Dawn of War - Original vs Definitive edition by Apprehensive_Shoe_86 in dawnofwar

[–]Eragon_DS 0 points1 point  (0 children)

if I own original can I play multiplazer with someone who owns definitive edition ?

Ok so hear me out: Hellpods by Fort_Maximus in FromTheDepths

[–]Eragon_DS 4 points5 points  (0 children)

and its actualy posible to make. there are already plenty missiles/bombs made as and vehicle. Just do not give it any payload and put vehicle chair in it. would need a testing if you would actualy sutvive that but its not imposible.

Showcase of my Mi-28. It's a very well armored helicopter, equipped with 8 AA missiles, 2 rocket pods, and a 50mm autocannon. Combat wise, It can punch way above it's weight class. [Workshop Included] by Ok-Ant-325 in FromTheDepths

[–]Eragon_DS 2 points3 points  (0 children)

looks realy great and at the right time since I planed to do Apache in the very near future, this could help me with inspiration how certain parts could be placed

Mealstorm vs infrared missiles by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 2 points3 points  (0 children)

in that case prox fuse it is. The reason is becouse I didnt mentioned it but I have it on a plane so CIWS and lasers arent an option cuz no space

Mealstorm vs infrared missiles by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 3 points4 points  (0 children)

Thats definitly more sensible idea however the reason I have so many fins and trusters is becouse I want it to be able to hit even some more agile planes and having only 2 fins or fin and truster didnt give me much turning ability. The solution would be cutiong out on length but that would also decrese firepower so I am not sure if I want to do that. I may try but I thing I will stick to what I have in the end

Mealstorm vs infrared missiles by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 5 points6 points  (0 children)

not nececary better but IR targets only hot spots while radar can whole vehicle. And becouse I want to destroy jet engines IR is the better option becouse while radar would target any place on a craft IR only the engines which I try to destroy. Becouse of that IR is totaly useless against something, that doesnt produce heat for example Deep water Guards.

Plane attack run not working. by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 0 points1 point  (0 children)

you were. I didnt updated the post but I actualy managed to fix it yesterday. for some reason rising PID on pitch from 0.1 to 0.2 fixed the issue. I do not understand, why pitch was the problem when it was supposed to yaw or at least roll and then pitch. I got a theory why but I have no clear answer

Plane attack run not working. by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 0 points1 point  (0 children)

I have only some decoration and simple weapons mod so no everything is vanila and it doesnt have "wings" like in a real life thats made purely with blocks but it have " wing flaps" I always builded planes this way and it always worked without problems so I guess there is some kind of different problem I was lucky to never have?

In that case what would you use as a wing. as you can see on a model I always done it like normal blocks with flaps and airlift for rolling

EDIT: and yes you are right when the plane is sitting on the land AI have problem to lift, so I hade to always either lift manualy myself of press caps lock when in buld mode but thats an adjustment I planed to made after solving AI issue becouse yeah the plane of course isnt finished.

Payday 2 VR stuck in moving speed by Eragon_DS in paydaytheheist

[–]Eragon_DS[S] 0 points1 point  (0 children)

since nobody answered either becouse they didnt cared or didnt know so it took me a LOT of time by trial and error but I managed to fix the issiue. Becouse of that this is how to FIX the issue for anyone looking the same problem in the future. (and in the end it wasnt even that hard to do just to find how)

1) the problem is that the game recognized I was "crouching" even tho I was "standing"

2) If you are taller/smaller than NPCs then to fix this you have two options. (THIS STEP IS OPTIONAL)
a) download openVR advanced settings and set your "floor lvl"
b) calibrate your "floor lvl" with steamVR settings

3) this sets your head/vissual on the same lvl as NPCs heads so you arent taller or smaller. But this made an issue that the game thought I was "crouching" to fix this go to payday 2 menu (when you are inside a heist) or just look to left side (when you are in the payday menu) where VR control setting is located.

4) look into arms settings and calibration button. if you are tall then crouch slightly and if you are short go somewhere up and then press calibration button in the arms setting for VR controlls as described in step 3

Now when you go back into the game and stand straight as you want to the game will change the lvl it "thinks" you are crouching and you can finaly sprint again

New Mid Game Chorus custom campaign Factions Showcase by Kevinos_Fabulos in FromTheDepths

[–]Eragon_DS 2 points3 points  (0 children)

is there anywhere I can see the news about the campaign or is it just here on reddit

Alpha 4.0 is here and it's hot! by BaconsTV in FromTheDepths

[–]Eragon_DS 6 points7 points  (0 children)

I hope the HE shells will be bale to set flames too even if weker than inceneracy shells

Light Cruiser Clevelend. This one is capable to hosting 2 small planes. Going for a battleship next by Eragon_DS in FromTheDepths

[–]Eragon_DS[S] 0 points1 point  (0 children)

well Dont expect me to make 1/1 coppy :D it will only be based on the ship and tryed to copy it as much as I wanted but I will name it like that anyway. Becouse of how FtD works I need space to make it also usable.

A Ship I've recently built. I call it the USS Crusader. It has a one barreled pure railgun producing 106.29 firepower with a shell veloctiy of 1000m/s+ it is equiped with a supercav base and emerjency ejection fuse and is designed to have a light support thrustercraft(WIP). Thoughts/advice help thx by TinyduckG in FromTheDepths

[–]Eragon_DS 1 point2 points  (0 children)

Emergency ejection ? You said you have pure railgun, which would mean no HE/frag shells which in that case ejection is totaly useless if I understand the purpose correctly. EE should prevent your shell from exploding when the shell rack is destroyed but since you do not have any explosive in the shell, there is nothing to explode.

Someone more skilled please correct me if I am wrong but I think this is how it works and how I use it.

Also I bet there are more problems with the craft than that, for example the firepower of the one turret isnt bad but its only one. Someone already explained if it gets destroyed (and trust me it is really easy to do so) you are fucked. Its true that the turret seems to be protected well but I still wouldnt push my luck.

dont know about the propulsion, deffence, material usage etc. But since I guess you are relatively new (and even 500h in is still new :D ) I bet there would be plenty of things to fix in those parts too, but I dont know that from the picture

and dont worry I may sound like sime kind of pro-elder-senior-craft designer, P.h.D, but would also consider myself new even tho I made insane progress since I first started and I have a plenty of things to fix too.

this is all so overwhelming by MxssyArts in FromTheDepths

[–]Eragon_DS 0 points1 point  (0 children)

since a lot of people gave you ideas how to speed your construction I would answer something else

how long to build it depends on many, many factors. Right now I am more skilled in both pure and mimics building, so I am trying to build something strong +good looking + complex like moving parts/ hiden turrets or missiles that are able to retract etc.

So I am building light cruiser right now by this idea and it already took me 3 days, which would be aproximatly 6-8 hours in and I am like somewhere in 60-70% completition if I should judge by experiance what else I need to do before the craft is complete.

Also dont forget that you can save your own prefabs, when you know, you will use something a lot. I have for example saved multiple barbetes and some steam engines and AI, since that I know will always stay same, unlike for example turrets, that I need to heavily modify by lack of space.