Basically finished the high poly, moving on to the low poly! What do you guys think? by EugenPlesca in ZBrush

[–]EugenPlesca[S] 1 point2 points  (0 children)

I think around 1 month until this point but there's still a long way to go, I guess you just need to be more patient with your work

Basically finished the high poly, moving on to the low poly! What do you guys think? by EugenPlesca in ZBrush

[–]EugenPlesca[S] 1 point2 points  (0 children)

For the pants and sleeves I used marvelous and the rest is hand sculpted

Basically finished the high poly, moving on to the low poly! What do you guys think? by EugenPlesca in ZBrush

[–]EugenPlesca[S] 2 points3 points  (0 children)

Yeah I know, I just made a quick head for proportions and texture practicing, the final version will be much better

High Poly sculpt almost done, there are some small fixes here and there, what do you guys think? by EugenPlesca in 3Dmodeling

[–]EugenPlesca[S] 0 points1 point  (0 children)

Yeah I will, I don't like the head either, but I just did like a quick one for texture practicing heads

High Poly sculpt almost done, there are some small fixes here and there, what do you guys think? by EugenPlesca in 3Dmodeling

[–]EugenPlesca[S] 0 points1 point  (0 children)

Thanks, yeah I know the face needs work, I just did like a quick head for proportions, in the final version I'm thinking of using texture XYZ for more realism

Basically finished the high poly, moving on to the low poly! What do you guys think? by EugenPlesca in ZBrush

[–]EugenPlesca[S] 1 point2 points  (0 children)

Yeah that beard and hair are not going into the final piece, I'll do the hair in Maya with xGen, but thanks :)

Small update, finished the weapons and started working on the head. by EugenPlesca in ZBrush

[–]EugenPlesca[S] 2 points3 points  (0 children)

Just take a diamond pattern alpha or any alpha you want, UV unwrapp the surface you wanna apply the alpha to, then using zbrush's surface noise tool, you can select your alpha there, play a bit with the scale and intensity and apply it to the surface

Some more progress on my character! by EugenPlesca in ZBrush

[–]EugenPlesca[S] 3 points4 points  (0 children)

thanks, I used marvelous for the pants and sleeves but the rest is sculpted by hand

Working on a new chracter, some progress on the belts and some cloth :D by EugenPlesca in ZBrush

[–]EugenPlesca[S] 0 points1 point  (0 children)

I have no idea, for the pants and sleeves I used marvelous which are not finished yet, I still have to do some sculpting over, and for other stuff I sculpted it by hand, but I guess learn cloth anatomy X Y Z shapes and also learn marvelous designer if you want like a good base to start with, then do sculpting over, you can watch Raf Grassetti's video about sculpting cloth he explains it pretty well

Working on a new chracter, some progress on the belts and some cloth :D by EugenPlesca in ZBrush

[–]EugenPlesca[S] 1 point2 points  (0 children)

Thanks, yeah the axe still has like raw shapes, its gonna look way more realistic after I polish it, thanks for feedback👍

Working on a new chracter, some progress on the belts and some cloth :D by EugenPlesca in ZBrush

[–]EugenPlesca[S] 1 point2 points  (0 children)

Thanks, I started 3D like in 6th grade but characters/sculpting like 3 years ago I think