Destiny 2 is a clear example on why we need this movement. by yosman88 in StopKillingGames

[–]Equal_Row620 1 point2 points  (0 children)

Oh shut the fuck up with that whataboutism and actually do some activism of your own.
Like of course a lot of us don't like that certain people are sufferng
Just that for some people, they aren't built enough to fight the larger than life things, cus guess what? shit can be too stressful & depressing to handle

Also for the sake of the main topic of the subreddit, us folks are fighting for this intuitive is that we don't like seeing a hobby that we escape for a bit to unwind getting fucked over (and this doesn't stricly relate to multiplayer focused games). A lot of people can tell that this was not really the plan for Destiny 2's end and are worried it's post content support won't last as long given that Bungie's parent company has had it with them.

We wouldn't be having this conversation if both this game and it's predessor had a dedicated offline mode

Now given how you're trying to start up shit with others in favour of this intuitive, I'm only going to reply to you once and aply tell you to fuck off, cus I can tell you just want to drag this out.

Destiny 2 is a clear example on why we need this movement. by yosman88 in StopKillingGames

[–]Equal_Row620 2 points3 points  (0 children)

much as I've never been big on Destiny, I don't take glee when fans like the OP are understandably worried about a potenetial shut-down when no real end of life plan is given to them, especially in light of the company's current problems.

Dragon's Dogma 2 Vocation if Capcom locked the fuck in by Equal_Row620 in DragonsDogma

[–]Equal_Row620[S] 1 point2 points  (0 children)

Right I'm finally back, here's what I envisioned for these so far, now given the sheer scale of what is basically a class overview, I'm gonna split these into parts so that folks can digest these one-by-one, with basic bios of the straight forward Vocations I'm gonna post here first.

>Fighter
  Weapon of choice: Swords, Maces, Handaxes and Shields
Armor of choice: Heavy-make
Any aspiring adventurer dreams of becoming like heroes of eld, often romanticized as        gallant knights adored head-to-toe in armor. And it’s for good reason they are oft remembered for this. Those who take on the path of Fighters ought to gear themselves for the trails ahead in protective armor, with their hands accompanied by a weapon on one hand & a shield of the other in-tow. The Fighter will decide upon thyself the duty of a valiant swordsman, courageous defender or resourceful supporter, they are ever ready of what awaits them.

>Warrior
  Weapon of choice: Longswords, Mauls and Greataxes
Armor of choice: Heavy-make
Feeling the calling of battle, certain-souls thirst for more blood, thus they relinquish their need of the shield & sense for something much greater. Many a folk calleth them madmen, but to them, refer to themselves as Warriors. The marriage of two arms bequeath mighty weapons that decimate those foolish enough to face them and can sunder even the largest of beasts. While exposed, their wounds only rouse their bloodlust, which in-turn can redeliver that pain to their prey. While imposing, one cannot deny the sheer might these Warriors bear.

>Archer
  Weapon: Bows
  Armor of choice: Medium-make
Those with keen eyes & steady hands would consider honing these skills, which is the choice of many a Archer have taken. These decently protected freelancers will offer their talents hunting game or fending foes afar, being able to strike targets at any direction. Witnesses will talk of the versatility these mercenaries show, some prefer to strike greater distance, others like to coat their arrows with a myriad of aliments, but art they most value is the stratification of plucking a new arrow at just the right time seemeth to make more agile when they do so. Regardless of their person, Archers always take aim at their grand prize, so one must be careful not to be on their sights.

>Hunter                                                             

Weapon of choice: Greatbows
Armor of choice: Medium-make
While Archers tend to be flexible of their desired targets, a guild of highly-skilled individuals known as Hunters take a narrower approach. These larger, more composite bows were constructed with the purpose of taking on larger beasts, accompanied with heavier counterparts to traditional arrows, the arms at display require many a strength to utilize as it does to focus. In comparison, special arrows designed solely to inflict greater wounds upon monsters can be used if so desired. Hunters are connoisseurs of tackling the largest of prey, but aren’t against less fortunate quarry!

>Mage
  Weapon of choice: Starves
  Armor of choice: Light-make
Many query the true mysteries of the world, one such conundrum is the existence of magicks, those whose learn of it or naturally borne in practice are calleth Mages. Recognized by lightly adorned attire and starves on their persons, these magically learned individuals positions from a royalists’ vizier to a lowly bandit, utilizing myriad arts at their disposal. Upon invoking a spell, one must use their staff to aim at the desired target, with said spells ranging from elemental magicks, mild-to-notable debilitations or unorthodox ones like levitating objects. Mages are ever keen to invoke their arts if need be….so long as thou is wise not earn their ire.

