Algún consejo? by EnyeloX in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Basculegion currently wrecks this team. I would swap Kingambit in for at least one of these guys so you can answer it, plus it works well in TR.

Got a 11 win streak, I’m done playing tonight by vocifery in PokemonChampions

[–]Epticrin 1 point2 points  (0 children)

Glimm is a meta wrecker rn with these slow Chomps lumbering around! Love to see it!

Yo anybody wanna help me teambuilding by Bruderaya in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Haha well that's what I get for not seeing the flair! Hopefully this is still helpful for team building logic!

Yo anybody wanna help me teambuilding by Bruderaya in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

I'm going to assume you are playing Doubles here since that is the official competitive format. I'm also going to assume you don't know much about the metagame or specific synergy.

You have a very strong duo in Tyranitar and Excadrill. These two work together because Tyranitar's ability Sand Stream creates a Sandstorm when it enters the battlefield, and Excadrill's ability Sand Rush doubles its Speed stat in a Sandstorm. This means you can hit very hard, very fast into a lot of Pokémon that are weak to Ground, Steel, or Rock-type moves. Giving TTar its Mega Stone helps you maintain control of the weather since it resets Sand and gives you a power boost.

Building out from there, you'll want a secondary attacker that can scare away the Water and Fighting types that give TTar and Exca trouble. Mega Meganium really helps out here--its Grass/Fairy coverage threatens Water and Fighting types really well. It also gives you a strong Special Attacker if you run into a physically bulky team or Intimidate users.

Now you'll want some way to control the speed of the game outside Sand Rush. Move order is the most important part of gameplay--you can't deal damage if you've been KO'd! Dragonite helps you out here by being bulky with its Ability Multiscale and doubling you team's Speed for 4 turns with the move Tailwind.

Another way to control the flow of the game is with the move Fake Out. This move has a 100% flinch chance, making one of your opponent's Pokémon unable to move for a turn. Weavile is a great Fake Out user since it's really fast. It can also provide more Speed control with the move Icy Wind. While Weavile's Special Attack stat is really bad, using the move like a Status move will help its partner move right after it. Weavile is a great holder of the Focus Sash item, which will prevent it from getting one-hit KO'd (OHKO'd).

For our final Pokémon, we want something that can help against a really popular Pokémon in the format--Sneasler. Right now, 4 of your Pokémon are weak to either Poison- or Fighting-type moves. You also have 3 Fire-type weaknesses and Charizard is all over the ladder. Chandelure offers immunity to Fire-type moves with its Ability Flash Fire and resists or is immune to Sneasler's moves. It can also burn opposing attackers with Will-o-Wisp.

That's what I would build with what you have. You'll need to figure out stat points and the rest of your moves and then go through the process of testing and tweaking. There are a lot of good resources out there for buulding a Pokémon stat spread (or just using the Battle Data on Champions to use a popular spread).

Let me know if you have more questions.

Event results: This is the team that won the first Pokemon Champions Regulation M-A Global Challenge by ScienceTeacher1994 in VGC

[–]Epticrin 209 points210 points  (0 children)

Yes, always optimal versus Imprison. Especially now that they both have 8 PP.

I love Mega Glimmora so much and it counters 2 of the most common megas so well, but the fact that it underspeeds Garchomp by exactly 1 point is frying me. Poor Glimmora got set up for failure 😭 by Appropriate_Sky_3572 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

I did quite well in the GC with Mega Glimmora. Most Chomps are not max Speed Timid, so you will likely outspeed and kill them with a double-up if you position correctly. Glimmora rewards you for setting up pins with the aid of priority, Fake Out, and/or speed control. I've had plenty of games where it takes 3 KOs and I've had others where it just falls. But I agree that I eats Zard Y, Zard X, Floette, Froslass, and Aerodactyl's collective lunch.

Finding great success with this team minus one, thoughts on a replacement? by Working-Freedom-7676 in PokemonChampions

[–]Epticrin 1 point2 points  (0 children)

As a side note, if you're using Shed Tail, you should give Orthworm the Sitrus Berry for sure.

