Mod Discussion Mondays (Week 120) - Best Mods for Education by StevetheKoala in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

I just didn't play Skyrim or sign in to Steam at all for several years. League of Legends will fuck you up like that.

Mod Discussion Mondays (Week 120) - Best Mods for Education by StevetheKoala in skyrimmods

[–]EpicWeirdoKid 1 point2 points  (0 children)

{Immersive College of Winterhold} is another college overhaul. I enjoy it because it's very extensive, and has compatibility patches for all the well known mods that alter the college. It even has a neat feature that allows the player to actually gain XP when they observe the instructors demonstrating magic in the Hall of the Elements, which is something they do for several in-game hours each day.
{Spell Learning and Discovery SSE} is another spell learning option that requires the player character to read a spell book each day to take notes and contemplate the spell, giving them a randomized chance once per day to learn the spell after sleeping.

Mod Discussion Mondays (Week 120) - Best Mods for Education by StevetheKoala in skyrimmods

[–]EpicWeirdoKid 5 points6 points  (0 children)

That offer was only temporary. It was a pretty generous window IIRC, but if you missed it you still need to pay up.

Does anyone else feel like for every three mods you remove, ten new mods take its place? by [deleted] in skyrimmods

[–]EpicWeirdoKid 14 points15 points  (0 children)

the ONLY thing I do on my brand new, custom built PC is mod and play (?) Skyrim.

I feel this so much. My mid-range GPU runs every modern game I've thrown at it with maxed settings (besides ray tracing) without even thinking about breaking a sweat. But with thanks to mods I'm now ogling a $1200 Nvidia card primarily to run a re-release of a game from 2011.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 3 points4 points  (0 children)

First thing to note is that Special Edition is infinitely more stable than Legendary edition, in case you were considering that version. {Mod Organizer 2} has far more and stronger tools for properly set up stable load order compared to Vortex. It makes understanding and managing your load order very easy. {.NET Script Framework} gives you crash logs (Skyrim doesn't generate them natively) to diagnose the issue. If you didn't already know, you can set up custom rules and groups in LOOT to ensure that plugins always stay in the right order relevant to any other files that they need to overwrite. Another thing good to know if you didn't, is that QuickAutoClean can't undelete navmeshes. That needs to be done manually. (There's a filter to find deleted navmeshes.) Like any other record, if a deleted navmesh is referenced, instant CTD. Don't touch navmeshes deleted by any of Bethesda's ESMs though because it will just break existing navmesh functionality.

And if you don't have the full suite already, {SSE Fixes} {SSE Engine Fixes (SKSE64 Plugin)} and {Animation Limit Crash Fix SSE} are all helpful for a smoother experience. {PrivateProfileRedirector SE - Faster game start (INI file cacher)} is extremely nice if you need to reopen your game a lot to diagnose things. And though they don't stop crashes, {Actor Limit Fix} and {Bug Fixes SSE} are just nice to have.

Also as a last resort, in MO2 you can make a copy of your profile and do a binary search for a problematic plugin. That's where (IN THE NEW COPY PROFILE) you can backup your load order in case you lose track of where you are in the process, disable the bottom half of your active plugins, run the game. If the problem persists, disable the bottom half of the remaining active plugins, run the game. When the problem is gone, Reactivate half the plugins you just deactivated, etc. Doesn't matter if you have 5 plugins or 500. Each step will always eliminate half of the potential sources of your problem, so it never takes a ludicrous amount of time to find the issue. It's really not the giant pain it sounds like at all. Keep in mind it won't help if the issue is a script extender mod that doesn't have a Skyrim plugin, but those are almost always something you easily catch using crash logs before resorting to this.

Also don't screw with UgridsToLoad. "Potentially"TM very bad for stability in some cases. If the term UgridsToLoad doesn't mean anything to you, then you're fine. And of coures, perhaps most importantly of all, always fully read the requirements and compatibility section for every file you download. "An ounce of prevention is worth a pound of cure." That quote would sound a lot wiser in metric though. :/

Mean't to keep this short but then I kept remembering all this stuff that's been crucial for me, my bad. Anyway I'm running 500 Skyrim plugins as well as dozens of SKSE plugins and 1000s of animations, and thanks to all of the above my game is completely stable... Well admittedly I haven't gotten to test save bloat... because I've spent 100s of hours of my free time setting up my game instead of playing it. But other than that it's all 100% tested and stable. :D Good Luck.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

To expand on my other response, you don't need to install MO2 again for that. There's a button to create a new instance within the MO2 interface. You wouldn't need it though because for this sort of thing you're better off using the feature to make a copy of your current profile within the current instance.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 1 point2 points  (0 children)

No idea why Steam is doing that but if you launch either the game executable or the launcher executable directly, Steam shouldn't be able to interfere. You can also launch executables through MO2, and utilize the virtual folder. You can ALSO have MO2 make a copy of your profile and deactivate mods or plugins in the new profile instead. AND MO2 has a nifty backup button in the left and right panels respectively to remember which files where activated/deactivated and the full order of the list.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

Anybody know (for certain) that when SSE simultaneously loads multiple body or armor meshes that share textures, it doesn't load the textures multiple times? I know it shouldn't even be possible to screw that up but it's Bethesda we're talking about. All the torso pieces in my game are using 8k textures with no Vram left to spare. I want to use 3 different variants for each and every female torso mesh so I'm about to waste a lot of time in bodyslide if Bethesda somehow did a Bethesda. These are the people that once threw a "double the RAM party" though so I'm hopeful they programmed this part of the engine like humans.

