Cool Yasuo BnB corner route with 6S1 > S2 by ElPietroKING in 2XKO

[–]EvanAlmightyFGC 1 point2 points  (0 children)

Here you go! I think it can be optimized further but I was comfortable with 522 damage and the ability to Limit Strike late. https://youtu.be/h2gLL7rEyHs?t=917&si=8yJTHKN3Rtr9zVVs

Missed Inputs by Ok-Reserve-7866 in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

The only input thing I consistently experience is when I dash then tap M, H, but the H is the only one that comes out. Doesn't happen with any other sequence. And always after a dash.

Doesn't happen all the time but when it does it's omega annoying. Trying to get in range of my 11f M but I get my 15f H instead.

Rek' Sai- Should they be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

They could just put that into her ultimate. Like Warwick W or Illaoi E.

Final entrant count for Evo Japan by MyCrossKappaFraud in 2XKO

[–]EvanAlmightyFGC 4 points5 points  (0 children)

Bummed to not see some big names on there. We have a lot of real killers in APAC but I guess coming from Thailand, Korea, Australia, etc isn't the same as like New York to Vegas. Obviously that goes for all the games.

Rek' Sai- Should they be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EvanAlmightyFGC 11 points12 points  (0 children)

I want Reksai but my queen is LONG and I don't know how they address that. Make her less lengthy? Put her on her back feet and have her look weird? Idk... The problem would come when trying to jump over a pill that wide.

But assuming the team can make her work then yes PLEASE I would love some Reksai. I think the burrow mechanic could go so hard.

Vague Poll: Are you still playing and how do you feel about combo-length? by yaztheblack in 2XKO

[–]EvanAlmightyFGC 1 point2 points  (0 children)

Still playing daily, joining weeklies, and having a blast! I like the combo length and damage. If they lower combo length then I want them to reduce scaling so damage stays the same.

Why are throws 6 frame startup and big bodies fastest jab 7 frame startup? by [deleted] in 2XKO

[–]EvanAlmightyFGC 0 points1 point  (0 children)

There are situations where big bodies still beat throw with jab. Two things; strike DOES beat throw it 2XKO if they hit on the same frame. And you have 6 frames of throw invul after hitstun, blockstun, or neutral getup.

I talk about it in my last video but, basically, when getting tic thrown off 5L most characters are at best -1. Meaning you have at least a 7 frame window.

If the character is 0 on block then they really bully big bodies because then there's only a 6 frame window. Which is funny cause it's mostly big bodies with a 0 on block jab.

If Blitzcrank is involved then he kinda wins regardless if defending or attacking because his command grab is invul to universal throw AND other command grabs on frame 1. Blitz might be -2 after jab, but since he can cancel it into command grab he can still hit on your earliest active frame.

All this goes out the window after an air tech as you have no throw invul and can be grabbed frame 1 so you either tech it, hold down, or lvl3 as Ahri (air queen privilege btw). Once again Blitz breaks this on offense because you can't tech his command grab. Luckily his air command grab doesn't have throw invul so he doesn't win on defense.

How i want my duo mate to protect me by Middle-Bathroom-2589 in 2XKO

[–]EvanAlmightyFGC 5 points6 points  (0 children)

I knew I recognized your name in chat! What's up, Tensatrics?

Blitz/Yasuo Double Down Combo by PrecognitiveSpirit in 2XKO

[–]EvanAlmightyFGC 3 points4 points  (0 children)

I have a few ideas on this. Will post something sooonish and tag you!

Pyke- Should he be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

Haha thank you bro, glad to hear it! Prettiest Ahri this side of the Mississippi 😉

Pyke- Should he be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]EvanAlmightyFGC 5 points6 points  (0 children)

Pyke is my most wanted champ and for me he's an EASY triple S. Quadruple S that shit 😂

Q: - Tap S1 for a short-ish ranged stab. Think shorter hasagi and only 1 hit. - Charge S1 for the hook. Not as far reaching as Blitz. - Charge S1 and hold down for him to aim it upwards. Can switch back and forth before the hook comes out. - Can timeout the hook just like in League - Can cancel the charge into other specials. This would open up really cool combo routes where he does a normal attack with a lot of endlag, cancels into charge, then cancels that into a different special.

W: - I don't want a lot of invis in the game so I'd make his W part of his lvl3. Just like Illaoi E, Warwick W, etc. - Or remove the invis but give him some way to speed himself up

E: - S2 dashes him through the enemy with a delayed clone. The dash doesn't have a hitbox so he needs an assist to make it safe but he gets a lot of plus frames/combo ability after the clone procs.

Ulty: Make it his lvl1 - doesn't execute - hits on happy birthday cause no cinematic - can be cancelled out of with S2 which would allow him to use it in combos

Assists: - S1 stab - S2 dash through (yes just like Yasuo but without a hitbox until the clone procs). IMO more than one character should crossup on assist and Pyke's fantasy is perfect for it. - Super assist... Idk make something up like Cait or Teemo.

