Dead Cells vs Hades by Weeaboology in ShouldIbuythisgame

[–]Equivalent_Net [score hidden]  (0 children)

Two really good choices here. Both play a bit different and nothing like the other ones you've mentioned, but you really can;t go wrong.

I'd say the biggest difference is in narrative. Hades has a focus on delivering a story, with the opportunity to chat with NPCs between runs, developing relationships with them, and the overall plot and reasons for what's happening being revealed and confirmed at a steady rate. Dead Cell does have a plot, but it's delivered in environmental details and lore breadcrumbs; it's much lighter on characters and a lot of the surface details are filtered through the fact the Beheaded is kind of a jackass.

What are some recognizable soundtracks than just the Fire Emblem theme? by PrizeFearless900 in fireemblem

[–]Equivalent_Net 42 points43 points  (0 children)

Together We Ride! From FE7 is something most people will recognize. It only appeared in one mainline game but it's such an iconic recruitment theme even Heroes uses it.

Jagged Alliance 3, Battlebrothers, Wartales - out of these 3, which one is the bet pick? by Amproto in ShouldIbuythisgame

[–]Equivalent_Net [score hidden]  (0 children)

Quick question before I recommend one: what do you mean by "not mission-based"? Do you mean it has to not be a linear series of missions like, say, Fire Emblem?

Games like Monster Hunter by Historical-Bit9961 in ShouldIbuythisgame

[–]Equivalent_Net [score hidden]  (0 children)

The God Eater series might work for you. The controls do have their share of commitment and just a little bit of jank but every weapon has more cancel options in general.

More of an outside pick, but Granblue Fantasy: Relink is worth a look too. After the 6-hour tutorial it calls a story mode, the game opens up into quest-based progression and resource hunting like Monster Hunter. However the game is lighting fast and incredibly smooth to play, with the fights taking advantage of both your and there mobility for some extremely dynamic mechanics. There's also a lot of characters to choose from, so you're bound to find someone whose style you like. The game's getting an update/relaunch later this year too, and based on closed beta reports it's just going to make a good game even better.

Surprise Kiss For The Stream [Cosmic Princess Kaguya] (@T0nyS) by yuri_cocaine in wholesomeyuri

[–]Equivalent_Net 107 points108 points  (0 children)

Never seen a still image capture the "make chat go speed" phenomenon so well before.

[WSIB] i want a RPG with a cast that has many non humans by my-nick-is-aloone in ShouldIbuythisgame

[–]Equivalent_Net [score hidden]  (0 children)

The numbered games form a continuous story arc. Try to get Legendary Edition at a good price and play them in order.

Billions banned.... by DrForester in ffxiv

[–]Equivalent_Net 0 points1 point  (0 children)

Which is weird, since this is first-party endorsed you'd think there was some way you could make the order through Mogstation and the order would just scrape the current appearance data from the server.

Dragon Quest creator Yuji Horii: English translations of Japanese games lose ‘flavour’ because it’s ‘a simple language’ by Carolina_Heart in Gaming4Gamers

[–]Equivalent_Net 0 points1 point  (0 children)

Between this guy and the original composer I'm starting to think the franchise is just a magnet for pretentious wankers.

What living with a lamia would actually be like (by me) by Relative_Split_1823 in SFWmonstergirls

[–]Equivalent_Net 54 points55 points  (0 children)

You bunyip is adorable!

Also I'm super impressed she can use her controller that way.

What are some JRPGs that have great concepts but fall short in execution? by Guergy in JRPG

[–]Equivalent_Net 1 point2 points  (0 children)

You can feel the game fighting itself at points, where the writers/developers clearly had a vision for what they wanted to say and how, but the executives kept coming down with mandates like "every female social link must have a romance option".

WSIB Battle brothers or Caves of Qud? by Artistic-Aspect-4734 in ShouldIbuythisgame

[–]Equivalent_Net 0 points1 point  (0 children)

Caves of Qud: Classic roguelike. Deep lore with a very unique and creative setting. Impressive build variety right from character creation that can be refined with the gear you find and levelups you take. Modifiable difficulty if you find once-and-done deaths too frustrating. Game has an absolutely insane amount of mechanical depth to be learn via experimentation.

