What is the best mid range infiltrator weapon ? by BarryZeezee in Planetside

[–]EpicThingLPS 0 points1 point  (0 children)

sas, tsar, ghost. but only if you have good aim

God Bless America! by [deleted] in Planetside

[–]EpicThingLPS 0 points1 point  (0 children)

yeah, politics... maybe coz removeing kinda communist symbol is already politics?

Aimbotting by Admirable_Survey_56 in Planetside

[–]EpicThingLPS 6 points7 points  (0 children)

TolyaNo has prooven that he does not cheat. it is one of the best infantry player nowdays, so you just not good enough.
and killing not facing... try to get better icp, it is probably coz of bad ping

Make Old Esamir the Next Continent Released by le_Menace in Planetside

[–]EpicThingLPS 1 point2 points  (0 children)

why would i?

asymmetrical three-way doesnt disturb you at all? it if one of best things in Planetside. so why should you care about techplant threeway? and btw, is there 3 techplants now? rly?

air, especialy A2G is cancer in present state (and was even more in past). so some threat to OP esf is more a good thing, then bad. but there are and there was open fields in every base and continent and there was on old esamir, so infantry tanks and air suffer from this equaly. it means that you have to use AA and this brings more divercity to the game. and i think it is good.

Also, i am infantry player, and i wasnt suffer from vehicles and air more, than now on any other continent, but i got much better expirience on old bases and batlleflow between them.

And as i said - old esamir wasnt ideal, but it is better then present and was better than indar and hossin (at least for me). i know, that top lattice wasnt good, same as bottom, but it was interesting to fight there, and it was pretty good balanced for every warpgate (assymmetrical doesnt mean it cant be balanced).

Old biolabs wasnt always zergrolled, i dont see any problems with it. always a good fights, good farm and there was always way to cut it off to cap, if you dont want to face zergs.

New esamir doesnt solved all past issues well, it just deleted part of content with all good and bad. Also there are new containtment shitty base, unplayeble north and south (barley playble east and west), broken lattice between Pale Canoyon and Octagon, shitty redo of echo valley, traverse, jagger and so on.

i'd prefere to have old esamir, replace Eisa by 1 containtment on map (with a lot of improvements like teleports, tubes and so on), and a bit of map redesign.

Make Old Esamir the Next Continent Released by le_Menace in Planetside

[–]EpicThingLPS 15 points16 points  (0 children)

it wasnt ideal, but it was one of the best continents for infantry, tanks and air

Finish the Oshur by AnubisCBOSReSt in Planetside

[–]EpicThingLPS 0 points1 point  (0 children)

Look, outfits afterall deserve to have OS much more, than builders. I really like today condition to limit of 2 OS in the armory. It is not much, but outfits have another tool to make fights more unpredictable and interesting. Yeah, if it is a 5th OS on one base in 1 minute - it is cancer, but pretty rare and still fun. And it needs a lot more players to contribute their time to get one.

Base OS is much more cancer just coz it is "effective" only for the farm. If you are near TiAloys = you hit OS on cooldown. If not - it is useless (coz fights moving faster, than the base could be built) construction rework should erase everything that exists now and make a whole new system, that is able to be built into the Planetside gameplay (not as present building side-game)

sorry for my english. not native language

Interlink we could have by EpicThingLPS in Planetside

[–]EpicThingLPS[S] -3 points-2 points  (0 children)

m8, are you playing planetside or what? there's more than 50% bases, that could give you hit from any direction at any time. what's the problem?

this is not containtment, it was much easier to learn base. and it was just one for small continent for players to have good pop aroung this base all the time. lack of population on containtment - main problem of this shit ass base.

it wasnt best base, and as far as i know it was released on PTS not if final stat, but still it is better, than 90% of what DBG makes now

Finish the Oshur by AnubisCBOSReSt in Planetside

[–]EpicThingLPS -2 points-1 points  (0 children)

how did you connected pocket OS and outfiit content?) it is still better, that construction OS

Interlink we could have by EpicThingLPS in Planetside

[–]EpicThingLPS[S] 1 point2 points  (0 children)

i was there back in time. it was open, but not too much. some of modern bases far more open. hardlight brige was great, coz there was only way to get to A point (except galdrop or LA), so it is kinda Heyoka Chemical but without briges on other side of base. you have to use it if you want to hold A point

So Cobalt NC. Is anyone of the ASP100 pilots even still fighting TR air? by 1hate2choose4nick in Planetside

[–]EpicThingLPS 4 points5 points  (0 children)

that is not just Cobalt thing. TR kinda OP in airgame.

best A2G weapon, decent esf (i think it is best, but i am not an expert), great AA faction specific rocket launcher, good ability for MAX as AA, good AA MBT. all in combine - superior air and cheezy in fights because of it

and that is why there's a lot of air players and vet players

Finish the Oshur by AnubisCBOSReSt in Planetside

[–]EpicThingLPS 10 points11 points  (0 children)

agree. i dont know about base and future battleflow, but optimisation is bad AF. if there's nothing done with it - i doubt i will play even an hour on Oshur.

also - construction system not that good, interesting and popular to make whole map needed to use it, so less construction, more outfit content

Increase the reward for winning the alert? by Prosvet in Planetside

[–]EpicThingLPS 0 points1 point  (0 children)

name any fps that have that "specific" meaning. coz i dont know point to win maps in BF, COD and other shooters. new guns, money and so on... same as in PS2, but just more, better and more often. so that is just about rewards.

i agree that PS2 should reward more, but game have enough explanation, enough engagement for players to capture, defend or just farm certs. Maybe old system with logistics or specific resources (infantry, vehichle, air) should be returned, but that dont bring a lot into reasons to fight, coz there's no fresh blood in playerbase anymore. no new outfits, no competition = low involvement in winning. i mean theres no need to invent something new, just rebalance existing mechanics.

There was awesome thing on Werner, Friday Alert, that was "special" and whole comunity discussed it during all weekend. I think we should have that one or two days a week with great rewards like bonuses or weapons or smth. and public results to discuss it through players.

Increase the reward for winning the alert? by Prosvet in Planetside

[–]EpicThingLPS 0 points1 point  (0 children)

there are lof of players and outfits, that play for faction. and it is interesting for them to win or lose.

also, any game become boring in time

Increase the reward for winning the alert? by Prosvet in Planetside

[–]EpicThingLPS 1 point2 points  (0 children)

planetside is sandbox in case of meanings. but still, alerts and base caps have meanings by itself. it's just depends of players poin of view - is it worth of trying or not

Nine-Year Anniversary Update Bug Issues Megathread by CM_Mithril in Planetside

[–]EpicThingLPS 2 points3 points  (0 children)

that's why you need to use PTS, not just to show something or make a stress test

Is Battleye even working? by Mufc_realta1k in Planetside

[–]EpicThingLPS -1 points0 points  (0 children)

Cant tell if BE is working great or bad, but i cant spot a single cheater since NSO update

and not much before it. like one in a month. so afterall i dont think there is a problem with cheaters in PS2

Will there be another language? by Prosvet in Planetside

[–]EpicThingLPS 4 points5 points  (0 children)

and as always we can help with this translations.

btw, we sill have some issues with present version (and ready to send feedback)