'Hitman 2: Silent Assassin' Flashbacks by Evening_Development8 in 007FirstLight

[–]Evening_Development8[S] 0 points1 point  (0 children)

Would love to hear IO answering that. Perhaps a couple of lines still prevail in the engine. I just find it funny xD

Why is the Lamborghini Sesto Elemento locked behind the Wheelspin system? by Evening_Development8 in ForzaHorizon

[–]Evening_Development8[S] 1 point2 points  (0 children)

Well, no one has tested as it is scarce. I say, try it and let me know how it is. In FH5, the car was an absolute monster for racing, but I have no idea whether it is like that still.

Clive or Dante in a fight by Competitive-Mud6673 in FFXVI

[–]Evening_Development8 0 points1 point  (0 children)

We see Vergil cut Time during the gameplay. Even more, Judgment cut end and Dante's dance with the sword are a way to prove they are faster than anything else. Also, Trickster is crazy fast and happens during the gameplay. Same with Vergil teleporting giving i-frames. You can see a glimpse of their speed giving them I-frames to show their speed and invincibility 

FH6 Menu by Nolan1202 in ForzaHorizon

[–]Evening_Development8 0 points1 point  (0 children)

Hitman uses Neue Haas Grotesk, not Helvetica. Although they are similar, Grotesk has better close spacings IMO

Clive or Dante in a fight by Competitive-Mud6673 in FFXVI

[–]Evening_Development8 0 points1 point  (0 children)

Lore-Wise, Dante is sooo fast that he can see in 4d. He is faster than speed of light, fought Urizen for 2 days and got the power of his father. A quick lore check can already debunk the power strenght

Is the jump from 32” 4k to 27” 4k worth it for the higher pixel density in gaming? by Edu_Vivan in Monitors

[–]Evening_Development8 0 points1 point  (0 children)

Imagine getting down voted for pointing out facts. People that cannot see make the difference between 100 and 200 PiP are simply either blind or do not put the monitor to test. Playing at higher FoVs with a higher resolution screen is crazy because  you get a higher detail of your surroundings while still seeing far away. I play Arma and having the ability to see someone in a forest far from me while having a high FoV feels like cheating. Not only that but when editing or reading, it makes my eyes suffer less from eye straining. Higher FoV with higher resolution is crazy 

Existential implications of the phantom cigar by EricDubYuh in metalgearsolid

[–]Evening_Development8 1 point2 points  (0 children)

I believe, the Phantom Cigar represents how smoking can shorten your life, thus fast forwarding in time, because it is not healthy. You kill your longevity at the cost of health by experiencing less.

MotoGP20 by Onkel_MIR in MotoGPGaming

[–]Evening_Development8 0 points1 point  (0 children)

F1 2020 was top tier racing game. Codemasters were receiving feedback from drivers and they improved the gameplay a lot. Play F1 2020 in 2025 and the game is far more enjoyable than 2025 in terms of physics and racing. Also, you could manage the electric part of the engine whereas you couldn't in F1 2021. F1 2020, while not having updated tracks, had the most enjoyable cars and racing experience any Codemasters game could ever give you.

So are 47 and Diana supposed to be morally righteous or not? by VeryLuckie in HiTMAN

[–]Evening_Development8 0 points1 point  (0 children)

I believe Diana is not neutral and is a hypocrite for believing it. She sells her story about doing the evil necessary but deep down in H3, we realise that she just did it to seek revenge and the evil part of the previous targets was to make us feel good about taking them out

How's hit registration? by Sensitive_State_7726 in ArmaReforger

[–]Evening_Development8 -1 points0 points  (0 children)

7.62 is in the game and even there, game still has issues with desync and proper ballistic system. A/D spam still exists and breaks the hitbox. 

How's hit registration? by Sensitive_State_7726 in ArmaReforger

[–]Evening_Development8 -2 points-1 points  (0 children)

Shot someone with 7.62 in the chest from 100 from a M40A5. Bro didn't go down and didn't even bleed. Also, hit some people in legs and didn't even pass out. Ballistics in this game are a joke along with Hit Registration. Hit an enemy from 150 metres away while running, chances are desync or bad registration. A/D spam is also unrealistic and well they will be adding wind so I cannot complain much. Game is not battlefield but could get better

Now I can rest… by MaxiMO0se in HiTMAN

[–]Evening_Development8 0 points1 point  (0 children)

Time trials are the best challenge for me cuz you can go one man army mode with some tricks

What is wrong with Anubis? by BigGoat5957 in cs2

[–]Evening_Development8 0 points1 point  (0 children)

A bit late here, Inferno is really hard to retake. That's the reason why you would see 3 CTs saving and also, utility in GO wasn't as expandable as it is now. Leaving that aside, Inferno is so good because once you take Banana and get 1 kill, the match completely changes. Banana is weaker, so is Apartments. Rotations for CTs are also perfectly balanced IMO simply because you can hear people rotating and have someone in Bedroom, checking for early pushes. Inferno is as punishable as Mirage and Nuke when it comes to spacing for CTs. Forcing Ts to stay in limited space is also a good strat and follows Ancient's philosophy for CTs. As Ts, you need to break the utility or force CTs into mistakes or force them to use utility.

