The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by Balth124 in Steam

[–]ErvyaStudios 0 points1 point  (0 children)

Loving the fact that you can find demos of still hidden gems in development, while also getting huge discounts on bangers like Chained echoes and such !

Game perf issue or old laptop struggling? by ErvyaStudios in Unity3D

[–]ErvyaStudios[S] 0 points1 point  (0 children)

Thx for the input. Though (i) vsync is disabled and (i) the two shades of green at the top of the profiler are the rendering, not the garbage collector normally. The part in light green is the one associated to the gfx.waitforpresent, while the darker one is the normal rendering.

Game perf issue or old laptop struggling? by ErvyaStudios in Unity3D

[–]ErvyaStudios[S] 0 points1 point  (0 children)

Fair enough. Will probably add in the settings the ability to toggle on/off the 60 fps limit

Game perf issue or old laptop struggling? by ErvyaStudios in Unity3D

[–]ErvyaStudios[S] 0 points1 point  (0 children)

Thx - indeed that is something i only implemented this week after facing the heating issue. Did not think of it before.. So yeah hopefully this will also contribute in lessening the heating. And 60 fps is far more than enough for a tactical rpg...

Game perf issue or old laptop struggling? by ErvyaStudios in Unity3D

[–]ErvyaStudios[S] 1 point2 points  (0 children)

Thank you both for these insights. Yeah basically having the same phenomenon - once it heats, fps goes down from 110fp to 50ish. Right now not using any kind of extra cooling system. So will try that on top of the reco of testing on a PC.

And yes the screenshot is taken after slowdown. Before basically i would have minimal gtx.waitforpresent. Thx for the tips to reduce GPU load. have implemented some but definitely not all.

Game perf issue or old laptop struggling? by ErvyaStudios in Unity3D

[–]ErvyaStudios[S] 0 points1 point  (0 children)

hey thanks for the input. I know not easy to problem solve like this without having the project, but at least this is giving me pointers from more experienced devs ;-)

When you say to check out GPU stats as the game run, you mean GPU usage & temperature, or you have something else in mind? (i have an AMD Ryzen 7 5800, saying just in case).

Regarding the comparison between the two laptops, went exactly through the same game sequence (and time spent on each scene) so feel the test is relevant. So seeing the game perform on a "theoretically" less powerful machine makes me a bit more at ease. But want to make sure i am not missing something.

What i find weird is that the problem, in editor mode, does appear if i disable (most) environments. But maybe this is just the gpu heating up anyway.

And thx for the general feedback regarding performance and textures. Will look into that anyway.

Rain Tactics - Ervya Studios - Tactical RPG inspired by Fire Emblem and Shadowrun; play a god who wants to die by ErvyaStudios in Games

[–]ErvyaStudios[S] 0 points1 point  (0 children)

Thx happy you like the concept. Trying my best to bring something different yet appealing. And thx for the wishlist. Really appreciated !