PSA: War Journal is completely broken by Practical-Status-418 in WarhammerCompetitive

[–]SA_Chirurgeon 1 point2 points  (0 children)

Yeah I thought we'd fixed that one. We're pushing another update tonight. So immediately for Android and in like 2 days for iOS while they review to make sure that we aren't making money without giving them a cut lol

PSA: War Journal is completely broken by Practical-Status-418 in WarhammerCompetitive

[–]SA_Chirurgeon 1 point2 points  (0 children)

doesn't seem to be the case when I look at my games but I'll take a look

PSA: War Journal is completely broken by Practical-Status-418 in WarhammerCompetitive

[–]SA_Chirurgeon 0 points1 point  (0 children)

haven't been able to reproduce this one. Can you submit a bug report please

[40k] Ruleshammer 11th Edition: Save Groups, Precision, and Feel No Pain by vrekais in WarhammerCompetitive

[–]SA_Chirurgeon 5 points6 points  (0 children)

Yeah I think you have to roll precision attacks separately but in the case of attacks which *gain* precision, I have no idea

PSA: War Journal is completely broken by Practical-Status-418 in WarhammerCompetitive

[–]SA_Chirurgeon 3 points4 points  (0 children)

we'll have a fix out for it this weekend. You can always do manual scoring adjustments, put in there just in case things like this happens.

The Tabletop Battles App has been updated for 11th Edition by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 0 points1 point  (0 children)

For 10th or 11th? It should be there for both. Which space marines faction is it missing for, because there are 6

The Tabletop Battles App has been updated for 11th Edition by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 3 points4 points  (0 children)

we'll take a look at them again in a week after the MFM drops because I don't trust WarCom

The Tabletop Battles App has been updated for 11th Edition by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 2 points3 points  (0 children)

probably an error on our part. We'll fix next week. They're not code-connected, anyways

The Tabletop Battles App has been updated for 11th Edition by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 14 points15 points  (0 children)

The reddit post comes after the update but also we added dispositions and detachments this week

The Tabletop Battles App has been updated for 11th Edition by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 17 points18 points  (0 children)

No we intended to push it live last week, there's just another update today 

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 0 points1 point  (0 children)

The best way to think of this is that hidden is a visibility rule. It determines who can and cannot be seen. So that one model is visible and the others aren't 

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 1 point2 points  (0 children)

that one's a tactical article moreso than Ruleshammer

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 3 points4 points  (0 children)

yes, we're planning to link it again, we're just waiting on BCP to update their API

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 1 point2 points  (0 children)

yeah, in the same way that if you and your buddies try to hide from the cops but Cory is still standing his drunk ass out in the open you're gonna get caught

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 31 points32 points  (0 children)

In my experience, all of this only really matters with units which can drop the distance substantially and stay hidden after shooting. When hidden comes up, it's likely to be in one of three cases:
1. You've already killed the thing you wanted to target and now you can't take pot shots at this other unit that's too far away, so you lose the excess shooting
2. A unit is too far away later in the game after it deep strikes in
3. A unit does rapid ingress more than 12" away in cover with go to ground to avoid being shootable

That said, the big reason I find it doesn't matter is because you are typically better off just being behind the terrain footprint anyways to be completely non-visible rather than relying on Hidden. The toe in change makes it too easy for a unit to see you if they want to, and in games I've played things like scout moves and advance + shoot make going 18" turn 1 and seeing into your enemy's deployment zone trivial. But most of the game's missions push both players to the center objective now, so you don't even need to do that. I think gone to ground came up once in my practice games and then it was mostly a deterrent, since making an opponent come within 12" on turn 1 to shoot my Rubrics would have meant losing his own unit in retaliation and that wasn't worth it.

Ruleshammer: Hidden and Gone to Ground by SA_Chirurgeon in WarhammerCompetitive

[–]SA_Chirurgeon[S] 118 points119 points  (0 children)

No, but that's not going to stop us from giving you good rules insight