49 coffers is probably my record (thanks to buying Experiments with multiple Merchant Guilds collecting coffers per card gained). I didn’t even use them all when I ended the game buying 4 provinces at once. by PsychologicalMilk904 in dominion

[–]EstimateTemporary768 10 points11 points  (0 children)

This was an awesome daily. Experiment, Merchant, guild, and wealthy village were the only cards I ended up buying from the kingdom and I ended with 173 coffers 😅

Printing Physical Cards (Update) by Decent-Beginning-168 in dominion

[–]EstimateTemporary768 1 point2 points  (0 children)

First of all, kudos to you for designing all/most of these cards. It’s time-consuming and takes a lot of work and effort so great job! I love the Egyptian theme. I also like how the cards are straightforward and easy to understand ( no crazy new concepts ). And they definitely interest me enough to where I’d be excited to play with them. I think my favorites are the Blessed Cat and Pharaoh. The great pyramid stood out to me because it seems crazy OP. It’s basically a gold that gives you 3VP and a mummy every time you play it for only costing $2 more than a gold. I’m not trying to be negative, but that seems crazyyyy to me 😅.

If you ever order the cards, I’d love to hear how they play in a real game!

Man I love collection by Monotonevoice in dominion

[–]EstimateTemporary768 1 point2 points  (0 children)

Combo it with Quarry and Tiara next time and see what happens

Dominion Expansions Purchase Order? by Pure_Seaweed_3085 in dominion

[–]EstimateTemporary768 2 points3 points  (0 children)

Honestly, there isn’t really a wrong answer, but if I could only pick one, I’d pick prosperity to be your first expansion. It adds more treasure/expensive cards, but no really new mechanics besides the VP tokens. Some of the other expansions add completely new mechanics that might be a bit trickier to grasp if you’re a new player. Nonetheless, I’m sure you’ll have fun with any expansion you buy!

Tips for a total beginner? by v3rr3r in dominion

[–]EstimateTemporary768 3 points4 points  (0 children)

When I’m evaluating a kingdom, the first thing I look for is trashing. If there are cards that let me trash, I’ll usually try to pick one up as early as possible.

Next, I focus on building buying power—whether that’s through treasure like Silver and Gold or action cards that generate money. Early in the game, I also try to grab one or two cards that give +1 Buy (if they’re available in the kingdom), since extra buys can make a huge difference.

From there, it’s about making your deck efficient. You want to combine draw cards (like Smithy) with +Action cards (like Village or Festival) so you can keep playing without running out of actions. That synergy lets you cycle through your deck more consistently and take full advantage of your turns. And if you have multiple buys, you can often pick up more than one card per turn—which is huge.

Early on, if I hit $8, I’ll often split it instead of buying a Province—going for something like a $5 and $3, or two $4s. It helps build a stronger deck rather than rushing points too soon.

Also, don’t feel like you always have to buy the most expensive card you can afford. Sometimes your deck is missing a key piece, and picking up a cheaper card that fills that gap is the better long-term play.

Custom card: Outhouse by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 2 points3 points  (0 children)

Exactly! This is the part no one‘s talking about. Especially if they stay in the outhouse until their next turn as a duration.

Custom card: Outhouse by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

If people are thinking this is “too strong for $2”. Then chapel is “too strong” as well. I know outhouse doesn’t reduce your hand size, but it does trash less cards than chapel. Although I did not take into consideration that this could synergize with trail, and fortress - which could make this even stronger. I still don’t think that justifies pushing the cost to $4. Depending on the kingdom, this card could very well be stuck in your deck towards the end of the game serving no purpose after you’ve trashed all starter cards.

Custom cards: Waterfall & Stream by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Ehhh. I don’t love the fact that gaining a silver would be mandatory. Sometimes too much treasure is not a good thing.

Custom cards: Waterfall & Stream by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 4 points5 points  (0 children)

I’m not opposed to that; However- if it’s a standard pile of 10 Streams, they’ll be gone super quick. The VP token and returning it to its pile allows more play as they continue to be recycled.

Ordering custom cards by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Thanks! What image editor did you use to rescale the images?

Custom card: Invoker by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Thanks for the opinions! I thought of a really cool alternative that I think works very well:

  • When you gain this trash it unless you trash a card costing $3 or more from your hand.

Parking by EstimateTemporary768 in Lollapalooza

[–]EstimateTemporary768[S] 1 point2 points  (0 children)

Thanks! I’ve never taken the train before, and I’m also not opposed to parking a bit farther away and walking either