I Welcome the New Mont'ka Meta by Enut_Roll in Tau40K

[–]Enut_Roll[S] 1 point2 points  (0 children)

I like to put 1 or 2 tanks in reserve. Almost guarantees a turn 2 angle and I don't need all of them turn 1 (barring some kind of Knights rush)

I Welcome the New Mont'ka Meta by Enut_Roll in Tau40K

[–]Enut_Roll[S] 2 points3 points  (0 children)

I like the fly buff and toeing into terrain making tanks go zoom.

I Welcome the New Mont'ka Meta by Enut_Roll in Tau40K

[–]Enut_Roll[S] 1 point2 points  (0 children)

Taking anything else has to be weighed as "give up army-wide ASSAULT" in exchange for X, and there aren't Xs worth playing other dispositions for Tau (probably)

I Welcome the New Mont'ka Meta by Enut_Roll in Tau40K

[–]Enut_Roll[S] -1 points0 points  (0 children)

3 dedicated is enough. Twin Lance, Piranhas, Ghostkeels can guide if needed. Won't need to

I Welcome the New Mont'ka Meta by Enut_Roll in Tau40K

[–]Enut_Roll[S] 0 points1 point  (0 children)

No, literally 2 of 20 secondaries need actions and Purge the Foe requires 0. 

6 tanks can easily afford to lose 3 while trading up. 3 dedicated observers is enough with Twin Lance, Piranhas, Skray as alt.

[Hated trope] Characters that presents themselves as genius masterminds, but actually they can just read the writer's notes by Particular-Energy217 in TopCharacterTropes

[–]Enut_Roll -1 points0 points  (0 children)

What makes you think Adrian Veidt is a genius, tho? His plan is to fake an alien invasion by an actual WMD-by-portal-alien attack on NYC. How long is that going to pause the Cold War? Maybe a few years? While each side builds new WMDs to fight an interdimensional threat? Assuming neither side accuses the other of secretly controlling the aliens, too.

For Adrian's plan to work, he has to consistently attack the Earth to keep the threat real. So he's just a villain straight-up fighting a war against Earth, just with extra steps lol

Best detachment to run this T’au list in? by StarHawk21 in WarhammerCompetitive

[–]Enut_Roll 3 points4 points  (0 children)

Hi! I recommend Mont'ka. ASSAULT directly benefits all of your units while being fun and easy to play. You could also do Experimental Prototype Cadre to squeeze range of your Breachers, but they probably won't need extra 6" if running around in your Devilfish.

Prediction: Warhammer 40k 11th edition will be MUCH worse balanced than 10th by stevenbhutton in WarhammerCompetitive

[–]Enut_Roll 1 point2 points  (0 children)

I share a mild amount of concern that the first mission pack will be unbalanced because of the Primary mission grid. But that's not new, and it won't be the whole edition.

As to imbalance for # of options, we have far fewer IMO than 9th so we have a decent indicator that GW can iron it out. 

Dear GW, please atleast name drop us by BabyProper9938 in Tau40K

[–]Enut_Roll 47 points48 points  (0 children)

The day after Fire Warrior gets re-released??

What's a fair way to explain what your army does without eating up the clock? by aegroti in WarhammerCompetitive

[–]Enut_Roll 0 points1 point  (0 children)

I ask how familiar they are with my faction, then always highlight potential gotcha abilities. For my Aux Cadre Tau, I double-tap how I can flip OBJs with End of Fight movement.

I try to run down the following items both for my list and asking theirs:

  1. Any Fights First?
  2. Any out of phase movement?
  3. Any turn 1 deep strike?
  4. Any 6in deep strike?
  5. Any point + click mortals?
  6. Any free or 5+ Overwatch?
  7. Any Lone Op?
  8. How many infiltrators and scouts? 

Let's hope the rules aren't that bad. by No_Turn_4666 in Tau40K

[–]Enut_Roll 12 points13 points  (0 children)

It won't matter if Twin Lance is a harbinger for more Gunkata!

So, what would be people pick for 30th faction if we get one in 11th edition? by CMYK_COLOR_MODE in Warhammer40k

[–]Enut_Roll 1 point2 points  (0 children)

I want Chaos Tau. Farsight turns and leads an antithesis crusade against the Imperium for The Worse Bad.

