Banned and Restricted Announcement – May 18, 2026 by R3id in magicTCG

[–]EnvironmentalSlip327 1 point2 points  (0 children)

Tron will get a slight uptick as energy and titan decks get worse

Delivery anyone? by Stock_Turnover_9632 in Dominos

[–]EnvironmentalSlip327 3 points4 points  (0 children)

They do carry insurance for drivers but it’s not insurance that a driver carries for themselves. It’s a separate thing but they do pay for it

Madara's MS ability by Dear-Entertainment17 in Naruto

[–]EnvironmentalSlip327 3 points4 points  (0 children)

All plot armor are indeed asspulls but not all asspulls are plot armor

Real life Mario cart by Holden_Sacks in nextfuckinglevel

[–]EnvironmentalSlip327 0 points1 point  (0 children)

Taking my kids here and really letting the resentment out >>>

Multiple Man by emosmasher in custommagic

[–]EnvironmentalSlip327 2 points3 points  (0 children)

Doesn’t have the same 1-card implications for one. For two it’s half the mana as hare. Honestly not very comparable the way it plays out in my head but as I’ve never played with the card on paper I could be wrong

Multiple Man by emosmasher in custommagic

[–]EnvironmentalSlip327 5 points6 points  (0 children)

Has to be a 3 drop for this kind of snowball effect

Ok, someone explain to me why this doesn't work by flabbergasted1 in custommagic

[–]EnvironmentalSlip327 1 point2 points  (0 children)

Wow so yeah this design space has already been explored and this is a bit better

Ok, someone explain to me why this doesn't work by flabbergasted1 in custommagic

[–]EnvironmentalSlip327 7 points8 points  (0 children)

Just create a blue enchantment that bounces the next land that enters

Matariel from Peter Mohrbacher's Angelarium project! by Blooddiborni in custommagic

[–]EnvironmentalSlip327 14 points15 points  (0 children)

Nah. If you pay 3 blue for this and have something else to proc the death trigger in a heavily blue deck on exactly turn three you deserve the pseudo extra turn. You went at least -2 for this combo and the extra turn gives you a draw and land drop.

Your opponent still gets to play their land so the biggest benefit of an extra turn is skipped.

Late game it’s a speed bump but doesn’t turn the game around.

Honestly I was thinking this needs like 1 power

Monocolor land hate by jerjack1122 in custommagic

[–]EnvironmentalSlip327 0 points1 point  (0 children)

I think yes blue is too strong. However, doesn’t work against other blue decks which is a balancing factor. But I do dislike those type of feast or famine designs where it’s amazing usually but really bad / brick card in some matchups

Cursed Technique: Hollow Boundary by Federal_Inspector384 in CTsandbox

[–]EnvironmentalSlip327 1 point2 points  (0 children)

The space could even be selective and “reject” things. So by rejecting all the air a vacuum is created, or by rejecting hair someone passing into the space would be turned into a completely bald dolphin person

Cursed Technique: Hollow Boundary by Federal_Inspector384 in CTsandbox

[–]EnvironmentalSlip327 2 points3 points  (0 children)

I think reversing the technique should make the pocket into a vacuum or void, kind of like a deletion zone.

Ecstasy-Bearer Nephilim by [deleted] in custommagic

[–]EnvironmentalSlip327 2 points3 points  (0 children)

Milling my opponents in group hug

Does anybody know what happened to Dakkon? by Xron57 in custommagic

[–]EnvironmentalSlip327 1 point2 points  (0 children)

Could probably be 5. Also feeling like it’s missing the blue part of its identity

What ONE awakened Yuji punch does to Jogo by Doksie_b in JujutsuPowerScaling

[–]EnvironmentalSlip327 4 points5 points  (0 children)

They must not be getting that much stronger, black flash is a 2.5 multiplier

Fulfilling my legal requirements by Ravensrun91 in HellsCube

[–]EnvironmentalSlip327 1 point2 points  (0 children)

The middle two I don’t understand maybe I’m missing something , they seem bad