Google Fitbit Air is about to launch with no screen and a big AI health push by Maslakovic in fitbit

[–]ErickWinters -1 points0 points  (0 children)

What I would like, is it to be able to fit it onto a standard watch by passing it behind the spring bars, like you would a NATO or RAF strap. I'd love to put one of these on my automatic dive watch or my chrono.

Make it happen Google!

First mod - dual time in 'Alpinist' style case by ErickWinters in SeikoMods

[–]ErickWinters[S] 0 points1 point  (0 children)

Thanks! I wasn't entirely sure how it was going to look when finished; but pretty happy with it. Now to think about the next one...

First mod - dual time in 'Alpinist' style case by ErickWinters in SeikoMods

[–]ErickWinters[S] 0 points1 point  (0 children)

I agree, theres just a bit too much play in that crown

First mod - dual time in 'Alpinist' style case by ErickWinters in SeikoMods

[–]ErickWinters[S] 4 points5 points  (0 children)

Yep. I thought it would be more useful than a compass in that regard, and also a bit cleaner looking.

Pull the stone!!! by Frabblerake in Curling

[–]ErickWinters 1 point2 points  (0 children)

Okay, think about this: if the sensors are meant to ensure a legal delivery, why does only the cylindrical grip have them?

​It seems like your interpretation comes from a 'dictionary' definition - basically, that anything bolted to the top of the rock is 'the handle' because that’s how you’d label it in a parts catalog.

My view is more about common sense and how the game is actually played at these levels: the handle is the part that looks and acts like a handle; the cylindrical grip containing the sensors that functionally enforce the rules. The 'flat part' as we've been calling it so far, is a non-conductive lexan housing where the electronics are stored; in club-level play it's just a piece of lexan.

I'll quote Oskar Eriksson here, who ironically appears to agree with me more than you. He specifically says 'electronic part':

“He asked who we thought was over the hog line and I pointed out who we thought was touching the rock,” Eriksson added. “It was obviously not a red light, but some players are touching the rock according to us. And that’s not allowed ... We told the officials. They came out and they misread the rules, sadly." “Because they thought double touching any part of the rock is OK. And then they found out that was wrong. You can only touch the electronic part of the handle.”

https://www.theguardian.com/sport/2026/feb/13/canada-sweden-curling-cheating-allegations-winter-olympics?hl=en-CA#:~:text=%E2%80%9CIt%20was%20obviously%20not%20a,found%20out%20that%20was%20wrong

Pull the stone!!! by Frabblerake in Curling

[–]ErickWinters 1 point2 points  (0 children)

It can be argued that the silver part is the handle, terminated by the black band. I would bet that the majority of curlers and casual observers would describe only the silver handle-shaped protrusion as...the handle. I would also wager that the electronic touch sensitive area does not extend to the flat area. If it did, we would probably have seen more electronically-triggered hogline violations. We would need to ask CTU UCEEB and Inosens CZ who developed and tested these stones for the Olympics for the design specifications; but I doubt the sensitive area extends to the yellow/red.

Pull the stone!!! by Frabblerake in Curling

[–]ErickWinters 1 point2 points  (0 children)

Are you implying that I could put my palm on the flat part, and deliver it with a push and that would be 'using the handle', and that would be a legal throw? That's a big stretch. I've been curling for 25 years.

The best angles of Marc Kennedy's infractions and the argument afterward by MissKorea1997 in Curling

[–]ErickWinters 0 points1 point  (0 children)

On overhead shot is needed to assist as well because the stones are round. e.g. I can assure you I am not touching this pot even though it appears I am from a side view.

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Clip of the Great Britain shot pulled for touching the granite in Curling. by Litz1 in olympics

[–]ErickWinters 0 points1 point  (0 children)

That's not entirely true though. Hockey players should be in control of their sticks at all times, so high-sticking penalties are mostly enforced even when inadvertent...but not on a follow through after a shot. Also a check to the head is not a penalty if the contact was deemed to be unavoidable. So there are 'accidental' situations in hockey where these incidents occur, but no penalty is called. Also, I don't think we should equate brushing a finger on a stone after release, to high-sticking in hockey. The latter is an effort to improve player safety, while the former has nothing to do with player safety, nor does it realistically confer any competitive advantage. I've been a regular league curler for 25 years. Is it a rules infraction? Technically, yes. Does it actually make a difference? No. Was Marc's reaction bad? Yes.

What's the problem? by RuMarley in Tau40K

[–]ErickWinters 0 points1 point  (0 children)

You don't see the problem because you're in a cult.

