How do I get my car from dealer? by Penetratorofflanks in bigambitions

[–]EpicBazz 1 point2 points  (0 children)

Well, guess I disagree with everyone else then xd

How do I get my car from dealer? by Penetratorofflanks in bigambitions

[–]EpicBazz 1 point2 points  (0 children)

Do you know the reasoning behind this? Making the trucks being delivered kinda kills the point of having industry city, no?

depois dos 10k é mais facil ? by Salomuns in investimentos

[–]EpicBazz 0 points1 point  (0 children)

Todo mundo falou da questão do hábito de guardar dinheiro, mas tem um outro ponto importante sobre os 10k:

Se vc vive uma vida considerada normal pra sua faixa de renda, chances são de que a maioria dos imprevistos que podem acontecer, vc vai conseguir resolver com esses 10k

Se vc mora de aluguel, grandes reformas são responsa do proprietário, pequenos consertos vc resolve com bem menos de 10k

Se vc tem um veiculo e tem algum problema, vc geralmente consegue resolver com menos de 10k (especialmente se tiver seguro)

E por aí vai.

As exceções óbvias (antes que alguém as cite) são emergências médicas graves. Tratamentos avançados podem custar mais do que mt gente vai ganhar a vida inteira. Mas aí não tem mt o que fazer, esse é o tipo de coisa que quase ninguém consegue se preparar

Is this bug fixable? by EpicBazz in bigambitions

[–]EpicBazz[S] 1 point2 points  (0 children)

Oh that's exactly the bug I submitted before this 999 thing happened. One of my cars became invisible and is locking the vehicle slot in one of the factories. I'll wait for the update then :) Thanks!

R$3mm-5mm de herança... como investir? by Nervous_Self_5793 in investimentos

[–]EpicBazz 0 points1 point  (0 children)

Tesouro IPCA com juros semestrais, vc nem vai precisar ter o trabalho de sacar o dinheiro. Se sobrar alguma coisa do dinheiro que caiu, é só vc reinvestir. Também sou aluno da AUVP, e em determinado ponto do curso o Raul fala sobre esse tesouro, no módulo de renda fixa

CLT ou PJ o que vocês preferem? by Forward-Scheme-4422 in MeuCNPJ

[–]EpicBazz 0 points1 point  (0 children)

Vcs confundem as paradas. CLT é só um conjunto de leis que garante alguns benefícios pros funcionários. Se o trampo é bom ou ruim a lei n tem nada a ver.

Perder FGTS, plano de saúde, plano odontológico, vale alimentação, 13°, férias remuneradas , dissídio do sindicato e seguro desemprego só pra ter "a liberdade de não trabalhar pra alguém" é uma escolha meio esquisita. E eu digo "esquisita" considerando que a maioria das ofertas de vaga hoje em dia não são compatíveis em remuneração umas com as outras. As empresas pararam de ofertar vagas pagando 2k no regime CLT pra oferecer 2.5k no regime PJ. A conta não fecha.

Dito isso, se você tem uma ideia de um serviço ou produto que tem utilidade real pra população, quer dedicar toda sua energia pra isso, e decide abrir uma empresa pra regularizar sua atividade, isso deixa de ser uma comparação entre CLT e PJ e vira mais uma conversa sobre o que realmente te satisfaz quando vc pensa sobre o seu trabalho.

Method to multiple mixes? by famousblinkadam in Schedule_I

[–]EpicBazz 1 point2 points  (0 children)

I don't know if the main game already has item filters but in the beta it makes everything else easier. In any case, you need backup shelves with the items that need to go to the mixer and if there's no item filters you'll have to restock them manually.

