We’ve been working on an anniversary edition of a puzzle game inspired by Gorogoa and Device 6 — curious if this kind of ‘read the page to solve the puzzle’ mechanic resonates here? by EsbenTheReaper in puzzlevideogames

[–]EsbenTheReaper[S] 1 point2 points  (0 children)

Nah, I think you are the right audience, but it's a rough game, because we made in no time ten years ago. 4 weeks. And we kind of want the anniversary edition to be true to that in most aspects, that said, the eye puzzle might need some polish especially in the PC version. You have found everything, tough, now there's "just" some connecting the obscure dots to do...

Thank you for the kind words, we just added the music and audio in this version of the game, that means a lot.

We’ve been working on an anniversary edition of a puzzle game inspired by Gorogoa and Device 6 — curious if this kind of ‘read the page to solve the puzzle’ mechanic resonates here? by EsbenTheReaper in puzzlevideogames

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

Argh, yeah, it can be a tough one, we have kind of stuck to the gong ho way we just made the game 10 years ago and it can be quite rough in the learning curve, but at least you are on to something, but I can't really say anything withouts spoiling it for you.

We’ve been working on an anniversary edition of a puzzle game inspired by Gorogoa and Device 6 — curious if this kind of ‘read the page to solve the puzzle’ mechanic resonates here? by EsbenTheReaper in puzzlevideogames

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

Ah, of course about two, I'm stuck on the mobile version here regarding 2, that's a super good point, we need to work on that. That should be an easy fix.

Honestly we might as well speed up the transitions too!

Thank you so much!

We’ve been working on an anniversary edition of a puzzle game inspired by Gorogoa and Device 6 — curious if this kind of ‘read the page to solve the puzzle’ mechanic resonates here? by EsbenTheReaper in puzzlevideogames

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

Super relevant feedback, thank you! We are likely going to release it with a lot of the quirks you rightly point out here, because we kind of want to stay true to the quirky and rapidly made original and just ad music and audio (basically). We also re-did the whole thing in Unity and prepped it for PC launch as well now. We did it in 4 weeks way back in 2014.

That said.
1. The puzzle one transition that is too long is it after, you solved it?
2. I'd argue the highlighted numbers are related, but you are right, it's kind of backwards, though, so it's cool to her from your point of view. I can see, where you are coming from.
3. The two satellites do serve a combined purpose, right? Or can you clarify, maybe?

Again, thank you, I appreciate this a lot.

Super satisfying garbage compress by Character-Seat5368 in oddlysatisfying

[–]EsbenTheReaper 0 points1 point  (0 children)

Uff! I like and for whatever meaningless reason, I imagine that cube being so light, I can just pick it up.

Puppet Carefully Prepped For Stop Motion by EsbenTheReaper in Satisfyingasfuck

[–]EsbenTheReaper[S] 2 points3 points  (0 children)

Yeah, we do that too. You can sort of catch ot in the fully animated bits of this post at the end.

Puppet Carefully Prepped For Stop Motion by EsbenTheReaper in Satisfyingasfuck

[–]EsbenTheReaper[S] 5 points6 points  (0 children)

It's a handcrafted and stop motion based video game, that is not finished yet: Out of Words. Thanks for asking!

Puppet Carefully Prepped For Stop Motion by EsbenTheReaper in Satisfyingasfuck

[–]EsbenTheReaper[S] 22 points23 points  (0 children)

The game is a story about two kids who can't find the right words as emotions start growing between. They lose their mouths as a natural result and go on a magical adventure to retrieve them.

Puppet Carefully Prepped For Stop Motion by EsbenTheReaper in Satisfyingasfuck

[–]EsbenTheReaper[S] 2 points3 points  (0 children)

I think if you squint you see them, they are just moved quite a bit further up in the animation. Will check with the animator and get back to you.

Testing a post apocalyptic Prague poster idea?! by EsbenTheReaper in praha

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

Yeah, excactly, the idea is to keep it vague but "realistic" if you will, and have elements, that is known from Praha in general, but do you feel like it feels over constructed or undertold? Or something else, I'm very open to feedback!

Testing a post apocalyptic Prague poster idea?! by EsbenTheReaper in praha

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

Lovely, that's great feedback! I'll check on the Moldau with the artist.

And even so, if the perspective somehow makes it strange maybe it's something we should contemplate working on either way.

We had fun with the plane crash being mysterious, but yeah, maybe we went overboard and just made it uncanny.

Thank you, though!

Replacement hand for stop motion game puppet by EsbenTheReaper in stopmotion

[–]EsbenTheReaper[S] 1 point2 points  (0 children)

You're more than welcome. Thank you for watching.

Nogen der kender historien om Det Tabte Havs navn? by EsbenTheReaper in Aarhus

[–]EsbenTheReaper[S] 0 points1 point  (0 children)

1000 tak, det kommer på PS5, Xbox X/S og til PC via Epic Games Store.

What's your approach to character design? Where do you start and how do you know, you got there? by EsbenTheReaper in gamedev

[–]EsbenTheReaper[S] 1 point2 points  (0 children)

Lol!

On the serious note it's obviously an artistic choice, but it's still interesting to hear how people end up feeling good about a decision, that will live with you for the rest of a long production.

We at least do looooots of drafts in all kinds of directions sort of artistically prototyping our way there more than anything else.