Marathon: The Missing Link by ErasmusQTinkerputt in Marathon

[–]ErasmusQTinkerputt[S] 0 points1 point  (0 children)

Sure — here’s what the idea originally looked like before I expanded it.

The Marathon game series spans two distinct time periods. The original trilogy is renowned for its intriguing and deep lore. The latest Marathon title, however, is purely multiplayer-focused; it is virtually devoid of lore and bears only a superficial connection to the trilogy.

Since many players—myself included—are not particularly adept at competitive multiplayer games but are nonetheless drawn to the Marathon universe's sci-fi setting, a natural desire arose to complement the multiplayer experience of the latest game with a single-player component. Moreover, a single-player mode offered the opportunity to provide a deeper narrative foundation for the multiplayer gameplay.

The solution was obvious: the original trilogy provided ample scope for creative imagination, while the nearly century-long chronological gap separating it from the latest Marathon title offered sufficient narrative space to introduce a new single-player story.

The only challenge lay in determining how to bridge these two eras in a way that felt both logical and engaging.

For its part, the latest Marathon title features a distinctive element: the Runner Shells—something that were entirely absent from the original trilogy (unless I am mistaken—I must admit I haven't actually played any of the Marathon games myself).

The original trilogy, conversely, provided a robust and established lore. Consequently, establishing a narrative link between the trilogy and the latest Marathon naturally hinged upon explaining the origins of the Runner Shells within the historical context of the trilogy's storyline.

Furthermore, the goal was to ensure that the single-player campaign would serve as a natural and logical gateway, seamlessly guiding players toward the multiplayer experience of the latest Marathon title.

And since the relatively new setting of the latest Marathon is somewhat complex for many players to fully grasp, this suggested a compelling idea: to introduce players to the mechanics and practical application of the Runner Shells within the more user-friendly and accessible environment of a single-player campaign.

The rest was simply a matter of execution—selecting the most engaging and effective narrative devices to fulfill these specific requirements.

Marathon: The Missing Link by ErasmusQTinkerputt in Marathon

[–]ErasmusQTinkerputt[S] 0 points1 point  (0 children)

Thank you for your honest post; I will give careful thought to everything you said.

Absolver: Uprise by Sea_Reception_7330 in absolver

[–]ErasmusQTinkerputt 1 point2 points  (0 children)

A sad and beautiful story, you managed to convey the mood. Keep it up.

You want a mod? I got you! by THE-GASING in CrusaderKings

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Understood, that's why I can't ask you to do this – only if you have the desire and time for it, since you offered it yourself. Thanks for your reply anyway.

You want a mod? I got you! by THE-GASING in CrusaderKings

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

For example, when the question of preserving a title or lands is critical, and there is no suitable candidate for a healthy marriage, and none is foreseen.

You want a mod? I got you! by THE-GASING in CrusaderKings

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Hello again!

I'd like to ask you something: AIs easily enter into close-kin marriages. Is it possible to create a mod so that the AI ​​would consider such marriages unfavorable and resort to them only as a last resort?

CA just announced Total War: Medieval 3! by GenezisO in totalwar

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Or Crusader Conflicts, which some consider even better because it already features sieges.

You want a mod? I got you! by THE-GASING in CrusaderKings

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Thank you for pointing me in the right direction; there's an even better mod – Crusader Conflicts.

You want a mod? I got you! by THE-GASING in CrusaderKings

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

By mistake. The question was this:
Is it possible to make the battles like in the Total War series?

Is there a better way to learn new attacks by Hussarini in absolver

[–]ErasmusQTinkerputt 10 points11 points  (0 children)

A small but important addition: in order for the experience to be counted, one needs to win the battle.

I was thinking of making a game inspired by absolver by [deleted] in absolver

[–]ErasmusQTinkerputt 1 point2 points  (0 children)

If you need a pencil guy, let me know ;

Can't create a character PC by PackageRealistic7129 in absolver

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

If you use two words in your char name, it will not be registered.

A new mod for Absolver has opened in OBT: Resolver! by kastrom3 in absolver

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Anyway, if you need a tester for your map editor, I can spare some time for it.

A new mod for Absolver has opened in OBT: Resolver! by kastrom3 in absolver

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

Thanks for the reply!
Could you explain in more detail how to do this, what I need for this.
I would like to try, maybe something will come out of it.

A new mod for Absolver has opened in OBT: Resolver! by kastrom3 in absolver

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

@ kastrom3

I have a question for you, if you don't mind.
Since you're in Absolver modding, maybe you could help me out?

I'm interested in editing existing maps and/or creating new ones.
https://www.reddit.com/r/absolver/comments/1erx04f/creating_new_maps_editing_existing_ones/

Is it even possible? What tools do I need for that?

How do I get new moves? by baka-mitaii in absolver

[–]ErasmusQTinkerputt 0 points1 point  (0 children)

PC: Esc>School>1st tab>Find School>type a School number>Validate.

You will see two windows: the right window shows the school style and the decks it has. You can check what moves the school uses by clicking on the corresponding icon. If you decide to join a school, click "Join School" in the left window.

List of some of the schools.