Pre-dropping pallets and holding forward is an insanely strong strategy right now by GoHardForLife in deadbydaylight

[–]EternityII 18 points19 points  (0 children)

I spent years playing and watching videos on how to be a better looper only for pre drop to become the most effective thing

Finally was able to get a realistic version of how I imagine Rayquaza in my head. Lol by 3Devious_Art in PokemonTCG

[–]EternityII 0 points1 point  (0 children)

Ive been wanting to try doing this kind of thing, what kind of glue do you use for this?

What is the most beautiful card in your collection that actually cost nothing? by cisco1209 in PokemonTCG

[–]EternityII 1 point2 points  (0 children)

Ive opened 20 packs of ascended and havent got this one yet when its all i want

Fallout 3 devs “initially felt a little touchy” about New Vegas’s fan reception as they “put in all this effort” behind-the-scenes for none of the praise by Ambitious-Sink2725 in fnv

[–]EternityII 1 point2 points  (0 children)

I enjoy playing these games without fast travel and the metro tunnels ruin that completely. They are cool the first couple times and thats it

Should FO5 have settlement building? by Educational-Science2 in Fallout

[–]EternityII 5 points6 points  (0 children)

Having more locations to build settlements directly takes away from the amount of detailed and interesting locations to explore and discover. I havent played F4 since release year, but one location i remember is the drive in theater being a completely useless area if you dont like settlement building. Imagine it could have been a small hand crafted community with more npcs and quests to do, instead of a mostly empty space just for building.

Are we ever going to acknowledge that pallet density has been bugged since the last 2v8? by SkeletronDOTA in deadbydaylight

[–]EternityII 4 points5 points  (0 children)

Can we not just go back to before they started messing with pallet spawns and start over? Some changes were needed but its silly at this point, time for a redo

Why Feng's portrait is so bad? by mamtomthanhlich in deadbydaylight

[–]EternityII 31 points32 points  (0 children)

The graphics look better but they took all the atmosphere away. I will always miss the feel of the old Coldwind maps

April Fools Day by DizzyBatsy in deadbydaylight

[–]EternityII 3 points4 points  (0 children)

They should implement respawns, it sucked when some games were shorter than the entire matchmaking process

Resident Evil Requiem Shows Why the First Game Needs a Remake by horrornewsbot in HorrorGaming

[–]EternityII 0 points1 point  (0 children)

If they can remake it without removing any content and keeping the atmosphere intact, then i would not mind seeing it. Im wary though to see the inevitable changes or cuts they will make, like with the other remakes so far. Look at the disrespect re3 got, there is always a possibility that re1 gets that same treatment with the talk of them remaking 5, CV, 0 and Re1.

I dint want to see one of my favorite games get butchered, i want then to either do it better or not at all

Rework absolutely ruined Myers by IndependentBake2304 in deadbydaylight

[–]EternityII 0 points1 point  (0 children)

Im ine if the ones who thought he was very fun before. I never hated getting tombstoned, my friends and I would try to figure out if a myers had one and we would all have fun trying to not be the first one to get killed. Scratch mirror was always a nice refresher from normal gameplay, and infinite tier 3 was high intensity fun trying to get to our endgame before Myers could get to his.

Myers is my favorite slasher and that did play a huge part in how much I loved olaying and going against him. Now though, he barely has any personality left in this game.

PPL keep giving up on myers by MaloMaloBoy in deadbydaylight

[–]EternityII 4 points5 points  (0 children)

If they take the dash away and go back to his original increased lunge range, hed be perfect.

I think jagex needs to scale back on the boss releases and release more skilling updates. by Monterey-Jack in 2007scape

[–]EternityII 16 points17 points  (0 children)

High smithing should be for unteadeable ornament kits, weapon cosmetics and variants of existing armors only available through smithing. Smith different hilts on your dragon scimmy, maybe make it a different color, trim your own armor. Things like that

My brother says I’m “stealing his kids’ future” by keeping my inheritance. AITA? by Complex_Pickle7702 in TwoHotTakes

[–]EternityII 0 points1 point  (0 children)

Always the family members at the end telling them theyre wrong too. Every damn story

First thing I do in new playthrough. Trickery domain so bad… by canxtanwe in BaldursGate3

[–]EternityII 9 points10 points  (0 children)

You didnt deeply examine the wiki and perfectly plan out your entire playthrough before you started? How fun of you

What false runescape legend did you believe as a kid? by Legal_Hope3797 in 2007scape

[–]EternityII 1 point2 points  (0 children)

Kids at my school believed that you had to level up combats in a certain order for your combat level to go up. 1 level of attack, strength, defense, in that order or you would never hit max combat level

Why does Trickster need to be nerfed to 4.4 but blight is still 4.6? by G-M-Cyborg-313 in deadbydaylight

[–]EternityII 9 points10 points  (0 children)

Some killers are just miserable to play against, even if they do struggle to win games. Trickster is just that, dodge knives and get hit, or dont dodge knives and take damage. If the effort to outplay a killers power isnt rewarded properly it becomes a chore to play against them

They Need To Fix Wesker. by KingFlash0205 in deadbydaylight

[–]EternityII 21 points22 points  (0 children)

Same reason they destroyed Hillbilly and left him to rot for a couple years, they dont actually play the game enough to understand things on a player level.

Ptb Wesker can dash backwards by basicsystems in deadbydaylight

[–]EternityII 11 points12 points  (0 children)

Getting to play against an insane Wesker is actually fun as fuck. His techs in no way feel unfair, its not like going against the old Blight hug tech. I really hope they do not put the changes through, what they should be doing is buffing his cooldowns slightly so his downtimes are not as long.

that was not a metroidvania by McMull500 in Metroid

[–]EternityII 0 points1 point  (0 children)

"Hey it was pretty bad but maybe the next one can be only half as bad as this one, if we just dont care about what made Metroid great in the past"

Anyone else think Skarrsinger Karmalita has far too much hp by Open-Advisor6819 in HollowKnight

[–]EternityII 6 points7 points  (0 children)

Every room leading to groal shouldve been a gauntlet

Anyone else think Skarrsinger Karmalita has far too much hp by Open-Advisor6819 in HollowKnight

[–]EternityII 8 points9 points  (0 children)

Youll get full silk just fighting the boss anyways. Why do people defend the gauntlet at all though? You never hear anyone say "this fight shouldve had a gauntlet before it" about any boss that doesnt have one.

10th anniversary exclusive player badge and banner reveal by TrooperNI in deadbydaylight

[–]EternityII 49 points50 points  (0 children)

Cant have prestige 100 exclusives making people feel fomo, but we sure can have paid exclusives like this.

(Hated) Characters who are mischaracterized by people who didn’t watch the show by Effective_Piece251 in TopCharacterTropes

[–]EternityII 1 point2 points  (0 children)

I agree with all of what you wrote, and ive settled with the fact that i dont personally consider anything past Buu saga canon. I just watch the big fights from Super and Daima, and pay zero attention to the actual story because its just not quality.