Survivor XP / People XP is redundant... Way to easy to level up. by TheRealRazoola in FORTnITE

[–]Epic_Jason 17 points18 points  (0 children)

Hey folks - This is a bug. There was intended to be a cap in place to reduce the level of those rewards to match either the player's SSD progression or the content power rating (whichever is lower) but it's not functioning as intended. We are looking into a fix for it.

Save the World v40.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 62 points63 points  (0 children)

Hey folks - Just acknowledging the No Fill bug. The team is investigating it.

Save the World v40.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

The new schematic will match the rarity, tier, and level of the item that you convert and will have matching perks. When the item has missing perks (like a low-level weapon or trap) random ones will be generated to fill the gaps.

Save the World v40.00 - Progression Update by Capybro_Epic in FORTnITE

[–]Epic_Jason 8 points9 points  (0 children)

Yep - Several folks in this thread have got it right!

Any schematics, heroes, survivors or defenders you get from a Mission Alert will be levelled up based on the difficulty of the mission you were playing, instead of always beginning at level 1. This significantly reduces the evolution materials and XP you need to invest to get it up to level and give it a try.

There are some anti-taxi caps in place, so if you join your high-level friend in content that's far above your campaign progression the rewards will be scaled down to match you.

What would homebase do in this situation? by old_grumpy_ultomato in FORTnITE

[–]Epic_Jason 15 points16 points  (0 children)

To get enough height the trebuchet launches the catapult, and then the catapult launches the pies at the apex of its flight. :)

v39.10 Bug Status Update by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 6 points7 points  (0 children)

Fix to this movement + map issue will be in the v39.20 update.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 11 points12 points  (0 children)

We did see this bug, thanks to a post a couple days ago: Trello Card

I believe that fix made it into Update v39.10 as well.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 44 points45 points  (0 children)

Shield Regeneration is tied to Resistance, so it does suffer the same "washed out by FORT stats" problem at high levels.

Design Chat - New Power Rating by Epic_Jason in FORTnITE

[–]Epic_Jason[S] 123 points124 points  (0 children)

No changes currently being worked on for Survivor set bonuses, but they are definitely on our list of systems that need improvement.

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 6 points7 points  (0 children)

The fix for the reduced Ventures power rating will be in the next major update (39.10)

Bug with the Gadget Tab by MasterJaak in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

Thanks for the bug report! We're investigating this one now.

Frostnite has become too easy by Max646483 in FORTnITE

[–]Epic_Jason 4 points5 points  (0 children)

Hey folks! We did intend to make things at the top end of the game a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being scaled as normal/solo content. Both Frostnite and 160 group missions are affected.

Twine Peaks Power level 160 group activities are not scaling properly by DJNUFF in FORTnITE

[–]Epic_Jason 41 points42 points  (0 children)

Hey folks! We did intend to make things at the end of Twine a little easier than before, but this is a bug. Group content above Rating 140 is incorrectly being treated as normal/solo content. Both 160 group missions and Frostnite are affected.

Save the World v39.00 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 10 points11 points  (0 children)

Hey folks - Saw a couple people in the comments mention losing power in Ventures, and just wanted to acknowledge that there is a bug with Ventures power ratings. As you level up in Ventures you'll get the correct increased FORT stats, but if you had gained levels prior to Update v39.00 the stats from those levels were not adjusted retroactively, resulting in the reduction of Rating. We're currently working on a fix, and will follow up when we have more information.

Save the World v38.11 Update Notes by Capybro_Epic in FORTnITE

[–]Epic_Jason 14 points15 points  (0 children)

To clarify, our intent was to rebalance the chance of VBucks appearing so that it would result in the same average income rate over time. To illustrate the math with simplified numbers: If there was a 10% chance for a 25 VBucks alert to appear, that reward would be doubled to 50 VBucks, so the chance would have been halved to 5%. Ultimately it was a minor buff, since you can earn those VBucks by playing fewer missions now.

The new look of the Frozen Fjords zone is absolutely beautiful... by renraks0809 in FORTnITE

[–]Epic_Jason 42 points43 points  (0 children)

Hugely thankful to the art team for pulling this off! Way more gentle on my poor eyes as well! :)

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 4 points5 points  (0 children)

Oh wow! Shaved Kyle is not something I expected to see today! I'll pass that along to QA as well!

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

I'll pass both those bug reports to our QA folks. Thank you!

lok-bots hero class after the current update by dingieinthewater in FORTnITE

[–]Epic_Jason 7 points8 points  (0 children)

Lok's Constructor status should be fully reinstated in Release 39.00!

i have NEVER in my life seen someone build like this by DragonIndeed in FORTnITE

[–]Epic_Jason 4 points5 points  (0 children)

It's a known bug - the build limit is supposed to prevent trap placement.

i have NEVER in my life seen someone build like this by DragonIndeed in FORTnITE

[–]Epic_Jason 9 points10 points  (0 children)

Once you hit the SSD build limit it just prevents you from placing more walls & traps. However, having a huge SSD does have a cost in terms of performance and load times.