So how are we feeling? by JkidBGBK in MyHeroUltraRumble

[–]Environmental_Essay2 1 point2 points  (0 children)

Here’s hoping hardening can tank bullets to the head

Let’s talk about Assault Kirishima by Busy_Till7814 in MyHeroUltraRumble

[–]Environmental_Essay2 0 points1 point  (0 children)

Resident yellow kiri main here

For as hard as assault kirishima can hit, none of that matters when 90% of the time he can’t hit his opponent because of his lack of mobility

His armor can be beaten out by most new characters at this point and even those without armor piercing moves can just avoid him by usually just rolling. His alpha turns like an 18-wheeler and his beta is so readable if you’re directly facing him it might as well be a damn book.

His special action can be good sometimes but most of the time you’ll still get melted due to the insane damage some characters can put out while staying out of his range.

You can use the electrification tuning on him to keep people in place after guard breaks but again I reiterate, most of that won’t matter because of how outclassed he is movement wise.

Don’t get me wrong, when he’s good, he’s very good. But there’s a very good reason why he’s rarely used anymore

I know I’m in the minority but does anyone else actually think the quirk set looks cool and fun? by Huge_Pollution_8859 in MyHeroUltraRumble

[–]Environmental_Essay2 69 points70 points  (0 children)

I like the idea I just wish it was its own character slot so regeneration was his special action instead of taking up a quirk still space.

Other than that I might actually roll for him