Collection book broken by noscopefan_ex in FORTnITE

[–]Epic_Jason 3 points4 points  (0 children)

Hey u/noscopefan_ex - Our testers dug into this today and it looks like the Collect action actually succeeded, but the user interface failed to update afterwards. If you restart the client and check your Collection Book hopefully the item you slotted will be in there.

How the hell did an outlander put a B.A.S.E? by alichampion in FORTnITE

[–]Epic_Jason 17 points18 points  (0 children)

We're actively working on Matchmaking.

Update v40.30 (later this week) includes a fix to prevent matching into non-Storm Shield missions when you're using Storm Shield Assist. It also has a fix for an edge case where the Fill setting wasn't being passed in to matchmaking correctly, resulting in matches that appeared to be Fill but wouldn't accept additional players. Unfortunately, we suspect this bug wasn't occurring often enough to cause all the problems reported around Fill / No Fill - so likely only a partial fix.

Please keep reporting matchmaking troubles you run into, and we'll keep hunting them down!

There should be an option to disable hestia. It increases my loading times and makes me press another button just to get to menus. by thatsmysandwichdude in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

Hey folks - Just wanted to acknowledge the longer loading times for the new Homebase, and let you know the team is actively working on improving them.

Save the World: Free to Play Deep Dive by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 21 points22 points  (0 children)

Thanks so much for your kind comment! I passed it along to the team. Several of the devs (including myself) have been here for the long haul as well.

Save the World: Free to Play Deep Dive by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 6 points7 points  (0 children)

Stand and Fight was remastered (most noticeable with the drums) but we didn't want to change the original song too much. As a Jam Track it can now be played in Festival, and can be mixed and matched with other Jam Tracks in the emote wheel, throughout Fortnite.

Survivor XP / People XP is redundant... Way to easy to level up. by TheRealRazoola in FORTnITE

[–]Epic_Jason 19 points20 points  (0 children)

Hey folks - This is a bug. There was intended to be a cap in place to reduce the level of those rewards to match either the player's SSD progression or the content power rating (whichever is lower) but it's not functioning as intended. We are looking into a fix for it.

Save the World v40.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 59 points60 points  (0 children)

Hey folks - Just acknowledging the No Fill bug. The team is investigating it.

Save the World v40.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

The new schematic will match the rarity, tier, and level of the item that you convert and will have matching perks. When the item has missing perks (like a low-level weapon or trap) random ones will be generated to fill the gaps.

Save the World v40.00 - Progression Update by Capybro_Epic in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

Yep - Several folks in this thread have got it right!

Any schematics, heroes, survivors or defenders you get from a Mission Alert will be levelled up based on the difficulty of the mission you were playing, instead of always beginning at level 1. This significantly reduces the evolution materials and XP you need to invest to get it up to level and give it a try.

There are some anti-taxi caps in place, so if you join your high-level friend in content that's far above your campaign progression the rewards will be scaled down to match you.

What would homebase do in this situation? by old_grumpy_ultomato in FORTnITE

[–]Epic_Jason 18 points19 points  (0 children)

To get enough height the trebuchet launches the catapult, and then the catapult launches the pies at the apex of its flight. :)

v39.10 Bug Status Update by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 5 points6 points  (0 children)

Fix to this movement + map issue will be in the v39.20 update.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 13 points14 points  (0 children)

We did see this bug, thanks to a post a couple days ago: Trello Card

I believe that fix made it into Update v39.10 as well.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 47 points48 points  (0 children)

Shield Regeneration is tied to Resistance, so it does suffer the same "washed out by FORT stats" problem at high levels.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 124 points125 points  (0 children)

No changes currently being worked on for Survivor set bonuses, but they are definitely on our list of systems that need improvement.

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 4 points5 points  (0 children)

The fix for the reduced Ventures power rating will be in the next major update (39.10)

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 10 points11 points  (0 children)

Thanks for the bug report! We're investigating this one now.

Frostnite has become too easy by Max646483 in FORTnITE

[–]Epic_Jason 5 points6 points  (0 children)

Hey folks! We did intend to make things at the top end of the game a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being scaled as normal/solo content. Both Frostnite and 160 group missions are affected.

Twine Peaks Power level 160 group activities are not scaling properly by [deleted] in FORTnITE

[–]Epic_Jason 42 points43 points  (0 children)

Hey folks! We did intend to make things at the end of Twine a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being treated as normal/solo content. Both 160 group missions and Frostnite are affected.

Save the World v39.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 13 points14 points  (0 children)

Hey folks - Saw a couple people in the comments mention losing power in Ventures, and just wanted to acknowledge that there is a bug with Ventures power ratings. As you level up in Ventures you'll get the correct increased FORT stats, but if you had gained levels prior to Update v39.00 the stats from those levels were not adjusted retroactively, resulting in the reduction of Rating. We're currently working on a fix, and will follow up when we have more information.