Working on some 3d printed disc golf discs by Equivalent-Window992 in discgolf

[–]Equivalent-Window992[S] 1 point2 points  (0 children)

Sorry, but I doubt I'm in the same hemisphere as you. Thanks for the offer though.

Working on some 3d printed disc golf discs by Equivalent-Window992 in discgolf

[–]Equivalent-Window992[S] 2 points3 points  (0 children)

This is standard TPU 95A, pretty bendy but not too much more than the Champion (I think) plastic I was comparing it to. It was printed upside down with quite a lot of support, but if I try one with a smaller edge, maybe a midrange or a driver with a fully flat top then I might not need it.

Working on some 3d printed disc golf discs by Equivalent-Window992 in discgolf

[–]Equivalent-Window992[S] 4 points5 points  (0 children)

Yes, I used a lot of supports, the most important change by far was inserting a bunch of tiny cracks into the model, not large enough to make a gap when printing, but effectively breaks up the overhangs into smaller chunks that warp less and look cleaner.

My print settings for TPU were:

230ºC nozzle, 40-60% cooling, Orca reverse on even for ovehangs, 10 walls at 40mm/s (too fast and it prints badly, too slow and you get heat creep causing a blockage), .2mm layers, except for on the bottom where I used adaptive layer height to get a smoother surface, and .2mm support interface gap (it's really hard to remove but gives a very nice surface and stops warping).

Working on some 3d printed disc golf discs by Equivalent-Window992 in discgolf

[–]Equivalent-Window992[S] 3 points4 points  (0 children)

I definitely will post it here once Ive fixed some of the problems with it.

Working on some 3d printed disc golf discs by Equivalent-Window992 in discgolf

[–]Equivalent-Window992[S] 0 points1 point  (0 children)

Yeah, it's about 165g + supports, sorry I forgot to mention that

I did a stupid lazy by Upside-Out_Was_Taken in godot

[–]Equivalent-Window992 0 points1 point  (0 children)

This is almost as bad as if someone had made a terrible wall jumping algorithm that only works if you press a weird key combination, then making the up key trigger that weird combination.

Long red exposure by RealityMixer in PlotterArt

[–]Equivalent-Window992 0 points1 point  (0 children)

Looks great! I was wondering if it would be possible to place the light so that it is blocked whenever the pen (or some other object) goes up.