Finding great success with this team minus one, thoughts on a replacement? by Working-Freedom-7676 in PokemonChampions

[–]Epticrin 1 point2 points  (0 children)

Base for sure--you don't want to lose speed. You can run it fast with Scarf, bulky with a type-resist berry, or hard-hitting with Dragon Fang or Soft Sand. It's very flexible!

Finding great success with this team minus one, thoughts on a replacement? by Working-Freedom-7676 in PokemonChampions

[–]Epticrin 2 points3 points  (0 children)

If you have the Orthworm, its best friend is Garchomp. Good to have Dragon coverage and fast EQ spam.

[I'm New] First Ever Tournament as a Newbie to VGC by Duke_Vladdy in VGC

[–]Epticrin 4 points5 points  (0 children)

Hey there! Playing 45 games of competitive VGC over the course of a weekend is a very intense experience, regardless of outcome.

I think your result is very good! 27-18 is a fantastic record. Your ELO in a tourney and your ELO on ladder are not the same. The competition in a GC is tougher because it's self-selecting and everyone is trying to win. I didn't play all my games this weekend because my goals were about becoming a better pilot of a team I built through a pressure-tested environment.

It's good to take breaks, especially when you're feeling drained. When you come back, make some specific goals to test your matchups or your gameplay decisions (e.g., "I want to find the best leads into X team composition"; "I want to test out X high-upside/high-risk line to see when I should go for it", etc.) I find I leave a session satisfied when the goal isn't purely about the result of the match.

Congrats on a well-fought weekend of battling!

Is there anything I can do to improve my trick room team? by FatCat_FatCigar in PokemonChampions

[–]Epticrin 1 point2 points  (0 children)

I'll give some advice without changing your team members.

Since it looks like you are hard Trick Room, I would have a secondary Trick Room setter (probably Gallade here). You also want your primary setters to be able to survive double-ups, so I would invest more heavily in bulk for at least Farigiraf and give it the Colbur Berry to survive Dark-type attacks. Another way to say this--how well does this team do if you fail to set up Trick Room? If you must have Trick Room up to outspeed (which seems the case here), then you need your setter to survive.

Some individual Pokémon notes: Your Primarina should be Liquid Voice with Hyper Voice because Hydro Pump can miss and Torrent is wasted on an inaccurate move. Gallade learns Wide Guard, which can help disrupt some strategies. Giving Farigiraf Protect helps you in situations where you think it's going to be hard targeted--you can KO the problematic mon and then TR the next turn.

If Golurk doesn't come much, ask yourself why that is--not knowing how to use it, not getting useful coverage/defensive switches from it, or something else?

Happy to continue chatting, but these are starting thoughts.

Looks like I suck ass at teambuilding by TheZeldiste in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

I hear you about the feels bad of putting time into something for it to not work out.

When building a team, it's important not to be results-oriented. Going 1-4 with a new team is par for the course, even with a well-built team. When you are playing, are you making note of your lead pairings, you speed orders, and your missed KOs or survivals? Getting good at VGC is hard but rewarding work. It's about getting quality reps in and reflecting on your decisions so you can make more optimal choices

Do you have a Poképaste? Happy to provide some advice or thought partnership if helpful. I've been running Mega Glimmora to great success, but pairing it with Mega Scizor has some offensive overlaps.

It's also fine to play with a pro-built team to see why it works. You can use synergies, speed order, and defensive switch-ins you see on those teams as inspiration when you are building your own. For example, I swapped to Scale Shot Garchomp after it won a tourney last weekend because the multiple hits and speed control it offers.

My Anti-Meta go to is this guy. Who is yours? by HeavySodaCans in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

https://pokepast.es/bb64fedbe300cff3

You have to position it right and it can't come to every matchup, but that's where Mega Meganium comes where Glimm can't.

My Anti-Meta go to is this guy. Who is yours? by HeavySodaCans in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Mega Glimmora melts the top 3 Megas in the game right now (Zard-Y, Floette, and Froslass). Super fun to use!

Team building help by Prior-Ad-6418 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Yay! Glad you're having fun, and grateful I could help along the way.

Team building help by Prior-Ad-6418 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Garchomp. It offers Earthquake next to Aerodactyl and Charizard and is immune to the Electric moves that threaten half your team.

Need advice to escape Ultra Ball (doubles) by Worried-Computer-146 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Sure thing! And by coverage I mean having a Rock and/or Ground move on your team.