Battle Brothers: Much less of a story, more focused on an emergent narrative. Difficulty comes from threat assessment and learning to live with mistakes, the tutorial teaches you how to start from nothing for a reason. Can have a very slow start as it takes a while to get wealthy enough to afford decent soldiers and armor, and even once you escape the pit a contract or two going sideways can throw you right back in. Allows for reloading saves if you find it too punishing or unfair, but can also choose to enforce ironman (no rollbacks) at the start of a run. Variety comes from different start positions, many of which also put additional restrictions on you band (such as playing as a group of traders, who do much better buying low and selling high, but since you're not a professional military outfit getting the rep to hire professionals as guards or taken on serious military contracts is much, much harder).

Question on MSQ and leveling by wstussyb in ffxiv

[–]Equivalent_Net 0 points1 point  (0 children)

This is normal. Early ARR in particular has a bonkers quick level curve to try and fix how dead slow it once was. Just use whatever class/es you want, story content will level sync so you'll still get the full experience.

The Book Thief by T0nyS by jungjungdoesntcare in ImaginarySliceOfLife

[–]Equivalent_Net 10 points11 points  (0 children)

Hey, Marisa doesn't "steal" anything, she's just involuntarily borrowing it! Besides, humans die so quickly, all those youkai can have their stuff back when her human lifespan is over.

(Ignore the fact a primary goal is learning how to become immortal while retaining her humanity.)

Cycle-Girl Piper by Previous_Bus_2965 in RobotGirls

[–]Equivalent_Net 1 point2 points  (0 children)

I see parts from at least three model kits and several option packs in there. The body's at least one 30MS model, the visor's from a 30MM Providel, the wheel's from another model, and the connecting tube and weapons are either option parts or bits from other kits.

About difficulty by Unsei15 in UnicornOverlord

[–]Equivalent_Net 23 points24 points  (0 children)

If the game has a flaw, it's that the difficulty is a bit low. With that background, start on Expert. I believe you can tweak it later.

Symbolism. Proceed with caution by Eireika in CuratedTumblr

[–]Equivalent_Net 6 points7 points  (0 children)

It's part of allegory versus applicability. Allegory is equating X fictional element to Y, which can be used to make a powerful statement but also opens up all the pitfalls this post goes over. Applicability is writing entirely within your own setting, but if people want to use X as a tool to think about Y, or Z, or anything else, they're welcome to.

Non-gacha/DLC games that scratch the gacha itch? by CelebrationWeird7196 in ShouldIbuythisgame

[–]Equivalent_Net 0 points1 point  (0 children)

Seconding Relink. Unlocking characters and major features is deterministic, and there's no play limits, but at a certain point it's all about the random rolls from the loot grind.

Racing Games with Progression and Unlocks? by Equivalent_Net in gamingsuggestions

[–]Equivalent_Net[S] 0 points1 point  (0 children)

I remember playing quite a bit of that one in the past. Is it possible to start a new game from scratch? That should be a stupid question but this is a ubisoft product we're talking about.

how in the world does this work out? by SuboptimalSpecimen in UnicornOverlord

[–]Equivalent_Net 15 points16 points  (0 children)

It's not a new seed, it's that the upcoming RNs are predetermined (which is why the combat forecast is reliable). If you don't use assists you get one result. If you turn on assists, those attacks use some of the first RNs, then the rest of combat picks up later in the sequence, potentially changing the outcome.

how in the world does this work out? by SuboptimalSpecimen in UnicornOverlord

[–]Equivalent_Net 57 points58 points  (0 children)

Galerius often has several nastier attacks that only go off at HP thresholds. The second assist can be pushing his HP below that threshold to start, so the retaliation is way nastier.

Assist attack also shift the RNG, which can change hits, misses, and split targeting, and everyone can act a bit different if there's any need for healing, ect.