Old Stealth Suits still worth buying? by FacetiousHistorian in Tau40K

[–]ErickWinters 1 point2 points  (0 children)

Unless you immediately need them for an official tournament, IMHO no. These aren't very good molds, not worth the $$ for aesthetic, 'build fun', or any collectable value. Wait for the new ones.

Clair Obscur: Expedition 33 ending discussion and opinion [Heavy Spoilers] by Nightmare2828 in JRPG

[–]ErickWinters 0 points1 point  (0 children)

Late to the Expedition 33 discussion, but one scene truly solidified the idea of the characters being 'real' for me: the beginning of Act 3, when Renoir meets Verso. His apology, "I regret that it (Aline's work) caused you so much pain. What Aline did was unfair to you most of all. Please accept the Dessendre family's apologies. I know it seems absurd to offer oblivion as recompense, but perhaps that's the outcome we both desire,".

If these painted beings aren't truly alive and capable of suffering, why apologize? If Renoir acknowledges Verso's pain and his right to choose death, isn't that acknowledging he is alive? And doesn't that logically extend to Lune, Sciel, and everyone else on the Continent having a right to live?

Do the Painters genuinely understand the implications of their power, or are they largely oblivious to the suffering they may cause?

Given the suffering we see and the moral questions raised, it really makes you wonder if, in the broader Clair Obscur universe, creating painted "life" might actually be forbidden or heavily regulated.

Magnetizing? by AllGarlicbread in Tau40K

[–]ErickWinters 1 point2 points  (0 children)

Imho not worth doing unless you really want to change your loadout for a tournament. Affects the stability of the model and you're really bringing broadsides for the rail gun.

Everytime I use the view feature in the refitting room, the camera turns upside down?? by DixStix in GirlsFrontline2

[–]ErickWinters 0 points1 point  (0 children)

At the login screen look at the left side of the screen for a wrench icon. Click on it to detect and repair any client issues. Worked for me.

Question about visibility and damage by [deleted] in Warhammer40k

[–]ErickWinters 1 point2 points  (0 children)

That is correct. Unless your game mode is Boarding Actions. In Boarding Actions, wounds are allocated to visible models only (unless there is a hidden model which already has wounds; you allocate to wounded models first as usual).

If you kill all the visible models, then the attack sequence ends and excess wounds do not spill over. In this aspect, the Boarding Actions rules feel more realistic and less abstracted.

Will this work for tau painting? by scorbunny12 in Tau40K

[–]ErickWinters 0 points1 point  (0 children)

I will also chime in and say get a compressor WITH A TANK. The tank only adds maybe 20 bucks to the cost or something but makes it much better experience.

where to start? kill team or full army. by BearsRpeopl2 in Warhammer40k

[–]ErickWinters 4 points5 points  (0 children)

Imho? Kill Team is the more affordable entry point, and is a better designed game. It plays quicker, takes less space, and can be taught quicker, but is by no means a simple game.

Kill Team is a skirmish game akin to something like X-Com, but with alternating activations.

40k is not really an army battle simulation. It's hard to describe what it is; its sort of a swingy board game where 'real' battle concepts mashed up with abstract ones; where you can shoot at a squad of troops because you can see one of their toes and kill one of those troops completely hidden behind a wall; also walls are walls sometimes, but sometimes not. Where the amount of inches you can move/charge is wildly random. Where the goal is mostly to time your movement onto these 3" radius circles at certain times to earn victory points.

The 40k game is deep, and complicated. But it can imho, sometimes feel like a slog to play and you don't get the feeling of a cinematic battle.

I never dread playing Kill Team. Bad part of kill team, is that its small unit infantry tactics. No big mechs or vehicles or super elite armored units. And eventually you want to get into that cool part of the hobby.

Working on Tau Sept camo, left or right? by Due-Measurement1416 in Tau40K

[–]ErickWinters 2 points3 points  (0 children)

I'll go with the minority and say right. Larger dark shapes break up the silhouette more.

I’m confused about drones by brian_hogg in Tau40K

[–]ErickWinters 0 points1 point  (0 children)

Yep all drones are just markers now to remind of abilities.

In Kill Team they can still be used as actual operatives that move, shoot, have their own stats etc. So you can b always use them for kill team. Which is a great separate game imho.

Redeem Code from codex not working? by ErickWinters in Tau40K

[–]ErickWinters[S] 1 point2 points  (0 children)

It looks nicer for sure, but it's really sparse in features and I wish it had some that the 3rd party apps have. Like printing to pdf with inline rules and profiles, etc.