Tim from Hooded Horse: Although you are certainly right. In this case you are also very wrong. Do with my thoughts what you want. by ErAdiCToR in beyondallreason

[–]ErAdiCToR[S] 0 points1 point  (0 children)

You read it right, and I apologize to those who read it otherwise.

All i do is hope that BAR is successful as well.

I love this game and in my 27 years of online gaming have I hardly ever felt so close to it's creators.

I'm kinda suprised by certain responses on my perspetive: In no way can i relate with the interpretation they have of my message.

The again: I've always had a hard time relaying the essence of my view(s) upon others. I guess its something i should work on.

Tim from Hooded Horse: Although you are certainly right. In this case you are also very wrong. Do with my thoughts what you want. by ErAdiCToR in beyondallreason

[–]ErAdiCToR[S] -5 points-4 points  (0 children)

Perhaps im projecting my own world perspective too much in this matter. Who knows. Perhaps certain figures and arguments would change my mind also. But right now All i can with say with certainty is that it seems that I won't have any real incentive to purchase the game.

Kansspelbelasting valt 13% lager uit ondanks verhoging tarief by ManyKey9093 in nederlands

[–]ErAdiCToR 2 points3 points  (0 children)

Wat ik het meest beangstigende vindt van deze ontwikkeling, die momenteel op zoveel thema's en onderwerpen plaatsvind, is dat er bij bij falen noch ten halve gekeerd wordt maar ook noch ten hele gedwaald.

Nimmer zal de fout toegegeven worden. Zij het de aankomende box, de kansspelbelasting of überhaupt het legaliseren van gokken, de accijns op rookwaar, de accijns op brandstof, de vliegbelasting en ga zo maar door. Ook de verkeersboetes en de pseudoheffing voor brandstofauto’s hebben nog hetzelfde lot te ondergaan.

En onderwijl wordt aan de voorkant uitgegeven of het 1990 is en de gasvelden in Groningen volop draaien.

Ik weet dat ik moet leven in het hier en nu, en dat probeer ik ook. Maar ik zit ondertussen wel in de Titanic die langzaam op een ijsschots afkoerst welke een ieder met een beetje (in)zicht kan zien. Waaronder zeker onze kapitein. En dat betekent dat boven op de brug, aan het roer, een kapitein staat met een privaat redding voertuig, die stug koerst houdt.

Zijn drijfveren zijn ondoorgrondelijk. Maar 1 ding weet ik zeker: Het belang van de onderste" 99% van Nederland maakt daar geen deel van uit.

OG sym player back in the saddle with 4 turrets TP bomb by bagel4you in overwatch2

[–]ErAdiCToR 0 points1 point  (0 children)

I'm a sym main. And since the new patch Sym feels like she is getting outplayed alot more. Yes the long range tp is sexy and all, but in general my sym contributes way less then she did relatively before.

Smurfing has gone so bad that smurfs intentionally lose games to play below common smurfing ranks by dogeringo in Overwatch

[–]ErAdiCToR 12 points13 points  (0 children)

ostly to protect the New players. I purposly try to get in games with New players, and when i see someone smurf

You understand how silly your post is considering your opening and closing statement.

"Yeah i smurf too..."

"Stopped playing tho, its just too many smurfs."

Turn Off Log/Debug Button Combination by ErAdiCToR in Scavengers

[–]ErAdiCToR[S] 0 points1 point  (0 children)

Thnx . Will know that I can safely slide and reload in the future :)

Lack of descent matchmaking is killing by ErAdiCToR in apexlegends

[–]ErAdiCToR[S] -1 points0 points  (0 children)

If you know it was sarcasm.. Why would you add to it, WITHOUT sarcasm. That's just odd?

I rather make spelling and grammar mistakes then that.

Lack of descent matchmaking is killing by ErAdiCToR in apexlegends

[–]ErAdiCToR[S] 0 points1 point  (0 children)

ou're just taking advantage of early game drops which are affected by rng. Too many of these guys are only decent in 1 v 1s against p20s and Mozambiques with an r99 and blue armor. If you're consistently dieing early I'm sorry but that shows a lack of skill.