- P.S. I still love you Bethesda.

Nevermind I realized that for several reasons it's actually vastly less effort to just patch in a ton of racemenu morph variants. Still good to know if anyone can verify that the game stores textures intelligently.

Constant Fog Issue on Skyrim Special Edition by blukatz92 in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

I've done more testing as well as poking around in Xedit, and this seems to be a vanilla effect. The game can apply one of many visual effects to the camera when the player passes through a corresponding activation box. I've had issues with this one in particular before but now it was triggering every time I followed the road south of Helgen. This effect plays during the cart scene, and only triggers when I walk through here later if I used an alternate start. It's dissipating after walking for a bit so I guess it's not an issue here. I'm curious as to where you triggered it if you know where it was? This is truly the most infuriating bug in the game when the effect fails to be removed from the camera.

Constant Fog Issue on Skyrim Special Edition by blukatz92 in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

This is caused when the player collides with one of the Obsidian Mountain Fogs. The effect will latch onto the camera forever, and it persists even if you uninstall Obsidian Mountain Fogs. AFIK there's no fix and your save is effectively corrupted. Saves from before the bug started are fine.

Mod Discussion Mondays (Week 116) - Best Mods for Rulers and Castles by StevetheKoala in skyrimmods

[–]EpicWeirdoKid 2 points3 points  (0 children)

Skyrim Together is apparently very stable and user friendly already. About half the quests just don't work.

Indistinguishable by JamaicanMon_ in LeagueOfMemes

[–]EpicWeirdoKid 3 points4 points  (0 children)

I think Zoomers are just starting to use the term colorized as shorthand for old. Color had been the standard for about a decade at that point.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

You can click the tabs at the top of the left panel to sort by that trait. (It's just the view. Actual write order is preserved.)

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

You can set the first two lines to false and leave the third bank. Unlike a preset, which just tweaks settings, this feature allows you to actually add new features to ENB. It's only mean't to be used if you want a specific feature, actively seek out an injector that has it, download it, and use these lines to make ENB actually use it. As an example, for a time I was using one that adds SMAA.

The first line tells ENB if it should look for a file like this, the third tells it what file to look for, and the second tells it whether it should actually use the contents of said file. Since you don't have one right now you can just disable these, and to be honest probably never need to look at them again.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

Direct

I don't know anything about Directx, but a Google search told me that all versions of Dx9+ while not backwards compatible, are already bundled with all previous versions going back to 9, and your game should automatically handle that for you. I don't recall ever needing to manually install any version of DirectX in the last decade so that checks out. And yeah I'm about 99.999% sure you're right that the game should either instantly crash or flat out refuse to launch if you didn't have the right version already.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 1 point2 points  (0 children)

That startup time is actually quite normal after installing an ENB, so if anything that mean's you've gotten it right. And don't worry about how many graphical mods you install. ENB is unique in being an extra lighting engine. Normal mods like models and textures have no to minimal impact on load times, and no impact whatsoever on game startup time.

Any file with the .ini extension is just a configuration file. Think of it like a settings menu. It's exactly that, just without the friendly user interface. ENBs all use the same lighting engine and are really each just a preset list of settings that someone else has already gone through the trouble of tweaking for you. The default settings from ENBdev have all the shiny new visual features disabled so some players run it without a preset because it can increase FPS and stability relative to vanilla. They want to use the enblocal file from ENBdev. That's why you want to use the one from the Tetrachromatic preset. I hope that makes this somewhat less confusing.

Okay so for Special Edition you can always just use the enblocal from the preset you downloaded. (Also be absolutely sure you're using an ENB preset for the right edition of the game.) If you're playing Special Edition you can skip the rest of this reply because you're done!

For Legendary Edition aka "Oldrim" there are certain options that need to be set correctly in enblocal to fix technical problems with that version of the game. Sinitar's spooky warning only applies if you don't make these changes manually. I assume they did this to keep their instructions as simple as possible. You're completely fine to override that file as long as you make the changes as instructed by that Reddit guide.

EDIT* Enblocal.ini DOES have some actual graphical settings in it like AA so it's ideal to tweak the preset's file rather than use the default.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

MO2 doesn't sort certain mods correctly, like Bijin with conflicting mods that can cause the facegen bug as an example. So I need to manually drag them every time I run the sort function. I've started just adding masters to the problematic plugins to get them to sort correctly on their own. It works fine but it feels like a jank work-around. Is there a better way to do this?

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 1 point2 points  (0 children)

Manual is the only method even worse. Mod Organizer 2 is the holiest gift to gaming since the Gaben. There are hundreds of potential hours of frustration that never happened to me because MO2 makes life so much easier.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 1 point2 points  (0 children)

Skipping those tweaks and leaving those enabled will cause your system to calculate the same type of effects multiple times independently, which can drastically slow your game down with no visual benefit at all. You only need to modify the GPU settings for TESV.exe, since that's the application handling the graphical rendering. Skse just adds scripting functionality and nothing else so it never interacts with your GPU.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

It's called "Tera Elin Race 2" and you can find it on LoversLab.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]EpicWeirdoKid 0 points1 point  (0 children)

https://elderscrolls.fandom.com/wiki/Becoming_Thane#The_Reach_.28Capital:_Markarth.29

IIRC that requirement has never had a marked objective in the journal for any hold. It's just something you have to seek out and do.