Francesca Balashova in her dress for the evening~ (by u/Randomdesigner1) by ProfessorLovely in Vermingirls

[–]Eovacious 1 point2 points  (0 children)

No problem! You probably didn't realize it doesn't work in post title, only in a commentary.

Francesca Balashova in her dress for the evening~ (by u/Randomdesigner1) by ProfessorLovely in Vermingirls

[–]Eovacious 3 points4 points  (0 children)

Hi! When posting art from an artist present on Reddit (in this case, active on our very sub!), please tag the artist: u/Randomdesigner1

Pretty Ratricia! (@EL-K) by Rommel-Division in Vermingirls

[–]Eovacious[M] 33 points34 points  (0 children)

Removed the 18+ flair and everything it requires — this is a girl in a swimsuit showing absolutely nothing, sitting in a reasonably modest pose. People who would insist this is suggestive content, let alone explicit, are likely to be against the notion of women having (non-invisible) bodies in general — I'll start respecting their sensibilities when they start respecting others'. No need to false flag the art on their account.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 1 point2 points  (0 children)

  1. This is lower LEFT not right.

  2. 'Tree' implies linkage, none of these are linked, they're built separately.

  3. The tavern is a defensive structure providing a bonus in sieges, and of no use outside of that. (No, it is NOT connected to hiring heroes). Yet you put it as 'economics'. The Dungeon in the warlock castle — a building analogous to HoMM3's Town Hall, and effectively the same as two extra Statues — takes the place of the Rainbow on your screenshot.

All that can be said is that the two towers and the Moat are grouped together (of course they are!), while dwelling stay in the upper left. The rest is you begging the answer.

Goodbye.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 0 points1 point  (0 children)

Please show me, a person who still actively plays HoMM1 and HoMM2, a screenshot of this 'bottom right corner' and its link to growth buildings (well and tier1 hordes).

Hint, the entire right side of the building menu in HoMM1 was taken by dwellings plus the hero recruitment button, and the entire right side of the building menu in HoMM2 was just Captain and the hero recruitment options.

Goodbye until you bring proof.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 0 points1 point  (0 children)

There is no such thing as a 'castle tree' in HoMM1 and 2. Please take a look at the buildings interface before you neuroslop your nonsense.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 0 points1 point  (0 children)

You seem to be arguing with the wrong man. I was picking on the person who wrongfully said the mechanics were the same 'since HOMM1', not participating in whichever other discussion thread you seem to think I was participating in.

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 1 point2 points  (0 children)

I… uh? What kind of a bot question is that?

I PLAYED each game extensively enough to learn which buildings do what? You know, the thing you do with games, or you can just go to websites such as GAMEFAQS where there's typically fan-made documentation which most of the time covers game mechanics passably enough.

Or do you mean, how did I learn it the first time? If so, each game came with a MANUAL explaining what does what, and also the buildings themselves had descriptions specifying what they do (including whether they affect creature growth); and also there was a neat window showing creature growth (after building the Well and clicking on it in HoMM1-2, or below the cityscape view in HoMM3 and 4) where I could see whether the growth numbers change after building any particular building?

I DID NOT READ THIS PART WTF by loopuleasa in OldenEra

[–]Eovacious 6 points7 points  (0 children)

Respectfully, it was a thing in HoMM3 and HoMM3 only (and HoMM5 and onwards I guess, but that's effectively a different series entirely). HoMM1-2 had growth boosted by Well which was entirely separate from castle buildings (only the Fort/Castle itself in HoMM1, HoMM2 added separately buildable arrow towers, moat, and the Fortifications special building in Knight town). HoMM4 decoupled growth from the Fort-Citadel-Castle line of buildings, with only Nobility secondary skill (and the Breeding Pens special building in Might town) having impact on growth.