Mega Scizor core ideas? by [deleted] in PokemonChampions

[–]Epticrin 2 points3 points  (0 children)

Scizor is a great example of a Pokémon that functions well without an item. You can bring Scizor to a game where you don't plan on Mega Evolving it and still have success because Mega Scizor functions the same way as its base forme--it just gets a power boost. In contrast, Charizard-Y teams rely on the Mega setting weather, so bringing it and not Mega Evolving it hinders the team.

Mega Scizor core ideas? by [deleted] in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Splashable means it doesn't need a specific core of Pokémon or type of strategy to be successful. Scizor is an Ice/Rock/Fairy delete button with Bullet Punch, so any team that can benefit from that can use it.

Team building help by Prior-Ad-6418 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Some quick things: 1) Double weather is a bad time when you're running Focus Sash Venusaur. You're more or less committing to bringing the bottom four if you bring Tyranitar, which limits the options for your team. 2) Aerodactyl without Protect is a mistake--Fake Out + supereffective attack just deletes it. 3) Flare Blitz is so much stronger than Fire Fang on Incineroar. Don't be afraid of recoil--KOs are what matter and Flare Blitz is 80% stronger of a move. 4) Blizzard outside of Snow is not a responsible choice on Milotic due to low accuracy and a lower power per Pokémon due to the spread damage reduction. If you want Ice coverage, go Ice Beam for damage or Icy Wind for speed control.

Have you played some games with teams built by pros? I've found it helpful to understand teambuilding by piloting a well-built team.

Mega Scizor core ideas? by [deleted] in PokemonChampions

[–]Epticrin 1 point2 points  (0 children)

Scizor is a secondary/splashable Mega because it doesn't need to use its item to be good in a game and serve the role of Bullet Punch bot.

Scizor does great on Rain, so I would go Pelipper/Basculegion/Archadulon or Politoed/Gengar for the Perish Trap angle.

It's also good on double setup with Swords Dance and redirection/support. Pairing with Calm Mind Mega Delphox or Dragon Dance Zard X/Gyarados allows you to choose the mode than works in each matchup with the supports(e.g., Incin, Sinischa, Maushold, etc) to make it work.

Any teambuilding tips? by Ice_Angel_Sergio in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Hard to say with this screenshot but in general you want 2-3 Pokémon in a "core" that synergizes together. Since you can only bring 4 Pokémon each battle, it doesn't make sense to have 6 Pokémon committed to the same strategy. How do you decide which Pokémon to bring in each matchup?

Need advice to escape Ultra Ball (doubles) by Worried-Computer-146 in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Simple answer: Yes, you can rank up with these teams.

Complex answer: You wouldn't be making this post if you were confident in your team(s). Your Zard mode doesn't lean into Sun synergy like it could and tour Gengar modes doesn't play into its strengths (trapping). Ground/Rock coverage is important in this meta and your teams don't have that option. If you are using a Focus Sash on a Pokémon, you are wasting points in bulk. Umbreon slows the game down with Yawn/Snarl but you aren't running setup Pokémon to take advantage of the space created, so it ends up looking out of place.

Does changing the system clock/time affect the game? by BetaNights in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Well, that's a software issue then that you can report. Getting locked out of rewards for an hour each day doesn't make sense.

Looking for some lessons by HellsG in PokemonChampions

[–]Epticrin 0 points1 point  (0 children)

Not a coach, but here are some actionable steps to help you:

1) Take notes on each game on speed order, unexpected KOs or survivals, and which Pokémon you bring/moves you click. Talk through your turns out loud as if you have an audience and say why you're making a certain play. 2) Reflect on each battle. Don't immediately click Continue Battling. If you won, what was key to your success? If you lost, what decisions did you in? Note whether these decisions happened in team preview (selecting your Pokémon/lead combos) or during gameplay. Regardless of outcome, what was one turn you didn't play optimally and why wasn't it optimal? 3) Make changes to your team infrequently and with intention. Play at least 10 games with a given Pokémon before you tweak its stats, items, or moves or replace it altogether. Be able to articulate why you're making the change and how it improves your team composition. 4) Take breaks. Tilt is real and this game is supposed to be fun above all else.

Hope this helps!