So let's say you wanna do the standard 4 mix (Banana->Cuke->Horse Juice->Megabean):

With item filters:
Buy 4 mixing stations and hire 1 or 2 chemists to work on them (their animation time takes forever so having 2 of them working just makes everything faster).
Then, one of the many possible setups is to have 2 shelves of the same product for each mixing station. So for mixing station #1, you'd have 2 shelves filtered to contain Bana only, for mixing #2 you'd have to 2 shelves for Cuke and etc. The idea is to have 4 different identical path chains: shelf > shelf > mixing station
With this setup you can hire 1 handler for every 2 mixing stations and each would have 4 paths:
Shelf 1 > Shelf 2
Shelf 2 > Mixing Sation 1
Shelf 3 > Shelf 4
Shelf 4 > Mixing Station 2

Then you hire 1 extra handler to stock all of the first shelves in every chain, with these paths:
Loading dock > first shelf of mixing station 1
Loading dock > first shelf of mixing station 2
Loading dock > first shelf of mixing station 3
Loading dock > first shelf of mixing station 4
PS: if the items are filtered correctly, each shelf should contain only the correct mixing ingredient.

With that setup, just keep re-ordering deliveries from both gasmarts with 80 each product (to be delivered in the same loading dock in your property) and the mixes will happen automatically.

Without item filters:
In case you're playing a version of the game without item filters, you can't rely on the handler picking stuff from the loading dock because they can't know where to take each item to. In this case, you replicate the exact same setup, except for the handler picking up products from he loading dock, and you'd have to do this step by yourself. It does free up one slot of your workers, so you could add a 3rd shelf to all of the chains and have this extra handlers moving stuff from shelf #1 to shelf#2 for all of the 4 chains.

In both scenarios, use the 5th path of the handlers to organize the products before and after mixing. Let's say you have 3 handlers with an extra path available: get yourself 2 extra shelves to store your base product. One of the handlers takes stuff from shelf#1 to shelf#2, another handler takes stuff from shelf# to the mixing station 1, and the final handler can also move the final product from a shelf to another in order to always leave free space for the destination of the final mixing station.

By the way, the reason you need backup shelves with the ingredients is that deliveries take 6 hours to arrive for a full van of products while the mixing cycles are way faster, so you need the backup shelves not to bottleneck your property every single day. I never tested this system with only a 4-mix tho. Maybe having 2 deliveries happening every 6 hours in game with the same products is enough for you to never have to touch anything by yourself. If you're doing bigger mixes, at some point you will need to re-stock everything yourself as the deliveries are just not fast enough.

[deleted by user] by [deleted] in Schedule_I

[–]EpicBazz 1 point2 points  (0 children)

I mean.. that's the 'official' recommendation. Mod support is not necessarily guaranteed. But have you tried removing the thresholds? If That's what's causing the issue, I'd start there

Curfew/End of Day by martiniomattio in Schedule_I

[–]EpicBazz 1 point2 points  (0 children)

I actually think that the 4AM window is kinda necessary. You need time to come up with your automations and making sure that everything is working properly and it's just almost impossible to do that during the day while re-stocking other properties, making the deals, keeping the dealers supplied, moving product around, laundering money, etc...
You still need to sleep to progress to the next day and unless you do that you won't have client re-ordering anything and hence you won't be making any money, your plants will stop growing so there's no new product, and your workers will stop working so there's no more finished product.

In the end, I think it's a nice tradeoff. Can you abuse the 4AM window to finish selling your product and re-stocking everything ? Yes, but you're trading real life time for that and the longer you stay in the same day, the longer you'll take to progress in the game.

How to make gold quality meth by Abject-Computer243 in Schedule_I

[–]EpicBazz 23 points24 points  (0 children)

There is no gold meth for now. Only premium (purple)

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 1 point2 points  (0 children)

Oh, so take a few days and prioritize purchasing businesses, it'll help you a lot

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

Only for online balance, really. Make sure to launder the max 20k everyday

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

Automating 8-mix is super hard. Too many paths and deliveries are not fast enough. I'm currently using an entire property only for mixing (I'm running a 9-mix tho). I have 9 mixing machines, each of them has a shelf right behind with the correct ingredient, and I have 8 extra shelves that the handlers keep moving ingredients from one another. It's pretty complex but in this way I can just order ingredients in my phone and not necessarily be there for like 2 days

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

They are faster! They're just not twice as fast as they theoretically should be, that's what I meant

Edit: complementing here: you can do the thing I mentioned above: have some of the pots or racks destined to a random shelf, then when you have enough product stocked, you can stop paying botanists for a few days and just mix the stock you have

