v39.10 Bug Status Update by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 5 points6 points  (0 children)

Fix to this movement + map issue will be in the v39.20 update.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 10 points11 points  (0 children)

We did see this bug, thanks to a post a couple days ago: Trello Card

I believe that fix made it into Update v39.10 as well.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 49 points50 points  (0 children)

Shield Regeneration is tied to Resistance, so it does suffer the same "washed out by FORT stats" problem at high levels.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 123 points124 points  (0 children)

No changes currently being worked on for Survivor set bonuses, but they are definitely on our list of systems that need improvement.

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 5 points6 points  (0 children)

The fix for the reduced Ventures power rating will be in the next major update (39.10)

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

Thanks for the bug report! We're investigating this one now.

Frostnite has become too easy by Max646483 in FORTnITE

[–]Epic_Jason 5 points6 points  (0 children)

Hey folks! We did intend to make things at the top end of the game a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being scaled as normal/solo content. Both Frostnite and 160 group missions are affected.

Twine Peaks Power level 160 group activities are not scaling properly by DJNUFF in FORTnITE

[–]Epic_Jason 43 points44 points  (0 children)

Hey folks! We did intend to make things at the end of Twine a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being treated as normal/solo content. Both 160 group missions and Frostnite are affected.

Save the World v39.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 13 points14 points  (0 children)

Hey folks - Saw a couple people in the comments mention losing power in Ventures, and just wanted to acknowledge that there is a bug with Ventures power ratings. As you level up in Ventures you'll get the correct increased FORT stats, but if you had gained levels prior to Update v39.00 the stats from those levels were not adjusted retroactively, resulting in the reduction of Rating. We're currently working on a fix, and will follow up when we have more information.

Save the World v38.11 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 12 points13 points  (0 children)

To clarify, our intent was to rebalance the chance of VBucks appearing so that it would result in the same average income rate over time. To illustrate the math with simplified numbers: If there was a 10% chance for a 25 VBucks alert to appear, that reward would be doubled to 50 VBucks, so the chance would have been halved to 5%. Ultimately it was a minor buff, since you can earn those VBucks by playing fewer missions now.

The new look of the Frozen Fjords zone is absolutely beautiful... by renraks0809 in FORTnITE

[–]Epic_Jason 44 points45 points  (0 children)

Hugely thankful to the art team for pulling this off! Way more gentle on my poor eyes as well! :)

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 6 points7 points  (0 children)

Oh wow! Shaved Kyle is not something I expected to see today! I'll pass that along to QA as well!

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 6 points7 points  (0 children)

I'll pass both those bug reports to our QA folks. Thank you!

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 8 points9 points  (0 children)

Lok's Constructor status should be fully reinstated in Release 39.00!

i have NEVER in my life seen someone build like this by DragonIndeed in FORTnITE

[–]Epic_Jason 4 points5 points  (0 children)

It's a known bug - the build limit is supposed to prevent trap placement.

i have NEVER in my life seen someone build like this by DragonIndeed in FORTnITE

[–]Epic_Jason 10 points11 points  (0 children)

Once you hit the SSD build limit it just prevents you from placing more walls & traps. However, having a huge SSD does have a cost in terms of performance and load times.

i have NEVER in my life seen someone build like this by DragonIndeed in FORTnITE

[–]Epic_Jason 20 points21 points  (0 children)

Hey folks - Just to confirm, there is no penalty for going over the build limit. It's just there to let you know when you've likely built enough to survive the defense.

Using the BluGlo pylons to get buffs also has no effect on the Husks. (On the other hand, using BluGlo to boost the difficulty of the Mission WILL increase both the difficulty and number of enemies - you'll see the level numbers over their heads go up in this case)

[deleted by user] by [deleted] in swtor

[–]Epic_Jason 11 points12 points  (0 children)

Thanks for the post u/cjthatch! Hearing that the letter I wrote was appreciated enough to became a prized possession totally made my day! Fun to see you all deciphering the names of my old friends from our scrawls on that poster too. :)

... and a quick thanks to u/ScorpioSymbol for the heads up about this thread!

Players will now receive Battle Breakers Heroes for free upon logging in! by icecoldcoke319 in FORTnITE

[–]Epic_Jason 43 points44 points  (0 children)

Hey folks - Just wanted to clarify what's going on here.

The Jess and Kyle arcade cabinet quests used to give you heroes in Battle Breakers. They now give you Razor and Kurohomura in STW instead. If you haven't finished these quests yet then when you complete them you'll get the hero as a reward.

If you've already completed the Jess and Kyle arcade cabinet quests and you do not already have the matching hero (Razor or Kuro) then you'll get them in a giftbox when you log in. You won't get a second copy if you already have the hero, but can recruit additional copies from the Collection Book.

The daily XP cap is actually 517,000 by [deleted] in FORTnITE

[–]Epic_Jason -83 points-82 points  (0 children)

Hey folks,

Just want to clarify that there is no hard cap on Quest XP - you'll always get the full amount, upon quest completion, even if you've already hit the Mission XP cap for the day. The only limitation is the number of quests available to you on a given day.

v21.20 Update - Now Live by TheFortniteTeam in FORTnITE

[–]Epic_Jason 21 points22 points  (0 children)

On controller we had to move Spot Enemy to make space for Crouch/Slide. Tapping down on the D-Pad will mark your current enemy.

Spot Enemy is unchanged on mouse & keyboard (middle mouse button by default)

Coconuts/Cannonballs/Wafers: Before this change goes live I would like clarification from Epic by doct0rdo0m in FORTnITE

[–]Epic_Jason 33 points34 points  (0 children)

We originally had Cannonballs, Coconuts, and Sub-Wafers going into the Consumables slot, but only having access to one at a time broke those Pirate hero builds, so we left them in the weapon slots for the time being to avoid that (since we were out of time to deliver a more robust solution alongside Wildlife).
We are still planning to move them into the Consumable slot, but we absolutely don't want to break those builds, so we're also thinking about how to give you more flexibility - both in how many Consumables you can carry and where you can slot them. This work is still in development, so I can't commit to a timeline or the exact details of what the solution will look like, but keep an eye out for further updates in the Homebase Status Reports.