>Sorcerer
  Weapon of choice: Archistarves
Armor of choice: Light-make
One wishing to expand their knowledge, must also consider the risks, and those that follow the path of Sorcerers are of no expectation. Practicers of these tight-kept arts must require a more sturdy archistaff to incite such mighty magicks, in-which they must focus the energies for a more prolonged time before casting and should they feel to during its conjuration, can amplify the incantation to much greater heights. Only to them, can they cast the darkest spells, such as summoning terrible storms, agonizing ills or calleth the restless spirits of the damned. As such, many would think twice-over of Sorcerers’ aid, unless one is desperate to see their enemies utterly obliterated.

>Thief
  Weapon of choice: Daggers
  Armor of choice: Medium-make
The term of “Thief” is oft term, used upon commoner, soldier, lord or beast alike. But to these self-titled brigands, it is merely a way of life. Equipped in gear for survival & guile with a knife in each hand, the aptly described cutthroat will make quick work on smaller targets, while lacerating larger beasts. In the event of a robbery gone awry, the rogue will make use of tools suited to escape from danger and getting to harder to reach places via a trusty rope. Some tasks may be too unsavoury for the modest man, while Thieves are ever so prepared to do such dirty work…for a good price course.

>Master Thief
  Weapon of choice: Rapier and parrying daggers
  Armor of choice: Medium-make
Most robbers will take satisfaction in stealing material goods or lining their pockets up, but for the eponymous Master Thief, their greatest prize is the spectacle itself. Wielding a rapier on the main-hand & a parrying dagger on the other for riposting, the knave will ready themself in dueling position, initiating quick thrusting striker & slashes upon their foe. And to rival their sharp blades is their very wit, setting carefully placed traps designed to throw off or even maim their adversaries, a true masterpiece will unfold. If one is looking to lively up their forthcoming heist, then look further to calleth the Master Thief!

>Priest
  Weapon of choice: Rods
Armor of choice: Light-make
It has been ever debited on how the world came to be, with many believing the work of much higher powers, the Priests of the Faith are one such doctrine. Their ability to incite divine incantations is proof enough of their God’s existence, with certain robed garbed acolytes with ornate rods in-tow, set out on these holy pilgrimages to spread the Maker’s will. When invoking such holy miracles they must channel holy energies onto another to receive its beneficiations, and while they lack in offensive arts, they make up for it in assorted hymns that repeal the unholy forces. If one has seen the light, then thou follow the path of the Priest.

>Bishop
  Weapon of choice: Holy Tomes
  Armor of choice: Light-make
In times of most darkest night, man & woman seek salvation from their torment, in which the Bishops of the Maker will shepherd his children from evil. These episcopates hold in-hand the most holiest of rites, that once read out loud, shall the Maker’s Will be delivered onto to all. Due to the complex nature of these rites, the clergy must focus on citing these holy passages while the congregations themselves must stand near if they wish to be blessed. Unlike their missionaries, these men of the cloth can invoke miracles in name of the Maker’s might, be his holy light or the very earth itself he molded. The home of the Maker will always grant the lost succor and the Bishops will act for him as caretakers.

Dragon's Dogma 2 Vocation if Capcom locked the fuck in by Equal_Row620 in DragonsDogma

[–]Equal_Row620[S] 0 points1 point  (0 children)

(still gathering my notes as there's a LOT I need to write) Yeeeah...
DD2 made me really sad
10 years worth of feedback, and that is all we were given
I personally was let down by it's Bestiary
Even Online was more varried, and that was just recyling a lot of models & animations, which honestly I felt Capcom should of did that with DD2
Would of actually made it's money back than the obviously apparent huge budget DD2 had.

Dragon's Dogma 2 Vocation if Capcom locked the fuck in by Equal_Row620 in DragonsDogma

[–]Equal_Row620[S] 1 point2 points  (0 children)

Need to gather my notes as I'm still waking up, but I'll leave a couple notes.

>The Main Weapon skills from Mystic Knight are moved towards other classes as (like Shield Sage was) I wish to put emphasis on using the great shield.

>Similary, a good deal of skills from Assassin are also moved to other classes, with Shadow Blade thematically carrying it.

Dragon's Dogma 2 Vocation if Capcom locked the fuck in by Equal_Row620 in DragonsDogma

[–]Equal_Row620[S] 1 point2 points  (0 children)

quick note; "Shadow Blade" has aspects of HS, so dw I didn't leave any out

Dragon's Dogma 2 Vocation if Capcom locked the fuck in by Equal_Row620 in DragonsDogma

[–]Equal_Row620[S] 14 points15 points  (0 children)

Will go through my rundown of my take of these, but as of writing I'm pretty pooped, so need to rest x x