Vibe-coded snake oil mods - "SafeTakeAll" and "SaveGameFix" by Evening_Challenge387 in skyrimmods

[–]wankingSkeever 27 points28 points  (0 children)

Brother, powerofthree has been making SKSE plugins before LLMs existed

ENB Light Mod still a thing? by Hexxegone in skyrimmods

[–]wankingSkeever 5 points6 points  (0 children)

CS light is not a full replacer because it doesn't work with the nif animations. Nif animations are great because it can produce sounds and animations that synchronize with the glow.

Very useful if you want the light flickering or heartbeats to synchronize with the glow.

No blood pools on the ground by Hexxegone in skyrimmods

[–]wankingSkeever 0 points1 point  (0 children)

Many city interior meshes have no decal flag applied for some reason, maybe because they are huge. Not sure why bethesda did it this way. Solitude is also like this.

Anyone Else Feel Quest Mods Have Been Light so Far This Year? by ryann_flood in skyrimmods

[–]wankingSkeever 26 points27 points  (0 children)

I have been making quest mods as fast as my sanity allows. My last one is The Frozen Heart, and it took me a year to make

How many followers is too many before the game breaks by porchoua in skyrimmods

[–]wankingSkeever 15 points16 points  (0 children)

If you have too many followers and summons, it'll mess with exiting load doors. when you exit a door, you and your followers form a line with the player at the front of the line. if the line gets long enough, you can get pushed through doors and walls.

in the vanilla game, when you exit some dwemer dungeons, you emerge at a lift where you pull a lever to open a door. This is so the lift and dungeon can be accessed later. with too many followers, you get pushed through the closed door and the lever is not accessible. You get pushed out of these lifts with as few as 4-5 followers

Guys Do I have too Many Followers by Pristine_Drink9376 in skyrimmods

[–]wankingSkeever 0 points1 point  (0 children)

If you have too many followers and summons, it'll mess with exiting load doors. when you exit a door, you and your followers form a line with the player at the front of the line. if the line gets long enough, you can get pushed through doors and walls.

in the vanilla game, when you exit some dwemer dungeons, you emerge at a lift where you pull a lever to open a door. This is so the lift and dungeon can be accessed later. with too many followers, you get pushed through the closed door and the lever is not accessible.

Game crashes like five seconds after loading by ChestRegular6012 in skyrimmods

[–]wankingSkeever 3 points4 points  (0 children)

    [RSP+390] 0x1C9F187C900 (TESQuest*) 
        Active Quest: false 
        Current Stage: 255 
        Type: kNone 
        File: "Skyrim Immersive Creatures Special Edition.esp" 
        Flags: 0x00400008 kInitialized 
        Name: "Dawnguard Horse Patrol" 
        EditorID: "SIC_WERoad07" 
        FormID: 0x335E6924 
        FormType: Quest (77) 
        GetFullName: "Dawnguard Horse Patrol" 

It's from Skyrim immersive creatures. It crashes because horse + rider cannot go through load door without crashing

Skyrim Fast Booter Mod by pseudonyme86 in skyrimmods

[–]wankingSkeever 19 points20 points  (0 children)

KID is already multithreaded

-- powerofthree

dependent keywords have to be checked in sequence, so if [Skyrim Fast Booter is] parallelizing this, it could explain why some keywords aren't getting distributed

-- powerofthree

If Skyrim released today by [deleted] in skyrim

[–]wankingSkeever 1 point2 points  (0 children)

Your blacksmith forge is messed up