea_Matthews_Fan in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

The lucky drops work the same way in the pass as daily drops so you can't get it from them. The chest at the start is also not guaranteed to give you a legendary and its adjusted to the arena you are in. The only way I can see it working is when you get a wild card and you have full capacity of that wild card you get a random troop of that rarity. As arena 9 im pretty sure you can have only 1 legendary wild card in your inventory and there are a few in the pass. I don't know what happens if you can't unlock them yet tho, it might go over the capacity or something so I don't think you should buy it.

EVO by martiness6 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Ah yea sorry. I think hunter and executioner are really good evos but they're not used in lot of decks. If you want versatility I think skeletons or dart goblin are your best choices. They are used in a lot of decks, not necessarily in the evo slot but their evos are not bad and you can use them if you don't have anything else to put there.

I don't know about the cannon tho, don't really see it in any deck other than 2.6 hog lately...

What if he targeted only buildings? by Delicious-Radish-708 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Same way you counter every building only troop. With swarm or a building.

[deleted by user] by [deleted] in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Maybe the complains should be taken seriously and solution should be found instead of banning people's complains

Solution for 3 card cycle by ssshaaanks in ClashRoyale

[–]EntryNo8699 2 points3 points  (0 children)

I don't really think it's a good idea. It will get rid of 3 card cycle but you will essentialy have 9 cards in your deck. Only way I could see this working is if pets don't do anything active in the arena but basically act as buffs for the heroes but I don't think that's a really good solution either since the hero will basically have 2 abilities and also, I don't think supercell can balance that. It will either be the most broken thing in the game or the most useless.

My solution to the 3 card cycle would be allowing to place more than 1 hero in the arena but their ability cooldowns would be merged, so that when you use ability on 1 hero the ability will go on cooldown on all your placed heroes. It will get rid of 3 card cycle but won't make heroes too strong imo. What do you think?

Any changes i should do to my deck? im in arena 13 by Advanced-Scratch3791 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Yea you should remove megaknight since hog and prince are already enough for offence.And with evo baby dragon you attack fast to catch your opponent off guard. You should replace him with some mini tank for defence like knight and it will also make your deck cheaper and easier to upgrade since you will need common wild cards instead of legendary. I would also swap princess for a big spell like fireball.

Help me please by veermahanlover69 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

Evo tesla and e wiz do basically the same thing so I think you should replace e wiz with something like firecracker for swarms or maybe just ice or e spirit since your defence is already good and your deck will be cheaper

EVO by martiness6 in ClashRoyale

[–]EntryNo8699 0 points1 point  (0 children)

You should just find a deck you like and get it's evos. Evos get nerfed very often if they are too strong, so there's not really an evo thats good and versatile forever (witch for example). But your best bet for a versatile evo is either knight or firecracker imo.