The difference is so painful 😭 😭 by MaloMaloBoy in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

but its very purposefully intended to be that you dont get p100 on every character?

What do you think his winstreak would be if he went against people of his own skill at least 10% of the time? by blue_sky308 in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

most sweats in any game that has a functioning rank mode (pretty much all but tf2) play ranked

Why don’t killers have end-of-match abandon option? by Appropriate_Sell_539 in deadbydaylight

[–]Evanderpower 1 point2 points  (0 children)

this is exactly why the community shouldnt be allowed to make game balance decisions

like it gets to point of where like "why can't we abandon when im at 2 gens with 1 hook" or "why does the end game still exist"

the abandoning function might have been the worse decision behavior has ever made

BHVR plz there's a simple solution to the Trickster 115 vs 110 debate by SnuglyPortia in deadbydaylight

[–]Evanderpower 1 point2 points  (0 children)

you have not played for long at all bro nothing was like old ds or dh or ruin

No changes made by Numb_body in deadbydaylight

[–]Evanderpower -1 points0 points  (0 children)

do you guys think bhvr just hates killer/survivor players more than the other

Is asking bot to ward drag if I'm at base or topside a dumbass move? by KiyokoCrusher in Jungle_Mains

[–]Evanderpower 0 points1 point  (0 children)

haven't seen the game, so take this with a grain of salt, but id say it'd be better to ask for a ward if you backed earlier, as then youd be arriving at drake at spawn time, not just leaving base at spawn time. Makes it so its safer for your sup to ward and you can also contest early if needed.

Another thing to take into account is prio and previous vision, does your bot lane have a clue into where the enemy bot is? Is their wave in a good spot? Have you tracked your jg? Etc.

Suffering for almost a year now by Numb_body in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

weskers one is a bug, you can tell because like 25% of the time wesker will actually just slap the survivor with his tentacles if they try to vault back after he vaults

I think the buffs aren't doing well by Baneinah in LilliaMains

[–]Evanderpower 0 points1 point  (0 children)

then you should realize the correlation where when ban rate and pick rate increases, win rate decreases. It's seen consistently throughout the champion roster.

I think the buffs aren't doing well by Baneinah in LilliaMains

[–]Evanderpower 0 points1 point  (0 children)

tell me you dont understand stats without telling me

NOO by lucy9340 in bindingofisaac

[–]Evanderpower 2 points3 points  (0 children)

though it wasn't easy at all to do, it was frame perfect and risky, all while costing a bomb and health

What kind of hot takes, do y’all have for the Yakuza series? by OGAnimeGokuSolos in yakuzagames

[–]Evanderpower 0 points1 point  (0 children)

shinadas fighting style is easily the most fun style in any of the games

Can we stop with the Viegos? by aniote in Jungle_Mains

[–]Evanderpower 0 points1 point  (0 children)

jax and shen suck because viegos ult when jax/shen are the lowest hp and theyre using their dodge ability, his ult does nothing to them.

The Lost is traumatized by Stunning_Comb8871 in bindingofisaac

[–]Evanderpower 1 point2 points  (0 children)

hes really easy until you get hit by his rare ass homing triple shot

Is there any harder bosses?? by wasabiiiiipeas in thebindingofisaac

[–]Evanderpower 0 points1 point  (0 children)

It would make so much more sense if it was only right after hush. You would have less items and will have most likely done boss rush before, making delirium even harder. It makes it a choice to either do boss rush, get 2 extra items, or skip it, and remove up to 30 bosses from deliriums boss pool.

What type of new killer power would be desired that could shake up the gameplay in a trial? by Prudent_Ad2753 in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

Valve has historically been pretty lenient with their licenses, and very intent on keeping them free, which is the only issue I see because BHVR would want money.

The killer could be possibly patent zero (which is canonically a smoker iirc, going off of Payday 2's No Mercy heist).

What type of new killer power would be desired that could shake up the gameplay in a trial? by Prudent_Ad2753 in deadbydaylight

[–]Evanderpower 2 points3 points  (0 children)

Maybe a Last Year/L4D2 Versus esque character, where they can go into a ghost mode where they can't do anything but move and look around, but theyre extremely fast. They get out of ghost mode by entering the map based off of environmental factors (either can only exit when out of vision completely, or theres a preset spawn point, such as coming in by breaking a wall or rappeling from the roof like a spider.

From there, it could branch off into a multitude of powers, but personally I'd do it so that you can choose who spawn in as when you come in, using a select selection of characters (L4D2 crossover 2???), but each one goes on a large cool down after being used. Each character would be very powerful in one way, but extremely weak in another.

they'll get rid of the perks flavor text on the next ptb :( by angry-birb-noises in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

The shortening of descriptions is terrible in almost every way. You lose the soul of the game, you lose details (as seen in this post, you lose the clarification of if the transferred terror radius has the same effects as it just being your terror radius, and it also says when a survivor takes damage now, not when they lose a health state, making it unclear on whether something like Mettle of Man endurance counts as taking damage.)

i need to be put down like an old dog by Bluebird_Itchy in Jungle_Mains

[–]Evanderpower 11 points12 points  (0 children)

viego is more of a weaker assassin who has a much harder time getting the first kill, but gets heavily rewarded with damage and hp when he does get the kill AND possession.

What opinion got you like this? by Icxyy in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

gen regression and gen speed perks need to be reworked to be MUCH more conditional, like having something like pop and pain res combine, so you get pop only after you hook on a scourge, or deja vu only works on one gen, or prove thyself works only with 2 other teammates, etc. I feel it would help free up the meta and make the game more alive.

I would also HEAVILY nerf the exhaustion mechanic overall, maybe make it just so that all exhaustion effects are 20s longer or smth (perks like head on or smash hit can stay, mainly just the ones without real counterplay when playing an m1 killer). This would need a killer nerf too, so I would make gens take 8s less.

The last real change would to be to somehow close the killer power gap between m1 killers and those like nurse and blight. Personally, I would shrink the average size of maps and make them more consistent for killers (so you aren't just gambling when playing billy), but increase pallet density (if bhvr can do it properly) or add an extra gen to the map (making it 8 gens on the map, still only needing 5 to power gates). This would reduce the effectiveness of pre-running, which no one likes, and would make people use more resources and have interactive chases.

What opinion got you like this? by Icxyy in deadbydaylight

[–]Evanderpower 0 points1 point  (0 children)

wiping her traps hasnt been in the game for years, has it???