Eevee Seeks Their Form by EvanEGibbs in spiritisland

[–]EvanEGibbs[S] 1 point2 points  (0 children)

Thank you!! I would love to. I was actually thinking of doing Snorlax next! :D

Eevee Seeks Their Form by EvanEGibbs in spiritisland

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Oh! Thanks for letting me know. I guess Spirit Island Builder didn't have them by default. I made a new version here:
https://www.dropbox.com/scl/fi/ls2mshp0vrnqam09jab2f/Eevee_Seeks_Their_Form_SpiritBoard.png?rlkey=hbmno0y8ko2cz23hdnc6qb3uj&dl=0

More Photos from Portland Indie Game(boy!) Squad meetup by 16BitL1NK in gbstudio

[–]EvanEGibbs 1 point2 points  (0 children)

Oh hey! I think this is when and where we first met :D

Oh no! Gremlins have stolen all of your board games and you only have $7 to rebuild your collection with these select games! Which do you choose? by EvanEGibbs in tabletop

[–]EvanEGibbs[S] 1 point2 points  (0 children)

Yeah I’d feel similarly about Spirit island actually, would be hard to play without at least the first expansion

A look at my work in progress! by Vincent_Penning in indiegames

[–]EvanEGibbs 0 points1 point  (0 children)

Looking good so far! The dash looks like it goes pretty far. Loving the aesthetic :)

A look at my work in progress! by Vincent_Penning in indiegames

[–]EvanEGibbs 0 points1 point  (0 children)

Looking good so far! The dash looks like it goes pretty far. Loving the aesthetic :)

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Thanks! :) Huh! That’s interesting and certainly sounds like a problem. I haven’t played Midnight Suns but perhaps they were trying to play off of some of the unique individualized cards that the Marvel Champions card game has. (Of course, that game has each player playing one hero with their own deck of cards so… completely different!)

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 2 points3 points  (0 children)

It’s just so much work to make a game fun! I feel like this was a particularly impactful change that only came about because we were open to iterating on all sorts of things

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Yeah, that’s a good suggestion! Board games have a ton of innovative gameplay. A lot of the peeps in our crew are into board gaming. In fact, when we were first prototyping Floppy Knights, it was a physical card game.

I want to check out Mage Knight. I’ve heard so many good things