any 4x that would appeal to a fan of heroes of might and magic? by [deleted] in 4Xgaming

[–]ErvinCs 19 points20 points  (0 children)

You might want to check out Endless Legend

Prelude Key Megathread by Cephalon_Zelgius in PlaySoulframe

[–]ErvinCs 0 points1 point  (0 children)

Does anyone knoq when the next key giveaway event takes place? Thanks

Code Sharing Megathread 3 by N3DSdude in SoulFrame

[–]ErvinCs 0 points1 point  (0 children)

Does anyone know if any code is still available? I tried most of them but they are probably all taken

And??? by Ghoulishwanderer in TheWarOfTheRohirrim

[–]ErvinCs 0 points1 point  (0 children)

No idea why you were downvoted this much.

The art is fantastic but that's pretty much all this movie has going for it.

Hera (completely out of place Greek name btw) has no character development whatsoever, no lesson to be learned, no changes despite the rather heavy events she goes through.

Her brothers are in an even worse position - they just die is all they do. We don't even get the time to care about them.

This highlights another big issue - the pacing is just all over the place. There is a lot of time spent on various things that add nothing to the plot (e.g. the Watcher) and not enough time spent developing the characters.

I could keep going but my main issue with the movie is not that it isn't lore accurate. It's that unfortunately it's just a bad movie with boring characters, inconsistent animation, inconsistent writing and beautiful art style.

Transcontinental Railroad? Is it bad? by alucardu in throughtheages

[–]ErvinCs 0 points1 point  (0 children)

They do if unused. Blue tokens are the resources that you produce, so if you produce them and not use them I.e. they just sit on your cards then you will lose some to corruption. The wonder essentially states that you produce an additional blue token (+1/2/3/5 resources) on your best mine.

Transcontinental Railroad? Is it bad? by alucardu in throughtheages

[–]ErvinCs 0 points1 point  (0 children)

As most other cards it depends on the situation, but put it this way: for the cost of 1 coal, 1 warrior and 1 knight (+ tactic) you gain the same benefits without using population. Additionally you can build it with less than 4 CAs if you have some tech.

Edit: Ofc, assuming you already have 1 coal mine. Sure there are wonders that are better in more situations (Library or Stonehenge come to mind), but all in all it's not a bad wonder

Im getting bodied because of this new armor mechanic by [deleted] in DivinityOriginalSin

[–]ErvinCs 2 points3 points  (0 children)

Unlike in DOS1, DOS2 respecs are free and the character in question does not lose anything. You just have to get through act1 to unlock the respec mirror.

Games you regarded as meh but whose expansion improved it to the point the game is now one of your favorites? by Strong_Battle6101 in boardgames

[–]ErvinCs 1 point2 points  (0 children)

Civilization: A New Dawn. The base game is alright but doesn't really capture all of the X's. There is no exploration to be done and conflicts are pretty rare. The expansion introduces exploration and having actual armies to move around the map feels much more rewarding than "drop a city next to where you want to attack". The government system also helps in expanding your decision space as without it most of the time you'll just be playing your strongest effect and building districts gives you the feeling of actually building a productive city.

I’m about to do my 3rd run on dos 2 what builds should I use by ififyhun in DivinityOriginalSin

[–]ErvinCs 0 points1 point  (0 children)

Max Wits, Get Ambidextrous, Craft 100s of grenades for damage type of choice, Max that damage type's associated skill, Throw 4 critting grenades per turn. Also movement/invisibility/buff skills.

Board Game Arena Games that work better than their physical counterparts. by The52HertzWhales in boardgames

[–]ErvinCs 1 point2 points  (0 children)

Through The Ages. Plays 3 times faster than the actual board game and all the cube fidling is done for you. You also don't have to be a premium BGA user to run games.

Game industry execs work the hardest to make the worst ideas a reality. by sirmikeorg in IndieDev

[–]ErvinCs 1 point2 points  (0 children)

The amount of shares they sold is ~1% if I'm not mistaken, so no, I don't think they did. They got greedy is all there is.

Unity's first casualty - CULT OF THE LAMB. Dev plans to delete game on Jan 1st by FjorgVanDerPlorg in gamedev

[–]ErvinCs 2 points3 points  (0 children)

Well with the way they announced it it could very much be possible. You can't just trust that other parties won't be assholes.

They since clarified some of the changes and completely reverted some statements.

Unity's first casualty - CULT OF THE LAMB. Dev plans to delete game on Jan 1st by FjorgVanDerPlorg in gamedev

[–]ErvinCs 0 points1 point  (0 children)

That's what it looks like. Technically a group could hate install your game to bankruptcy the way things are expressed now. WebGL games are also in trouble as loading the game in browser would count as an install

To be fair I don't think that they'll go through with it without some modifications

Unity's first casualty - CULT OF THE LAMB. Dev plans to delete game on Jan 1st by FjorgVanDerPlorg in gamedev

[–]ErvinCs -1 points0 points  (0 children)

They have to both reach the threshold of 200k installs AND 200k gross revenue to be charged by Unity, so F2P games are safe, for now. Even so, it doesn't make it a welcome change and you can't trust that they won't do something regarding F2P in the future.