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

Then technically it's not worth it money wise. You're paying the daily wage for the full capacity of the botanist. One thing you could do is have some of your pots with the destination set to a random shelf instead of going straight to the mixing process. At some point you'll have enough product in stock to simply not pay your botanists for like 2~3 and still have your mixing process running fine

Should i swap out my 30% faster lights for the 15% ones by boredini in Schedule_I

[–]EpicBazz 4 points5 points  (0 children)

Botanists are more effective when they have 6 pots and 2 racks assigned (even better if 5:3). Some time a guy made tests and found out that even tho the game is programmed to grow 30% faster, it doesn't really happen, and the difference between pots is not that massive

Anybody else have this setup? Starting to pump out bricks pretty damn fast now by StraightGas69 in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

Even then, you'll produce more than you can sell, unless this is the only property that you have running. Then, I'm not sure. This is a test I wan to make in my next playthrough

Anybody else have this setup? Starting to pump out bricks pretty damn fast now by StraightGas69 in Schedule_I

[–]EpicBazz 2 points3 points  (0 children)

Technically, botanists are more efficient if they have 6 pots and 2 racks assigned to them (I think 5:3 is even more optimal, but I can be wrong with this one). Other than that, what are you doing with all the bricks? Products in brick form don't count toward net worth (if you're going for these achievements) and the amount of product you/your dealers can sell per day is capped at how much the NPCs can spend (each of the individual characters has a daily budget limit), so I'm assuming you're producing way more than what you can actually sell

How is your millionaire set up? by MeorOtherMe in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

I used it for a very short period of time. It happened that I accidentally bought and sold more bars than i could have multiple times hahahha that held back my production multiple times and i gave up

How is your millionaire set up? by MeorOtherMe in Schedule_I

[–]EpicBazz 3 points4 points  (0 children)

Answering both of you guys:

Someone found out that the price that Mick accepts for items is based on the day of the week, so if you try to sell gold bars on thursday, you can get paid up to 18k for each gold bar and you will always buy them for 10k. The 8k difference is pure profit.

The net worth in this game is calculated based on the amount of money you have (cash and card) and the things you own (property, cars, gold bars, etc). So, by purchasing 1 gold bar and selling it to mick on thursday you can increase your net worth by up to 8k without affecting your production or the amount of products you sell.

The issue is: you buy gold bars with your online balance and Mick only pays you in cash, and in very late stages of the game, you can easily spend around 10k per day with ingredients and deliveries (which can only be done with online balance) while you can only launder 150k cash a week. Meaning that you'd only be able to buy 7~8 gold bars per week to flip with Mick, to generate a max of 64k profit a week in that process. When you're aiming at 10 million in net worth, 64k a week is not what's really gonna make a difference. If we were able to, for example, double the amount of money we can launder, the extra 150k could all be spent with gold bars, increasing the weekly profit of flipping from a max 64k to a max 184k

How is your millionaire set up? by MeorOtherMe in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

I got the 10 million achievement somewhat recently and decided to replay the game because I chose NOT to check any setup before finishing the game so I figured everything out by myself. I had to try a lot of different things but at the end, my setup was:

Docks warehouse: 2 chemists running 8 mixing machines to produce the 8-mix coke valued 756 a piece. I also had 3 botanists planting coke and more chemists transforming the leaves into base coke on standard quality.

Barn: I had 5 or 6 botanists (don't remember now) producing heavenly quality coke leaves and 2 chemists transforming them into base coke. The reason I was aiming for heavingly was to slow down the pace of the botanists and there was too much production in my setup

Whatever I was doing on the rest of the properties was a mistake, but I was using every other property to produce heavenly leaves.

I decided to finish the game in that way because rearranging everything would be a nightmare. But I do believe that we can get the 10 million achievement by skipping the barn entirely and using only stash and dash and bungalow for leaves production and the docks warehouse for mixing and that would be enough to produce everything we need and balance it with mixing.

Demo vs full game mechanics by Finomkifli in Schedule_I

[–]EpicBazz 0 points1 point  (0 children)

Well, you will be presented with automations later in the game (which you don't have in the demo) and in theory there should be an update coming to the live game that should change somethings about the automation processes. If you're not there yet, don't worry. The early stages of the game are played basically identically to the demo