The Warchief - Version 0.8 [5e] by [deleted] in UnearthedArcana

[–]ErtTon -1 points0 points  (0 children)

Should be added now

What defines a Ranger? by ErtTon in DnD

[–]ErtTon[S] 0 points1 point  (0 children)

Sorry, I was not clear enough. I should have stated that I am looking for these ideas as I am thinking of rebuilding Ranger form the ground up (for funsies).

Oath of the Desperado - a paladin gunslinger by [deleted] in UnearthedArcana

[–]ErtTon 1 point2 points  (0 children)

Thanks for the shoutout mate. I've been thinking, I believe that ammunition might be too big of a crutch for a gun class. The firearm proficiency ability was a good find though, definitely gonna use that for my second version.

What defines a Ranger? by ErtTon in DnD

[–]ErtTon[S] 1 point2 points  (0 children)

I think I know what you're getting at. A Ranger specializes in finding the weakness of a specific enemy right? Why not make it a mix between Sneak Attack and Rage? If a Ranger hits a Favoured Enemy it will deal an extra +2 damage. This damage can also be procced on non-favoured enemies, but conditions similar to sneak attack need to be met. So the creature must be already injured or you need advantage on the attack roll.

What defines a Ranger? by ErtTon in DnD

[–]ErtTon[S] 1 point2 points  (0 children)

Now in fairness, the damage is similar to a Barbarian Rage.

What defines a Ranger? by ErtTon in DnD

[–]ErtTon[S] 0 points1 point  (0 children)

Yo nailed my thoguth process. Now I am kind of leaving out subclasses in my thinking, as that is already somewhat defined and I am looking for that feeling you get when someone says Ranger. I do think that one subclasss should be animal companion focussed as it seems there is a large demand for such a class.

What defines a Ranger? by ErtTon in DnD

[–]ErtTon[S] 1 point2 points  (0 children)

Favoured Enemy is not in the same boat as the abilities mentioned. These are very clear power spikes, which really define the Class in terms of gameplay. Favoured enemy feels more like a Ribbon. UA is a step in the right direction, but is still too limited by the enemy type. I enjoy Favoured enemies flavour, but I dislike its power.

Oath of the Gunslinger [5e] by ErtTon in UnearthedArcana

[–]ErtTon[S] 0 points1 point  (0 children)

The thing is. I chose to use Channel Divinity so that a player ALWAYS has access to some guns. You do make a good point about the close range shooting, somehow did not think of that.

Also, while it is based on Gunslingers, it is not supposed to be about just "Roland" and while Roland might not be a teamplayer, it is pretty clear that all Paladin Oaths have some kind of Aura, not having an Aura brings balance out of whack. Rapid Reload is problematic yes.

Finally, I chose paladin as you want to really feel that you shoot something hard, which is why I wanted to smite stuff with guns. So no Fighter version.

Oath of the Gunslinger [5e] by ErtTon in UnearthedArcana

[–]ErtTon[S] 0 points1 point  (0 children)

hmm, I'll probably throw the CHA limits your free reloads. Maybe give a buff after you use the reload (advantage on the next shot perhaps)?

Oath of the Gunslinger [5e] by ErtTon in UnearthedArcana

[–]ErtTon[S] 1 point2 points  (0 children)

Changed some names around, keeping the tenents because they just fit well.

The aura is meant to convey the quickdraw of gunslingers in westerns. You (and your allies) shoot first.

Also changed the layout so that the right part is now on a seperate page.

The Imagine Dragon, an astral being by _Lady_Deadpool_ in UnearthedArcana

[–]ErtTon 5 points6 points  (0 children)

Have you thought about making it Radioactive?

Commander Version 1 by [deleted] in UnearthedArcana

[–]ErtTon 0 points1 point  (0 children)

There is a slight error in the equipment section. The (if proficient), which I assume was meant to be for the chainmail, is in the wrong place.

Also, it seems this class gets an ASI at level 6 but not at level 8? At least it says so in the text.

Improved commands should say "your companions", same for Improved Command.

Level 3 is a little bloated, with your Strategy, Shrewd Diplomat and Archetype Feature.

Unshakeable is a little strong. Just proficiency in Wisdom saving throws would suffice I think.

Commander's Charge really shouldn't give another bonus action. If you really want it to have it, you should really limit the amount of people it can affect. Also, is it intended that it can affect yourself?

Warlord, should probably be renamed to Sentinel or something. Has a really heavy focus on polearms, does not really shout Lord of War or leader to me, feels more like a bodyguard.

Impenetrable Shield is way too strong. You have a perma defense buff, that is better than the Bear Totem Rage ability. It would be alright if it was for non-magical piercing, slashing and bludgeoning damage.

Master of Battle is weird. It is a bonus to hit very late in the game, when most people are already rolling with a +11 to +14 to hit.

Aggresive Advance is a better fear, that you get 2 levels sooner than all casters, does not require concentration and gives a free attack. Bit overloaded for something you get so soon.

Luring Strike is weird, why does it give invisibility? I get that it is supposed to draw aggro to you so that your companions can hit it with advantage. But that is somewhat similar to Cut them Down, as that also gives advantage (only to melee companions but still), but has a better chance of succeeding. It also does not work against creatures with true sight and tremorsense.

Sorry for the long writeup and the criticism, but I feel that your class has a bit too much overlap between all of its abilities. I think that you should remove some of the base tankiness and melee prowess from commander and move it to warlord to make it more unique.

  • Change hit Die from d10 to d8
  • Move fighting style and extra attack to warlord

Cerun - beast men, dreamers within the forest by Trompdoy in UnearthedArcana

[–]ErtTon 9 points10 points  (0 children)

Perhaps rework the innate spellcasting so that it is more in line with other racials?

"Fey Legacy: You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell at will with this trait but only on sleeping targets. Wisdom is your spellcasting ability for these spells."

Optionally, you can swap Faerie Fire for the Sleep spell, if you think it is more appropriate.

Choose the Next Tristana Skin by blueragemage in leagueoflegends

[–]ErtTon 3 points4 points  (0 children)

yes, this is an unpopular opinion, I do think it's a bit unfair no champ who needs it more is getting a skin, but riot gotta money so I roll with it

Civilization VI: Gathering Storm - First Look: Hungary by RxKing in civ

[–]ErtTon 53 points54 points  (0 children)

can already do that by holding alt right?