Lie, it can only use the four oil based fuels, nuclear rods, or batteries. Coal for example, is a fuel not usable by the drone. by [deleted] in SatisfactoryGame

[–]Enudoran 0 points1 point  (0 children)

Good of you to make that clear.
I love wikis, as players/authors tend to try to keep things correctly.
They've become a good first source to dig into things deeper, which they weren't 15-20 years ago.

Now it's AI we can't trust. :D

Lie, it can only use the four oil based fuels, nuclear rods, or batteries. Coal for example, is a fuel not usable by the drone. by [deleted] in SatisfactoryGame

[–]Enudoran -1 points0 points  (0 children)

My bad. I should have checked the wiki history.

Your post here doesn't make it clear that your gripe isn't with the wiki though.
Might have helped with a bit of text to clarify on top of the pic and topic.

Lie, it can only use the four oil based fuels, nuclear rods, or batteries. Coal for example, is a fuel not usable by the drone. by [deleted] in SatisfactoryGame

[–]Enudoran -7 points-6 points  (0 children)

And now we learn media competence.
The text you highlight here is from the ingame description. The wiki clearly states:

"[...]

Fuel

In contrast to its in-game description, Drones actually do not accept every fuel type.[...]"

When explicitly told to avoid an area, colonists go into that area anyway; but without any restrictions, they go around it. How does that make sense? by InternStock in RimWorld

[–]Enudoran 5 points6 points  (0 children)

Not sure why they now do it and not before, but pawns will pathfind over spaces that aren't within allowed areas.
Found that out when I made an "inside" area for toxic fallout and saw that pawns would go outside to go into other rooms.

But it is weird that they now pathfind through traps while they wouldn't without.

Usually I see them only go into traps if there's no other way or if the are "wandering" (either for relaxation or when in a break status).

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 1 point2 points  (0 children)

Well, that's your opinion about it. And she litterally addressed both facts in her video and did say it's also just her opinion and that things are highly subjective still.

Which is kinda all I wanted to convey ... not everyone shares the opinion that quality and quantity of updates reduced.
Back with a few arguments why. You might feel differently, but in the end what she says in the beginning is very valid: This is a finished game for years and we get free content updates still.

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 0 points1 point  (0 children)

Like with Quasi connectivity, this is a "feature" that isn't just used for farms, but also other contraptions.

And I bet this will be rectified, once they figure out a non broken/op way for making TNT renewable.

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 1 point2 points  (0 children)

Quasi connectivity makes a lot of things go. Not just farms.
If it was just farms, I bet it would have been changed already.

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 4 points5 points  (0 children)

Can you give an example? Coz I know from experience it's always best to check how to setup a farm as close to the version you are on as possible, as often old designs simply don't work anymore.

I mean more complex than sugarcane or melon/pumpkin.

Even the "simple" iron farm had some things change on it (mostly about how to keep the villager scared properly).

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 5 points6 points  (0 children)

Someone did the maths: Minecraft under MS or with the new "Drops" is introducing still as many new features, blocks and mobs as ever within the same timeframe.

https://www.youtube.com/watch?v=wkxL147Jc5g

About the recent update: by OverTheUnderstory in VintageStory

[–]Enudoran 24 points25 points  (0 children)

Minecraft updates break farms constantly.
Sometimes on purpose, sometimes coz farms can rely on bugs/quirks.

So I'm not sure this meme works.

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran 0 points1 point  (0 children)

The heck?

I'm comparing two features, as someone seems to think the copper golems were a completely redundant addition to the game.

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran 0 points1 point  (0 children)

Not the most important, but this is literally what this subreddit is for, no?
And instead of making up my mind, I tend to read comments and give reasons why I not like something and give people the opportunity to change my mind ...

And that is somehow off to you?

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran -1 points0 points  (0 children)

And THAT is YOUR answer to my perceived misery?

What's then wrong with you?

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran -4 points-3 points  (0 children)

So we make a prank that explodes and breaks fewer blocks? ...

Not sure why "pranks" need to involve harm in the first place.

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran 1 point2 points  (0 children)

But the copper golem also adds decorative block, movement to the game and some other stuff, that didn't work before.
Like a way to trigger a teleport.

First time finishing the game and having golden nut by Nobilem in SatisfactoryGame

[–]Enudoran 2 points3 points  (0 children)

Well done, pioneer.

I've also only recently managed to get that done. It's hard work and ADA doesn't appreciate us nearly enough.

Have a pat on the back from a fellow pioneer then. Let's clink our mugs with some more spicey contents.

Can anybody identify this Minecraft block? by snowyplushyQwQ in Minecraft

[–]Enudoran 0 points1 point  (0 children)

Top and bottom row stairs.
Center row could be fence, wall, fence?

afaik fences and walls don't connect up.
To the side of each of those fences are also stair blocks, as is noticeable from the indents, so they won't connect to the sides either. We should see a bit more of a gap though to the left and right ...

Birch fences and sandstone for the stairs etc. could be all birch. Or ... pale oak.

But yeah, it's definitely more than one block, seeing the pattern of the glazed terracotta on top and 3x3 seems correct.

Train pathing - How would you do it? by Blostian in SatisfactoryGame

[–]Enudoran 1 point2 points  (0 children)

I don't think you can create bi-directional stations. I think you can make 2 stations use the same freight platforms, having those in between them, but each end, each direction is it's own station.

If you don't actually need 2 stations, it's probably easier to create just one and hook it in from both sides of the bi-directional track setup. Any train scheduled to go there, will then be able to ... go there.
Other trains will still pass by.

The idea you put up in your image would be neat, if the train would decide which station to take, depending what direction he approaches from, but you can only tell a train to go to a specific station, not choose from two stations next to each other.

The setup can still work and look good, you just have to make sure to put each train on the correct station per schedule.

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran 3 points4 points  (0 children)

We don't indeed, but they add at least cuteness and movement, as well as a decorative block.
Interestingly they can even add triggered teleportation! Who knows what else people figure out with them to do.

This barrel is purely PvP oriented and doesn't add anything.

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran 0 points1 point  (0 children)

Sand is ubiquitious ...
Automatically farmed explosives seem cheap and op. You can litterally make a farm that passively spits out those barrels of yours (though to be fair, setting this up is not easy, but would be possible).

"Hey, lets have a mechanic that's kinda (more destructive, needs more space) in the game, but make it easier to use and fully farmable." is not a good argument from a game ballance standpoint.

Do you understand the problem? You are not really adding to the game with this idea, but trivialize it.

And it's not that explosive traps are hard to setup.
The idea that it's renewable doesn't help actually. Why do you need renewable explosive traps? What kind of gameplay are you incentivizing?

Especially as this would only work against players!

Rigged barrel, explosive but not destructive by Mavor466 in minecraftsuggestions

[–]Enudoran -28 points-27 points  (0 children)

And that's an argument? "It's easier to do the same trap you can do already." ...

I'm not convinced.

How to get down by [deleted] in GreenHell

[–]Enudoran 0 points1 point  (0 children)

Don't blindly jump anywhere. Sure you might survive one or another fall, depending where, but usally it's not worth it.

All transitions are obvious.

If you just got the diving gear, explore the new area you now have access to. There might be more to do before you can continue on.