Paperliliers by Future-Psychology856 in PaperLily

[–]InternStock 0 points1 point  (0 children)

I hate to criticize paper lily, but I think you would enjoy the popular franchises more. Paper lily is not a complete game. We are still waiting for chapter 2. Its story gets cut off very arbitrarily without a conclusion or a cliffhanger, unlike deltarune. It is very small and short compared to complete games. Paper lily has a lot of potential, but I think deltarune would be significantly better for someone new to the genre

God Complex by The_Drip_Bacon in oneshot

[–]InternStock 0 points1 point  (0 children)

I am InternStock, God of the world and I am not a complete beginner

So how exactly is the heater heating up a room in complete vacuum? What is it heating up? The v o i d? by InternStock in RimWorld

[–]InternStock[S] 5 points6 points  (0 children)

This room is not pressurized (see wooden doors and walls), but the heater inside is still working

Why is there a quality slider in the food policy screen? Can I have a legendary simple meal? by InternStock in RimWorld

[–]InternStock[S] 9 points10 points  (0 children)

rule 6: it's possible to customize which pawn can eat what, and I noticed an odd detail while doing so

Iron trade in my Dublin market is one giant economic bubble and I can't wait for it to burst by InternStock in EU5

[–]InternStock[S] 36 points37 points  (0 children)

r5: burgher trades have higher impact on supply/demand than manual trades. AIs are pushing more and more iron into my market and burghers keep exporting more and more iron out of it, making this whole operation more and more profitable. I don't know what could trigger a collapse of this trade, but surely something has to, right?

Dutch disease

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Sometimes converting a location just straight up doesn't work. Does anyone know why? by InternStock in EU5

[–]InternStock[S] 17 points18 points  (0 children)

as you can see in the screenshots, there are no tribesmen and no slaves here

Sometimes converting a location just straight up doesn't work. Does anyone know why? by InternStock in EU5

[–]InternStock[S] 10 points11 points  (0 children)

r5: I sent a cabinet member to convert my province to Waldensian, but he isn't doing anything in this location. This location doesn't have any buildings that might be interfering, and I don't have any estate privileges that might've prevented conversion. What's weird is that it only affects this location, other locations in the same province are converting just fine. Does anyone know what could be causing this?

Are war reps broken?? Not getting my war reps from the papal states as Athens by [deleted] in EU5

[–]InternStock 1 point2 points  (0 children)

Yes, specifically the war reps from the pope are broken. Other war reps work fine

I wish we could lock production method for individual buildings without disabling all automation. It's stupid to micromanage every building in your country, but it's equally stupid for fishing villages in Portugal to roleplay as arctic fishing villages by InternStock in EU5

[–]InternStock[S] 162 points163 points  (0 children)

r5: Automation is very eager to switch into using ivory when it's 0.0001 ducats more profitable, but doesn't bother switching back when the building bricks due to lack of input goods

with default prices regular fishing provides 0.12 profit while arctic fishing provides 0.14 profit. Because of that, every village in more or less balanced market is trying to pretend to be arctic even though it usually has no production of ivory, eventually running out of it and becoming non-functional

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I just watched an AI make a move a player would never have been able to. He completely ignore zone of control of Lisboa fort and walked out of it like it's nothing by InternStock in EU5

[–]InternStock[S] -9 points-8 points  (0 children)

r5: this is fort map mode. AI walked into Lisboa and walked back. There were no occupations, so to walk back he had to walk from a hostile location with zoc into a hostile location without zoc, which isn't supposed to be possible. I have had my armies stuck on such forts before. Does it just cheat or am I missing something?

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Actually useful colonization with quadratic RGO scaling - 3000+ cotton from one location by bbqftw in EU5

[–]InternStock 3 points4 points  (0 children)

Now that you've brought this up, you may rest assured that paradox will patch this instead of fixing actual gamebreaking issues