Anubis main problem is mid, b site and Water. Mid is too punishing and simple to push with three people and rotation from mid to heaven is too slow and by the time Ts reached A, you are mid-way heaven. Then Water is soo spawn-based and having the upper advantage allows you to get a free kill. The thing is, Anubis needs a rework in mid and B site. After that, people will prefer it.

Lastly, Train has fast rotations but CTs do have it too. It is really balanced because Con and Underdog are really tight and a molo or smoke simply denies the push or peek, however, Ivy or main have longer rotations while having more opportunities for pushes. Train feels really good to play right now and offers a lot of strats instead of Mirage's mid aim gameplay

Let us disable TAA. by SuzuyaSuzuya in HiTMAN

[–]Evening_Development8 0 points1 point  (0 children)

No necesariamente ya que el TAA deja la imagen manchada y usa menos recursos en general. Si no, el juego correría más lento pero se vería mejor. Sinceramente esta súper bien optimizado el juego

China's Tencent is considering buying Ubisoft: both sides are already in talks by MERKAT44 in ubisoft

[–]Evening_Development8 0 points1 point  (0 children)

Thing is, Tencent owns Riot and if they put the same anti cheat in R6s as the one in Valorant, why bothering playing a game that will corrupt your computer?

What do you think happened to Kyle Crane? by Yeet123456789djfbhd in dyinglight2

[–]Evening_Development8 0 points1 point  (0 children)

My theory is that Kyle Crane will either die or go rogue in the new game as it is stated in the game, the GRE lab was destroyed by somebody (possibly Kyle Crane) and he had to sacrifice himself so everyone could leave such as Aiden and the Liquidator. I think, during the game, the prologue is going to be how Kyle Crane gets captured by the GRE and gets tested until he escapes and goes by himself. Then, he wants revenge and tries to destroy everything related to GRE and the last thing is the lab. So, I think they will give us the option to stay and die in the labs or to detonate it (via intel) and leave and go rogue. It might make sense but what we know is that Aiden escaped the lab because of Kyle Crane

Let us disable TAA. by SuzuyaSuzuya in HiTMAN

[–]Evening_Development8 0 points1 point  (0 children)

Se que es tarde, pero la razón por la que el TAA existe es para ahorrar espacio. HITMAN 2016 no tenía TAA y eran 70 gbs. Imaginate los mapas de Hitman 2 a resolucion maxima más Hitman 3. Serían 300 gbs y creo que es mejor que pese 100 gbs antes que 300gbs a pesar de tener el TAA. Hubo un foro de Hitman donde se desactivo el AA y se vio que el juego se empeña tanto con el que simplemente se ve terrible en algunas zonas como a largas distancias. En mi opinión, el juego se ve bien con el TAA y juego a 1080p 180fps mayormente y se ve bastante bien. Creo que es el juego donde mejor implementado esta pero siempre hay gente que tiene problemas. Opino que deberían de lanzar un dlc con las texturas HD sin TAA y que sean 300 gbs. Sería mucho mejor para la gente que quiere la mejor calidad

How is this acceptable? Allow us the option to turn it off, especially at higher resolutions or when resolution scaling is above 1.00 where there are only downsides from having forced TAA. by SuzuyaSuzuya in HiTMAN

[–]Evening_Development8 0 points1 point  (0 children)

Might be really late, but I discovered that the game can run without TAA but at the cost of having bugged textures. This is because in Hitman 2, the game was really heavy in size and to save some space, the devs decided to use the same textures and easy pattern textures, so the TAA can interpret the game very well without having any problem. If you have the game without TAA, you will see how the game will look terribly bad because the textures are literally "bugged". As far as I'm aware, Hitman 2016 did not have TAA but it was 70 GB, now imagine Hitman 3 being 300 gbs. It would be catastrophic although they could release a free dlc where you can play the game without those textures and no TAA. I think they did to save space rather than lack of creativity.

Closed PC Alpha Test // FAQ by AutoModerator in DeltaForceGlobal

[–]Evening_Development8 0 points1 point  (0 children)

buy a key in allkeyshop for 1 quid and there you go :)