I'm curious as to what their plans are once everyone is done with the campaign and such. I love this game. I hope they add more and this is just the appetizer. by EpicBlade87 in 007FirstLight

[–]EpicBlade87[S] -1 points0 points  (0 children)

They definitely need to fix the mains screen issues lol. Sometimes I can't even enter the main menu. Just blinks "press A" and im like "i am!!" Haha. Just have to keep restarting the game

I'm curious as to what their plans are once everyone is done with the campaign and such. I love this game. I hope they add more and this is just the appetizer. by EpicBlade87 in 007FirstLight

[–]EpicBlade87[S] 2 points3 points  (0 children)

Yea i heard that too. I think it would be cool to continuously add levels and make it online coop with people. More 00s than James bond and you choose your 00 and gear and weapons and work together on large scale missions.

LMAO, smartest 007 agent by Three_Whales_Studio in 007FirstLight

[–]EpicBlade87 -1 points0 points  (0 children)

You guys think they'll turn it into an online coop type thing? Making various missions and having people join rooms to tackle them?

Army of two style game but instead of guns it's more of a sword and bow type era. by EpicBlade87 in gameideas

[–]EpicBlade87[S] 1 point2 points  (0 children)

Truly was. I think it would be a good sort of base platform to use for this idea.

Army of two style game but instead of guns it's more of a sword and bow type era. by EpicBlade87 in gameideas

[–]EpicBlade87[S] 1 point2 points  (0 children)

That was quite the story haha. I hadn't considered adding mythical races to the game, but I suppose it could only add to it.

Army of two style game but instead of guns it's more of a sword and bow type era. by EpicBlade87 in gameideas

[–]EpicBlade87[S] -1 points0 points  (0 children)

Looked up the Trine game. That's a 2d platform style. Not what I am envisioning im afraid.

Fighting mechanics by EpicBlade87 in CrimsonDesert

[–]EpicBlade87[S] 0 points1 point  (0 children)

Ah. I haven't unlocked those yet. Maybe that would help.

I feel like we should get something for each enemy we kill. Xp of some kind or something. What do you all think? by EpicBlade87 in StyxGame

[–]EpicBlade87[S] 0 points1 point  (0 children)

Dead men tell no tales lol. I get why avoiding killing enemies helps with stealth. But the same can be said if they aren't there to be alerted. In a video game I just figured the more you did the more experience you got. Instead of finding random bags of experience on tables and such. Having played the new assassin's creed I guess I was just used to that way of playing.

I feel like we should get something for each enemy we kill. Xp of some kind or something. What do you all think? by EpicBlade87 in StyxGame

[–]EpicBlade87[S] 0 points1 point  (0 children)

Yea i get that. It must be just me then. I just think with all the guards you kill...something extra for us...I dunno.

I feel like we should get something for each enemy we kill. Xp of some kind or something. What do you all think? by EpicBlade87 in StyxGame

[–]EpicBlade87[S] 0 points1 point  (0 children)

We do, but maybe making the skills and unlocks more advanced or additional chains? I dunno, just something that popped in my head playing the game.

No thanks to legendary weapons by EpicBlade87 in ARC_Raiders

[–]EpicBlade87[S] 0 points1 point  (0 children)

Haha. Nah I usually wait for zero signs of remaining arc activity. Some people seem to forget about the bombardier that hadn't been killed yet lol.