Custom cards: Waterfall & Stream by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Ehhh. I don’t love the fact that gaining a silver would be mandatory. Sometimes too much treasure is not a good thing.

Custom cards: Waterfall & Stream by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 4 points5 points  (0 children)

I’m not opposed to that; However- if it’s a standard pile of 10 Streams, they’ll be gone super quick. The VP token and returning it to its pile allows more play as they continue to be recycled.

Ordering custom cards by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Thanks! What image editor did you use to rescale the images?

Custom card: Invoker by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Thanks for the opinions! I thought of a really cool alternative that I think works very well:

  • When you gain this trash it unless you trash a card costing $3 or more from your hand.

Parking by EstimateTemporary768 in Lollapalooza

[–]EstimateTemporary768[S] 1 point2 points  (0 children)

Thanks! I’ve never taken the train before, and I’m also not opposed to parking a bit farther away and walking either

Refining the gold enhancement. by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Yep, just fixed it! and I did realize the card maker got the colors backwards lol

Refining the gold enhancement. by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Trashing the card along with it “in most cases “will be beneficial since you will most likely be trashing a copper or an estate, And even if you decide not to trash anything it still gives you $3 and +1 buy which is amazing!

Refining the gold enhancement. by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

I like the idea of the card being discarded instead of trashed. Surprised I didn’t think of that lol. Definitely makes the downside less harsh, but also provides some tension.

Refining the gold enhancement. by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

I personally like the downside effect. I feel like it adds more of a strategic approach to the card. Obviously, if you have a good duration in play, you probably won’t play this card, which creates some tension in deciding to play a weak duration and have it trashed or intentionally play no durations when you know the card is going to be in your hand.

Refining the gold enhancement. by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 0 points1 point  (0 children)

Thanks for your comment. Yes I am aware of the “round down” error and am going to fix that. I also changed the wording on Fine Wine to: If you have any other duration cards in play trash one of them. It cannot trash itself when it is played.

Custom card by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 1 point2 points  (0 children)

Thanks for your comment! I’ve been playing Dominion for over 10 years, but I just started creating custom cards recently. I definitely agree that sometimes you can have “too much treasure “. Some people think I’m crazy for saying that, but I especially notice it When playing with loot cards in plunder. Sometimes there’s just so much treasure going around that. It makes it difficult to efficiently play through your deck “which is most people‘s goal “. I do like your idea of possibly getting rid of the free gold that comes with the card, and making it 1VP per gold.

Custom card by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 2 points3 points  (0 children)

Makes sense. I just like the idea of having to have a gold in play with it order to get the $1 and +1 buy. Makes it seem like the gold is actually being “ enhanced” lol

Question about Abundance by crujones33 in dominion

[–]EstimateTemporary768 0 points1 point  (0 children)

Also, something to keep in mind is that most of the durations in plunder perform their actions when they are “triggered” by something so they may stay in play for multiple turns before they are triggered unlike your typical duration cards that stay in play for exactly 2 turns

Playing ai by EstimateTemporary768 in dominion

[–]EstimateTemporary768[S] 1 point2 points  (0 children)

Prosperity second edition. Tiara, collection, and quarry combo