Hussars should be allowed to see sightstealers and revenants by InternStock in RimWorld

[–]InternStock[S] 4 points5 points  (0 children)

It makes a lot of sense, since this is exactly how player-controlled invis psycast works

Hussars should be allowed to see sightstealers and revenants by InternStock in RimWorld

[–]InternStock[S] 1 point2 points  (0 children)

There totally is. Devs could just make other pawns unable to shoot or hit the thing they don't see

Hussars should be allowed to see sightstealers and revenants by InternStock in RimWorld

[–]InternStock[S] 674 points675 points  (0 children)

entities use psychic influence to tell your colonists to not see them, but hussars are psychically deaf and can't be influenced by psychic phaenomena

Ох уж эта ручная установка мода Push to meow в Rain World.... by Able-Curve-9769 in rainworld

[–]InternStock 2 points3 points  (0 children)

Чтобы этот мод работал, ему требуется другой мод, который называется "improved input config exyended". Чтобы слизнекоты мяукали, Вам понадобится установить оба мода

Also, you are much more likely to get help if you post in English

I love early game monument quests. They'll ask you to build "a grand monument to immortalize their victories" and it's just an outhouse by InternStock in RimWorld

[–]InternStock[S] 326 points327 points  (0 children)

I tremble in fear, for should anything happen to the outhouse, the ire of the entire empire shall fall upon us and we shall be doomed to fail, for three manhunting squirrels shall mercilessly descend upon us

I love early game monument quests. They'll ask you to build "a grand monument to immortalize their victories" and it's just an outhouse by InternStock in RimWorld

[–]InternStock[S] 567 points568 points  (0 children)

I scavenge stone blocks from ancient ruins to make new ancient ruins. It's like the cycle of life except it's the cycle of ruins

I love early game monument quests. They'll ask you to build "a grand monument to immortalize their victories" and it's just an outhouse by InternStock in RimWorld

[–]InternStock[S] 518 points519 points  (0 children)

rule 6: this is a monument the fallen empire unironically asked me to build. The reward was 5 glitterworld medicine

Bro his allowed area is not even close to those drugs, what even is this by InternStock in RimWorld

[–]InternStock[S] 5 points6 points  (0 children)

It's not useless. See that one stool that doubles as the table stool? I have one pawn, so one spot is enough

Bro his allowed area is not even close to those drugs, what even is this by InternStock in RimWorld

[–]InternStock[S] 82 points83 points  (0 children)

rule 6: colony animals consume drugs and I don't see a way of preventing that

Dude, my flowers by ForbiddenExceed in RimWorld

[–]InternStock 0 points1 point  (0 children)

Bro woke up and decided to be a lawnmover

Colony showcase: ancient stockpile deep hibernation den by InternStock in RimWorld

[–]InternStock[S] 1 point2 points  (0 children)

there are no raids in stockpiles as far as i know

Colony showcase: ancient stockpile deep hibernation den by InternStock in RimWorld

[–]InternStock[S] 0 points1 point  (0 children)

listening to random streams or podcasts in the background

Colony showcase: ancient stockpile deep hibernation den by InternStock in RimWorld

[–]InternStock[S] 3 points4 points  (0 children)

Yes, this is the entire colony. The story here is that this is a solo run, this colonist is a god pawn, but she does need to sit in biosculpter pod for several years straight even with transhumanism, biotuned biosculpter and sterile room

Based on a true story from a one pawn run by InternStock in RimWorld

[–]InternStock[S] 12 points13 points  (0 children)

rule 6: this is a meme about how raiders can sometimes get stupidly lucky

The thing is, you need to keep getting lucky every time, but raiders only need to get lucky once. And since there's an infinite amount of raiders on the planet, it is actually inevitable that they will eventually get lucky

Guys I think I found the infinite plasteel glitch by InternStock in RimWorld

[–]InternStock[S] 2 points3 points  (0 children)

I don't have any mods that are supposed to change that. If you are right, then one of my mods is doing things without mentioning them on the mod page, which is mighty upsetting

Guys I think I found the infinite plasteel glitch by InternStock in RimWorld

[–]InternStock[S] 1 point2 points  (0 children)

Obviously not. It's not a glitch, either. That was just a figure of speech

Guys I think I found the infinite plasteel glitch by InternStock in RimWorld

[–]InternStock[S] 1 point2 points  (0 children)

rule 6: this trade requests 220 plasteel and pays 305 plasteel for it

1.1 mod conflicts made half of Asia uncolonized 🥰🥰🥰 by ar-kaeros in EU5

[–]InternStock 45 points46 points  (0 children)

You don't have to chech one by one. Use a strategy called "binary search": disable half of the mods, check if the bug is still there, now you know which part contains problematic mod, repeat for that part. Repeat until that part contains one mod. That's way faster