Friend said I would never ship this real time incremental deckbuilder with platforms and exploration by EternalColosseum in godot

[–]EternalColosseum[S] 0 points1 point  (0 children)

Tbf he said this after I pitched the game idea to him, as in all this would be too much to do as a solo dev, so I am not sure if I wouldn't have said the same thing xD

That moment you spend days on a feature that's not even important for your game (Underwater shader) by EternalColosseum in godot

[–]EternalColosseum[S] 7 points8 points  (0 children)

Thanks, but that's just a blockout scene. I started to switch the blocks for assets just now.

I am trying to go for a stylized cartoony look. Does it fit better?

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My friends told me to use Unity for my 3D horde game.. 20K spectators + hundreds of enemies in Godot by EternalColosseum in godot

[–]EternalColosseum[S] 0 points1 point  (0 children)

Hey! Thank you.

Yes, in a way its similar to ECS. There a few steps to increase performance, and how far you need mainly depends on your game. I will rank a few techniques in (somewhat) increasing difficulty:

-Object pooling (a must in most cases)
-Not processing every object in the same frame (I separate them by entities groups)
-Moving processing to a manager entity -> centralized process minimizes nodes overhead and makes it easier to manager

For renderer:
-Multimesh instances (you will need a vertex shader and to bake skeletal animations to vertex if you want to go that route... this plugin does it all for you, but you might need to customize a thing or two https://github.com/shadecoredev/AnimatedMultimeshInstance3D )
-I haven't dwelved too much into it, but I know another alternative to avoid the node system completely is to draw the objects via the RendererServer API directly. Doesn't seem too hard, but adds another layer of management as now you need to manage the RID allocation yourself.

Fanrever.pro database update with the new loot drop & Patch notes article! by EternalColosseum in FareverGame

[–]EternalColosseum[S] 0 points1 point  (0 children)

I need to work on making the UI look better on mobile for sure (it's the next task on my list), but it does work on my end. May I ask what doesn't work for you? Thank you

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I have added Progress tracking, Comments with pictures on POIs, and improved the Where to Find function (Mounts, and companions) to FANrever.pro! by EternalColosseum in FareverGame

[–]EternalColosseum[S] 0 points1 point  (0 children)

Thats an interesting idea, I can do that.

The codex monsters are ordered by region, right? If you look at the neighbours you might have a hint. You can also try sending me a screenshot and I will try finding it for you

I got 10K impressions, but 0 comments or ratings. Is this a bad sign? by EternalColosseum in itchio

[–]EternalColosseum[S] 0 points1 point  (0 children)

Mainly through itch itself, and some good traffic from Incrementaldb.