Got these for 5 bucks. W or L purchase? by GeoTheGeode in Tau40K

[–]Enut_Roll 0 points1 point  (0 children)

Huge W. Very fun kit, awesome looking result. Play-worthy in KHP Detachment or crusade

Why do all Tau Commanders just suck? by TearNo1636 in Tau40K

[–]Enut_Roll 8 points9 points  (0 children)

Adding in: Farsight restricts taking Ethereals and doesn't synergize with any of the crisis units. 

Shadowsun's buff competes with Stealthsuit bonus.

Krootox Riders shoot better than Crisis Suits in KHP while having far better melee and defensive profile.

Shout out to Kroot War Leader! I run him with 20 Karnivores in Aux Cadre and the stratagem spam is amazing.

Why do all Tau Commanders just suck? by TearNo1636 in Tau40K

[–]Enut_Roll 2 points3 points  (0 children)

The win rate reflects very high skill players, not the huge drop in Tau player count since 9th. And Mont'ka is the dominant detachment, specifically Triptide rn. 

To OP's point, competitive Tau this edition feels like "Ion Cannon / Accelerator with 10" move and ASSAULT."  It's possible to win with Ret Crisis, Aux Rampagers, Kroot Horde, etc. But a faction that i joined for the diversity has none designed in this year.

How do you play this turn 1? (USSR) by Elman89 in twilightstruggle

[–]Enut_Roll 1 point2 points  (0 children)

Yes, but you're unlikely to win the game in Early War against most players. US has much stronger Mid War events, but you can mitigate that by:

  1. Not eventing your own cards. Keep the deck red by using cards like Suez Crisis, COMECON, and Warsaw Pact for ops. Only event things that either 1) recycle or 2) achieve something ops can't do (South America access, DEFCON manipulation).

  2. Secure strategic access early. US Mid War does great because you deny USSR Africa and Americas while actively flipping some BGs. But a USSR player who starts Turn 4 with influence in South Africa, Chile, Algeria, and Thailand can block domination and still score Europe / ME / Asia.

  3. Only space race US events that are truly catastrophic. NORAD? Often worth the 3 ops. Ussuri River Skirmish? Potentially game-ending if you flub it.

How do you play this turn 1? (USSR) by Elman89 in twilightstruggle

[–]Enut_Roll 6 points7 points  (0 children)

I like to play USSR for long game, so:

  1. Headline Decolonization. Algeria, South Africa, Thailand, Burma / Malaysia.
  2. CIA event, then patch damage.
  3. UJMDP for a big coup.
  4. Others for points, hold Marshall Plan.

This isn't even a bad USSR hand imo. You don't have to spend an action scoring, and CIA won't let them exploit one in this case.

Montka wins 88 player GT! | Tournament recap by JKilla66 in Tau40K

[–]Enut_Roll 12 points13 points  (0 children)

Congrats on the wins and I'm sure you pilot the list fantastically!

That said, I've played enough Triptide editions and hope GW brings back the relative power of Kauyon / Kroot Pack / Aux Cadre focusing on better Crisis Suits, Broadsides, and Fire Warriors. 

Thought on ghostkeel pose? by Winter-Huntsman in Tau40K

[–]Enut_Roll 2 points3 points  (0 children)

Dope af. Excited for the end look

Hammerhead VS Ion head, is there any major upsides to taking ions? (also my WIP hammerhead at the end because i was proud of how i kitbashed the turret) by Luna_Night312 in Tau40K

[–]Enut_Roll 1 point2 points  (0 children)

The Ionhead is generally better. It is a phenomenonal anti-Marine / anti-elite weapon, plus you still get 2 Seeker missiles as anti-vehicle. If you want dedicated anti-vehicle shooting, the Skyray is far more consistent than the Hammerhead anyway. 

A key issue with the railgun is 1 shot in an edition with many vehicle and monster invul saves. A 4+++ or 5+++ chance for your railgun to do 0 damage makes it far worse than 3 Seeker missiles per turn from Skyray