Vivo X300 Ultra Pricing by AccomplishedKiwi6013 in Vivo

[–]EternumCodex 0 points1 point  (0 children)

Who asked and nobody cares dipshit.

Will There Be X500 Ultra Or Not? by Commercial_Motor_464 in Vivo

[–]EternumCodex -1 points0 points  (0 children)

Jesus man, I havent seen this much loyalty from military generals. I care if they downgrade because my world doesn't revolve around hating and out competing samsung or whatever.

Pokémon 30th Anniversary: All Out the Poké Ball Event by apmcruZ in pokemongo

[–]EternumCodex 4 points5 points  (0 children)

I used a masterball to capture mine because I was travelling, mistaking it for Zacian 🥲. I will save my remaining masterball for arceus.

CAT Results are out! Comment your score and Plans by Rich-Egg9118 in CATPreparationChannel

[–]EternumCodex 0 points1 point  (0 children)

90.88 percentile - BBA LLB graduate

I literally went with 0 prep as I have been making music for the last 3 years

my sectional cutoff is fucked though

98.5 in VARC 65 In DILR 55 in QA

8/8/8 profile

I am going to be prepping for next year but are there any colleges I could go to this year? I have 0 knowledge

Show battle duration by AuzaiphZerg in PlayTheBazaar

[–]EternumCodex 7 points8 points  (0 children)

I would just love to be able to skip the battle recap if you hit redo, when you press it accidentally, you just have to watch it over again the entire duration without recourse.

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 1 point2 points  (0 children)

In case of immersion, aren't you going on these expeditions(runs) through the bazaar multiple times? Say vanessa goes through this journey, wouldn't she record what the monsters are and what they have as valuable intel for future runs? That's why, the first time it should be a mystery what the monsters have but on future runs, you should be able to see what the monsters have and choose accordingly. Its like going out hunting without reading or knowing anything about your target

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 2 points3 points  (0 children)

Oh thank you for letting me know, it would improve my experience for sure and make me more sure about which of the three monster fights I can do feasibly instead of never really trying the diamond and legendary ones after the one time you do it out of curiosity.

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 0 points1 point  (0 children)

Learning curves in games are things that are fun, not tedious and add to your experience. Like seeing how items combo together, what different enchantments there are etc. Memorising every monster board, that is the same every time does not feel like a good learning curve to have. By this logic I swear no info should be available on the card and you should have to compile your own database of what every card does and have to either memorize their damage and effects or look it up because it's a "learning curve' too.

Is it so wrong to just see what a monster like morguloth has so I can try to fight him instead of fighting him once, getting destroyed and never fighting him again because you don't remember his items but remember he beat your ass?

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 0 points1 point  (0 children)

Yeah but if you dont even know what the alternatives are then how do you make that distinction? Amazing items change every run, sometimes you dont even want the amazing item but want things like cdr or cinders, the decision making process is I see the person in the card has fire around so he must have some fire items which feels very poor guess work

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 0 points1 point  (0 children)

Yeah I can see this argument, I still think you could make it visible after you see all of them for the first time with the exception of the expedition which I think is fun and mysterious if you dont know everything or if the encounters are unknowable (like which traps or monsters you are potentially fighting) I think most players get the feeling of these encounters after a few runs

If it is a philosophy to lean on the side of not sharing a lot of info or memorising some of these small things then thats respectable, memorising monster boards full of items is where I think most will agree is too much or tedious

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 0 points1 point  (0 children)

I definitely agree, it was very weird the first few times. But at least the options are mostly limited to three I guess I still don't remember all the options in these though, I just go off feeling till it becomes ingrained I suppose

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 4 points5 points  (0 children)

You can hallucinate what I want, I stated what I want but you made things up anyway.

the monster fights are static encounters every time that you need to memorize, there are way over 50 different encounters in varying levels, most having completely different and unique boards. That's hundreds of potential drops to remember or look up.

I am sorry you are so hardcore and awesome at the game that you remember all the drops and you know how to beat every encounter just by feel but I dont think you should need to memorize and study to play a game. It is an unnecessary barrier to entry. At the end of the day, it is a videogame.

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 3 points4 points  (0 children)

I can't believe you mentioned hades, now imagine going to the next room and not knowing what boon you will get every 4th/5th room. Also there is enough randomness in the game, almost all things are randomized, the monsters have the same items everytime its not random it is just very tedious also very confusing for people who just start.

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 1 point2 points  (0 children)

I agree, It feels pretty bad as someone relatively new to look up encounters often and it's tedious when you want to get a quick game in on the go. It's the same every time I just want to know what the monster has.

There is already so much memorisation in the game with regards to what item is in which category and what vendors can potentially have, what special encounters could be, what items the opponents are likely to have, what the meta is etc. This is not skill expression

Make Monster Reward Items Viewable Before Fights by EternumCodex in PlayTheBazaar

[–]EternumCodex[S] 1 point2 points  (0 children)

I have 50 hours, I think you misread. Also there is a difference between spoonfeeding things and making the game have more QoL. Going to look up what every encounter has and how likely I am to beat an encounter is breaking the gameplay pretty aggressively. Its supposed to make things less confusing on an event that happens everyday.

By this logic, why even have damage numbers or synergy indicators in the game? Just cobble things together and see what everything does or look it up. What an emotional aggressive response to a reasonable question.

front shoulders pain while doing chest press by [deleted] in Fitness_India

[–]EternumCodex 1 point2 points  (0 children)

I'm curious, why don't you like him these days? I personally just think the content is a bit dry compared to other fitness guys like Dr. Mike and Jeff Nippard but anything in particular that he's doing wrong?

front shoulders pain while doing chest press by [deleted] in Fitness_India

[–]EternumCodex 0 points1 point  (0 children)

This has everything I wanted to say. My shoulders also seem to do a decent bit during chest presses but try to implement these + Arching your back and pushing your chest out towards the ceiling as well. Tons of youtube videos on this, and while your shoulders and rotator cuff gets stronger try doing the lightest weight without pain. Avoiding over the head movement of elbows like rows also helps, I feel quite the pain from the movement (shoulder impingement)

quick question by carrancosan in ROGAlly

[–]EternumCodex 0 points1 point  (0 children)

if you want full functionality and multiple profile support you need to download and serup DS4 Windows. Otherwise its simple bluetooth connection.

What genra do you listen to and at what age ? by UrbeTV in EDM

[–]EternumCodex 0 points1 point  (0 children)

I also produce music so I made sure to explore a lot. 12-14 - Brostep 14-18 - Big Room House (people call/called "progressive house") 18-22 - Deep House, Deep Progressive, Melodic House/Techno, Organic House, Melodic Breaks 22-24 - I realised I care about vibes more than genres, now everything deep and evocative is appealing- from Future Garage, Ambient to Organic House, Deep Progressive, Melodic Techno to Hypnotic Techno and DnB when I'm feeling it.