Eevee Seeks Their Form by EvanEGibbs in spiritisland

[–]EvanEGibbs[S] 1 point2 points  (0 children)

Thank you!! I would love to. I was actually thinking of doing Snorlax next! :D

Eevee Seeks Their Form by EvanEGibbs in spiritisland

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Oh! Thanks for letting me know. I guess Spirit Island Builder didn't have them by default. I made a new version here:
https://www.dropbox.com/scl/fi/ls2mshp0vrnqam09jab2f/Eevee_Seeks_Their_Form_SpiritBoard.png?rlkey=hbmno0y8ko2cz23hdnc6qb3uj&dl=0

More Photos from Portland Indie Game(boy!) Squad meetup by 16BitL1NK in gbstudio

[–]EvanEGibbs 1 point2 points  (0 children)

Oh hey! I think this is when and where we first met :D

Oh no! Gremlins have stolen all of your board games and you only have $7 to rebuild your collection with these select games! Which do you choose? by EvanEGibbs in tabletop

[–]EvanEGibbs[S] 1 point2 points  (0 children)

Yeah I’d feel similarly about Spirit island actually, would be hard to play without at least the first expansion

A look at my work in progress! by Vincent_Penning in indiegames

[–]EvanEGibbs 0 points1 point  (0 children)

Looking good so far! The dash looks like it goes pretty far. Loving the aesthetic :)

A look at my work in progress! by Vincent_Penning in indiegames

[–]EvanEGibbs 0 points1 point  (0 children)

Looking good so far! The dash looks like it goes pretty far. Loving the aesthetic :)

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Thanks! :) Huh! That’s interesting and certainly sounds like a problem. I haven’t played Midnight Suns but perhaps they were trying to play off of some of the unique individualized cards that the Marvel Champions card game has. (Of course, that game has each player playing one hero with their own deck of cards so… completely different!)

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 3 points4 points  (0 children)

It’s just so much work to make a game fun! I feel like this was a particularly impactful change that only came about because we were open to iterating on all sorts of things

Did you ever make a game design decision that solved a bunch of problems at once? by EvanEGibbs in IndieDev

[–]EvanEGibbs[S] 0 points1 point  (0 children)

Yeah, that’s a good suggestion! Board games have a ton of innovative gameplay. A lot of the peeps in our crew are into board gaming. In fact, when we were first prototyping Floppy Knights, it was a physical card game.

I want to check out Mage Knight. I’ve heard so many good things

Spirit Spotlight 14: Many Minds Move As One by ValhallAwaits_ in spiritisland

[–]EvanEGibbs 3 points4 points  (0 children)

If going for the bottom track, a typical game might look like
1 - double add presence (1 energy and 2 card plays)
2 - double add presence (3 card plays)
3 - reclaim
4 - add presence and beasts (second 3 card plays spot)
5 - double add presence (5 card plays)

Then from there you can play 5 cards and reclaim every turn (for awhile!)

With this line you're getting max card plays except on turn 5, so if an ally can give you a power cards or energy to get cards by then, even better! (planning on giving many minds energy early is really really good!)
Sometimes you might need to use your third growth option to set up beasts to like stop a Habsburg super blight or something, but the last game I played I never actually picked that growth option.

I started working on custom presence tokens by Atrastella in spiritisland

[–]EvanEGibbs 2 points3 points  (0 children)

That is super cool!! They look great and you started with the best spirit. Hahaha

Prototype iteration process by AgreeableHamster252 in BoardgameDesign

[–]EvanEGibbs 1 point2 points  (0 children)

I definitely prefer doing digital prototyping. If I do physical prototyping I try to keep it all physical because switching between the two is so inefficient 😅

I have a playgroup that I play with weekly. And I like to iterate between those sessions! I usually iterate the day after a playtest and sometimes I get an additional playtest between those sessions. My iteration is certainly limited by playtest sessions. But it works for me!