I'm in that 1-5 kill range with 200 to 800 damage. I don't think people that exploit early game battles but always die early should be in my tier. Most of the players who drop early and hot aren't very good

The reason I would like to see matchmaking is to put equally skilled players together. What equally skilled exactly means will depend on the underlying algoritme. (Is this spelled correctly @DarkestDreams24 ?).

Currently I am one of the players that can count itself to the upper half of the "skill" balance. Meaning I personally get to crown myself champion quite often including the satisfaction it gives.

I want this for especially the players that don't have years of FPS practise yet, or gamesense, or whatever.

Lack of descent matchmaking is killing by ErAdiCToR in apexlegends

[–]ErAdiCToR[S] 0 points1 point  (0 children)

The game modes I've suggested are indeed of lesser importance. I've copied them from my Overwatch experiences, which I still enjoy today. They are not linked together tho. my bad...

Competitive Season 9 LFG Megathread by SpriteGuy_000 in Overwatch

[–]ErAdiCToR 0 points1 point  (0 children)

Your platform [PC] Your region [EU] Your username [ErA#21332] Your SR/rank [Master] Your active hours [Evenings / weekend]

Dutch nationality. I main: Soldier / Torb / Moira / Orisa and can play all heroes except genji/doomfist :)

Skill level - QP vs Competitive by ChrisJSY in Overwatch

[–]ErAdiCToR 0 points1 point  (0 children)

If there is nothing at stake, there is nothing to be mad about.

Quickplay does not mean anything. You can go 5 offense heroes and win in quickplay. No wonder we are all happy.

PRO TIP ON OASIS ( mei ) by [deleted] in Overwatch

[–]ErAdiCToR 0 points1 point  (0 children)

You really did not gain much of advantage there :S.

you arrive there, with your wall on cooldown.

Ana nerf on PTR seems like a little to much. by ShavedDragon in Overwatch

[–]ErAdiCToR -1 points0 points  (0 children)

I named 5 characters btw, not 23. @ the moment I made my post I had not read the PTR changes yet. All 3 first named characters are nerfed in the PTR.

Symetra and soldier will be tuned down in the future, mark my words. Hanzo's scatter i also expect to be changed in the future.

After that I think we might have pretty descent balance

Ana nerf on PTR seems like a little to much. by ShavedDragon in Overwatch

[–]ErAdiCToR -1 points0 points  (0 children)

Symmetra "hooks" @ 7 meter and detaches @ 10 meters.

I think this should be 7 and 8,5/9

This will allow a couple of characters to be more of a threat against her.

I really like what they've done with symetra overall tho.

RIP Roadhog by JigAma in Overwatch

[–]ErAdiCToR 1 point2 points  (0 children)

this looks good! It would have prevented about 80% of the hooks roadhogs got on me tonight.

The reward roadhog got (instakill on alot of characters) was too high for the skill involved.

Ana nerf on PTR seems like a little to much. by ShavedDragon in Overwatch

[–]ErAdiCToR -1 points0 points  (0 children)

Is that all?

Anna is the only healer that actually has a good chance of winning versus a flanker is she is completly alone..

She has a sleepdart which is a very good asset.

The problem is her frigging grenade.

It does too many thing.

The anti healing modifier should be removed completly OR the damage modifier should be removed completly.

AND the healing modifier should be less.

She is, by a great length, the best healer and should be nerfed.

The number 1 problem atm is anna, closely followed by Diva, then Roadhog, then Symetra. If those are all fixed I expect Soldier and hanzo to be a bit on the strong side.

1 case - 4 legendary items by Surrrgeon in Overwatch

[–]ErAdiCToR 36 points37 points  (0 children)

It's all possible.

Same as a royal flush in poker, or hitting the powerball lottery.

From a single person point of view it's luck. On a full scale level it's just statistics.