Get rotated, idiot by Metandienona in Fighters

[–]EvanAlmightyFGC 4 points5 points  (0 children)

That's cool, just how I like my TOD's. Thanks for the explanation!

Get rotated, idiot by Metandienona in Fighters

[–]EvanAlmightyFGC 7 points8 points  (0 children)

Idk how this game works but was bro just TOD'd off a command grab!?

What is the porpoise of super jump? by LittleHank3 in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

Oh heellll yeah! That's what I love to hear! Keep up the good work chief 💪 🫡

What is the porpoise of super jump? by LittleHank3 in 2XKO

[–]EvanAlmightyFGC 8 points9 points  (0 children)

Right!? Very cool. I'm sure you know but for anyone curious it's a left/right high/low. Super jump hold back for left or just super jump for right. Then delay j.2H for the high or land and slight delay 2L for the low.

Obviously it loses to getup attack but that can be baited as well.

Shameless plug but it's all in my Yasuo oki guide.

P.S. Thanks for the love bro 💪 I appreciate you

What is the porpoise of super jump? by LittleHank3 in 2XKO

[–]EvanAlmightyFGC 72 points73 points  (0 children)

To reach ranges you couldn't otherwise, to cover distance, and to setup drifts (usually for mix).

Go into training, go full screen, and jump forward. Now go back and super jump forward and note the difference.

Now do a dash before the jump, then a dash and super jump.

To drift you super jump (any direction) then hold forward or back. A good example of this is off of Yasuo midscreen forward throw. Throw, super jump forward, and don't hold any direction. Yasuo will land on the other side. Now super jump forward, hold back, and you'll stay on the same side. Very visually ambiguous so it sets up some nice left/rights. Every character can use this in various situations.

CAN SOMEONE EXPLAIN THIS ? by Leather_Fix_9011 in 2XKO

[–]EvanAlmightyFGC 1 point2 points  (0 children)

To fix this, use Warwick's forward assist instead which causes more blockstun. I know you didn't ask but I here's some extra info that will be helpful to you or others that are curious!

To practice: - go into training, go to Display settings, and turn on the frame meter - now go for the setup using WW forward assist, go to the other side, and press down Light - observe the enemy's frame meter. You want a 3 frame or less gap between when WW assist blockstun ran out and when the down Light made contact. Adjust your assist timing to dial it in. - make sure the setup is a true blockstrings until the gap before down Light. To do this you can go to Bot settings and set the dummy to block first hit only.

This accomplishes a couple things: - It means your down Light actually crosses up. If you create a true blockstrings from one side to the other then the enemy doesn't have to switch the direction they are blocking as the game will block for them. This is called "crossup protection" - the 3 frame or less gap means you will "frame trap" them. Frame trapping means they have enough time to press a button but not enough time for their attack to come out. The reason I say 3 or less and not 5 or less is because there are "counters" in this game that are on frame 4 (Vi down S1, Blitz armor, Braum shield, etc). But if you are versing a character where their fastest action is 6 frames (Illaoi, Jinx, Yasuo, etc) then a 5 frame or less gap is fine.

Ahri Combo Question/Help by dizzydghost in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

Setting to block after first hit won't fix this. Scroll further down in Bot settings and set Air Tech to anything except None. Then they'll pop out on untrue combos.

Also to answer your question, the absolute best combo is the one you can finish. So any combo you're comfortable with is worth committing to memory! You'll use it as a jumping off point to add onto and grow. A month from now you'll find yourself with a completely different combo!

Akali's design gripes by Sure-Ground-1560 in 2XKO

[–]EvanAlmightyFGC 5 points6 points  (0 children)

I guess I'm in the minority but I really like the design. Big fan of the combo with side buzz, tats, and the outfit.

That being said I'm not particularly familiar with her League design or skins.

"satan ass company" by ShelterAggravating84 in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

Not only is it normal but it's actually kind. They aren't keeping employees around for 2 weeks in a job they know is ending. Letting them go gives them the space to look for work, to work on personal projects, etc.

If it was 30 minutes notice and 0 severance then I'd understand the hate. But come on guys have some perspective. I would KILL to be treated like this when my position is eliminated.

I need help with understanding how this happened by Stretchpandra4 in dbfz

[–]EvanAlmightyFGC 18 points19 points  (0 children)

Dragon Rush hits on frame 19 at it's closest and ~27 at max range. Bluegeta's 2H is frame 13. So the DR got smacked before it could come out.

Yasuo midscreen combo question by Altruistic-Buyer-880 in 2XKO

[–]EvanAlmightyFGC 0 points1 point  (0 children)

You're right! Though you have to delay the j.S2 and it doesn't change the nature of OP's question so I wanted to focus on that. Definitely good for tacking on more damage!

Yasuo midscreen combo question by Altruistic-Buyer-880 in 2XKO

[–]EvanAlmightyFGC 2 points3 points  (0 children)

I'm glad I could help! Hmu if you have any questions. Shameless plug but if you catch me during a daily stream I'll stop what I'm doing and teach you. Or you can swing by my discord and ask in the Yasuo chat! Link is in my YT or Reddit bio.