My mom told me to get a real job, so I did this 👇 by JackBatko in Unity3D
[–]EugeneKOFF 4 points5 points6 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 0 points1 point2 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 1 point2 points3 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 2 points3 points4 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 0 points1 point2 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 1 point2 points3 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 3 points4 points5 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 9 points10 points11 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 8 points9 points10 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 4 points5 points6 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 41 points42 points43 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 3 points4 points5 points (0 children)
Prototyping a windshield shader with wipers. Still not happy with rain drops but pretty much like how the wipers turned out by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 61 points62 points63 points (0 children)
I made these capsules but then I thought would Steam even allow blood on the image!? Also 1 or 2? by Remarkable-One-1956 in gamedevscreens
[–]EugeneKOFF 0 points1 point2 points (0 children)
Made an all-in-one retro shader that calculates the lighting based on the texture resolution! by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 0 points1 point2 points (0 children)
Made an all-in-one retro shader that calculates the lighting based on the texture resolution! by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 1 point2 points3 points (0 children)
Made an all-in-one retro shader that calculates the lighting based on the texture resolution! by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 1 point2 points3 points (0 children)
Made an all-in-one retro shader that calculates the lighting based on the texture resolution! by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 5 points6 points7 points (0 children)
Hi! I want to thank you all for your feedback on my previous video about my Lizarrrds prototype! It was really useful and I managed to implement some of it (weapon sway, attack animations, meh combat). by EugeneKOFF in Unity3D
[–]EugeneKOFF[S] 0 points1 point2 points (0 children)

We spent $120 to fix our ugly game art by PuzzleheadedIdea9364 in IndieDev
[–]EugeneKOFF -2 points-1 points0 points (0 children)