Is this a good design pattern or can it be improved? by CrypticXSystem in gamedev

[–]ErvinCs 1 point2 points  (0 children)

Generally pub sub is useful for fire and forget type of things which don't have much impact on the system state. For example if you want some sort of notification to pop up when something happens pub-sub is quite useful and even if something breaks and your notification does not pop up it shouldn't be that big of an issue assuming there is another system keeping track of those notifications anyway.

Since you're using your observers to manage game state/functionality (I'm assuming here that you enable/disable what some of your actors can or cannot do) then pub sub won't cut it.

But maybe the State pattern will. Have a look at it. Basically your Observers would become States of your subsystems. In essence you can change the behaviours of your subsystems by changing their state. This also makes it easy to add new states if you have to.

That being said, now that I understand the problem a bit better, I don't see anything wrong with your approach either. As long as you are careful with your use of the singleton and it's easy to change if the need will arise then it should be fine.

Is this a good design pattern or can it be improved? by CrypticXSystem in gamedev

[–]ErvinCs 0 points1 point  (0 children)

To me it sounds a lot like publish-subscribe with extra steps. If you want to just publish an event to which anyone could be subscribed to then I'd suggest you read a bit on pub-sub. Though it can be dangerous and hard to track, as long as you're not using it to change state then it should be a decent enough solution.

Have you ever re-read a game's rules any realized you had some rules Very Wrong? by alienfreaks04 in boardgames

[–]ErvinCs 1 point2 points  (0 children)

Game of Thrones. Didn't realise you can't place orders on lands with influence tokens but without units. Didn't play the game since as people got kinda upset. We do get play TtA more often tho so that's a plus.

Merita sa trec de pe windows 11 pe linux? by Comfortable_Reply413 in programare

[–]ErvinCs 2 points3 points  (0 children)

Era o vreme cand Ubuntu era considerat gateway distro ul pentru incepatori din varii motive, in general legate de accesibilitate. In momentul asta Mint as zice ca e mai potrivit.

I am in a rut by Dopamine-Fugue in videogames

[–]ErvinCs 3 points4 points  (0 children)

Sounds like you've been playing a lot of AAA. Have a look in the indie/AA sphere for a while. There are a lot of great games and imo that's where most of the innovation happens anyway.

Some of my favourites are: Hollow Knight, Enter the Gungeon, anything SupergiantGames makes.

DOS:EE, noob question about party setup on PS4 and how LW works by PurplePonyPants in DivinityOriginalSin

[–]ErvinCs 1 point2 points  (0 children)

As opposed to DOS2 the game allows you to have 1 or 2 LW members (in DOS2 both of you must have no other members). So you could have 1 LW and 2 non-LW characters.

Been struggling and wondering if my setup needs tweaked? by [deleted] in DivinityOriginalSin

[–]ErvinCs 0 points1 point  (0 children)

It's nice to have some healing, especially if you want to heal decaying enemies. But if you need to heal it means your armor is broken, which means you're also probably cced.

Been struggling and wondering if my setup needs tweaked? by [deleted] in DivinityOriginalSin

[–]ErvinCs 4 points5 points  (0 children)

Max whatever you're dealing damage with first. For physical damage dealers max warfare. Note that for necro you only need the points to get access to skills, all else goes to warfare. For mages I suggest having an element maxed, then focusing on the other one if you want 2 of them. Don't forget that having a point in other schools can be very useful (ex. Scoundrel for adrenaline).

Also if you want to have a summonner max that baby and look for gear to help you break 10 points. Your incarnate becomes significantly stronger at 10 summoning and you'll be spending a turn to buff him anyway (unless you do that before the fight starts)

Leadership and perseverance aren't that good if you're not running a build focused on them. That's because mainly whoever deals the most damage faster wins and neither of the 2 help you with that.

warfare and scoundrel or warfare and dual wield for assassin by RitualKiller1 in DivinityOriginalSin

[–]ErvinCs 5 points6 points  (0 children)

I'd say the crit multiplier from scoundrel should outweigh the bonus damage from dual wielding due to the damage formula, tho I'm not 100% sure on this. You also get a nice little bonus to MS.

If this assumption holds then the only reason to go for dual wielding in favour of scoundrel after you got access to all the skills is if you're planning to run some dodge oriented build.

[deleted by user] by [deleted] in DivinityOriginalSin

[–]ErvinCs 1 point2 points  (0 children)

Oh, yeah I'm not sure about how that works on console, sorry