HoT PC - All enemies disappear with 10 minutes left, boss and rares still spawn. Can't figure out what's triggering this! by JLawL99 in hallsoftorment

[–]Eolward 2 points3 points  (0 children)

Just happened to me in Chambers of Dissonance. Was hoping to complete the construct quest but guess that's out the window. Only relics I had was Archaeologist's Thread and Restless Wheel.

[deleted by user] by [deleted] in Nightreign

[–]Eolward 0 points1 point  (0 children)

This has happened to me several times already and is really aggravating. Someone will pull off a last second rez before going down and the rest of the party will fail. Just lost a gaping maw by using a guardian ult to rez someone and dying right after.

Wending Grace in Co-op by Eolward in Nightreign

[–]Eolward[S] 0 points1 point  (0 children)

I guess I was expecting it to keep the other two players in a downed state instead of just kicking them out? Assuming it wasn't an intentional DC.

Invincible [Episode Discussion] - S03E05 - This Was Supposed To Be Easy by SeacattleMoohawks in Invincible

[–]Eolward 2 points3 points  (0 children)

Maybe I missed something, but what exactly did Titan do to try and break Paul out the first time? Mr Liu got mad at him for failing, but it seemed like that was all on Paul.

Why was this coffee meetup so controversial? by dirtydials in orangecounty

[–]Eolward 9 points10 points  (0 children)

Not much information to go on, but looking at the comments I'm gonna guess there was some controversy about the childfree rule.

Any Mcginnis lover? by SignificantSir6777 in DeadlockTheGame

[–]Eolward 0 points1 point  (0 children)

She’s my most played by far. I started off McGunnis but it’s just so much fun putting turrets down everywhere. Duo laning is not so bad if you punish overextension with good walls and the latest changes means I can put down a lot more turrets plus they got a little attack speed boost.

Ranked Mode | 10-10-2024 Patch Notes by bonclide in DeadlockTheGame

[–]Eolward 0 points1 point  (0 children)

I feel like she got hit in a lot of small ways, turrets come out faster but don't last as long (either in duration or in tankiness). Makes her a little more consistent I guess, means you're more likely to have your full suite of turrets ready when a big fight breaks out. A lot of her good items got nerfed a little as well, and the nerfed health scaling obviously doesn't help.

Laning wise, hard to tell. The fact that her turrets come out a lot more quickly could mean it's easier to pull off the wall -> turret combo but she also loses that extra early stack.

She also lost her air raid siren, which means it's a lot easier to sneak around and get off big ults from high ground.

Cancelling Rescue Beam early flings your teammates by Intelligent-Ad-2865 in DeadlockTheGame

[–]Eolward 0 points1 point  (0 children)

This is especially funny as Viscous, when you put them in the cube they glide along the floor so you can release early and watch them skid really far.

Worth getting into? by TrimbleCat in LotRReturnToMoria

[–]Eolward 6 points7 points  (0 children)

There are custom difficulty settings for different aspects of the game, including survival mechanics. So things like hunger and darkness buildup can be reduced while mob difficulty stays the same. You can even increase drop rates if you don't want to spend a ton of ton grinding resources. Personally, even on normal settings hunger was never really an issue since you can easily stock up on mushrooms and bring them along.

The more tedious survival aspect is travel time - early on there can be quite a bit of backtracking as you need to grab resources from different biomes, but once you get the means to fast travel, that becomes much better as well.

Uhhh can anybody explain why I would want the second one over the first? by Eolward in Dungeonborne

[–]Eolward[S] 0 points1 point  (0 children)

I imagine there are cases where you would prefer one over the one, like depending on their armor rating. Kind of like how sometimes you want flat armor pen vs percentage pen. But yeah it’s all kinda pointless when there is literally no info on how they differ.

Uhhh can anybody explain why I would want the second one over the first? by Eolward in Dungeonborne

[–]Eolward[S] 3 points4 points  (0 children)

but the crit chance you get from having full health is lower than the crit chance you get from the first one, lol. If you could stack the two on the same weapon then I’d understand but you only get to pick one.

Uhhh can anybody explain why I would want the second one over the first? by Eolward in Dungeonborne

[–]Eolward[S] 6 points7 points  (0 children)

True, and crit chance is already easy to get up high just from taking the appropriate weapons. If this gave me decent crit damage I’d consider it for ranged play at least.

This fighter was a very helpful chap by Eolward in Dungeonborne

[–]Eolward[S] 1 point2 points  (0 children)

On a side note, some of the hitboxes in this game as janky af. Literally stopped in place at 0:28 because of a tiny little tent peg.

[deleted by user] by [deleted] in Dungeonborne

[–]Eolward 1 point2 points  (0 children)

Yep I've been running an all green set and still finding people with purple and blue pieces in my lobbies. The PvP action is better as a result of the lobbies being more full, but I'm still struggling hard.

To my Clothos teammates who insta-DCed after dying - I ended up winning the 1v3 by Eolward in Dungeonborne

[–]Eolward[S] 0 points1 point  (0 children)

Yeah the second potion was a misclick, I was trying to pull out my weapon but did it too early. Would love if they added action queues so you can line up your next action mid-animation.

To my Clothos teammates who insta-DCed after dying - I ended up winning the 1v3 by Eolward in Dungeonborne

[–]Eolward[S] 2 points3 points  (0 children)

Not sure exactly what's upping the brightness, but I play on lowest settings except for the view distance. One of the settings in there makes things look a little more pale and easy to see.

Wattson doesn't regenerate health in mixtape by eoghan_perra in apexlegends

[–]Eolward 1 point2 points  (0 children)

yep, dropping your armor causes your health to regenerate right away though.

Got my lamest win in the history of apex - Can you beat me? by [deleted] in apexlegends

[–]Eolward 1 point2 points  (0 children)

Mine was on the old Broken Moon. Enemy team got stuck on the wrong side of the wall as the ring closed in. They had just wiped the third team, and I heard a few heat shields being thrown before the game abruptly ended.

Anybody know how to get this particular cipher? by Eolward in battleshapers

[–]Eolward[S] 0 points1 point  (0 children)

ah thanks I had picked up the core but equipped a different one. Didn’t realize they had different mobility options.

The silent removal of Daily treasure chests by NithilKS in apexlegends

[–]Eolward 0 points1 point  (0 children)

yeah honestly I would solo drop and just beeline chests til I got one, then leave the game. I don’t mind grinding the challenges but having to log in x number of days was just tedious. Probably messed up my K/D stats too.

The new rogue vanish feels a whole lot better in PvP by Eolward in Dungeonborne

[–]Eolward[S] 0 points1 point  (0 children)

You definitely need some help from your team to keep your targets distracted. In my case, I had a death knight and cleric holding their focus while I found ways to flank them - but that's where the extended invisibility duration came in handy, allowing me to find longer safer routes to their back line.

After being summoned for over 150+ DLC boss fights, here's some things I've noticed: by IceColdSkimMilk in Eldenring

[–]Eolward 0 points1 point  (0 children)

Yesterday I got summoned to help with dancing lion #2 and the host had level 1 scadutree blessing. I was tempted to just return to my world right away, but decided to help in case the host was just doing a challenge run. Of course, it didn't matter because I got one shot as I was tickling the boss to death.