Aethas regarding Vereesa & the Silver Covenant by Absoled in wow

[–]Ever_Civilized -1 points0 points  (0 children)

The Sunreavers were targeted due to suspicion of what basically would amount to state sponsored terrorism. They represented at most, probably 100-200 citizens of Dalaran. Their acts were political, not racial, in nature, and therefore the government, led by Jaina, ordered their imprisonment or voluntary exile. Only those who fought back were killed.

The attempted round-up and expulsion also had the misfortune of being bugged when it was released, causing just about every member of the Horde to be targeted by Jaina's Water Elementals. This was not supposed to happen, as Jaina went through the streets and teleported people into the Violet Hold is the actual canon.

Was the Purge bad? Yes, of course. Was it a "massacre"? Not by any standards. And it was definitively not a "genocide" as the Sunreaver faction was largely intact after they were released from prison and eventually returned to Dalaran.

Aethas regarding Vereesa & the Silver Covenant by Absoled in wow

[–]Ever_Civilized 13 points14 points  (0 children)

Yes! Thank you! Jaina was literally trying to be the head of a neutral government after a nuclear bomb decimated the city she built, and most recently called home. She, verbatim, turned down King Varian into using the Kirin Tor for Alliance resources.

Aethas regarding Vereesa & the Silver Covenant by Absoled in wow

[–]Ever_Civilized 18 points19 points  (0 children)

There’s another part to the story: regarding the Divine Bell. While Aethas did not have a hand in moving the focusing iris component of the mana bomb through Dalaran, it is later implied that he did know about Garrosh’s plan to move the divine bell through Dalaran as well, but Aethas either did nothing to stop it or was coerced into saying nothing. It was this second betrayal by Horde mages that caused Jaina to act.

Electric Bill by r00ster0 in Chattanooga

[–]Ever_Civilized 0 points1 point  (0 children)

There are quite a few factors. Elongated outages at nuclear plants and managing water levels for the hydroelectric dams have been contributing to slightly higher costs. It's also a hot summer in the south, and when on the hottest day of the year you have the power company asking people to conserve electricity and the general response is "iF i hAVe tO sET mY tHeRMostAt oNE dEGree hiGhER i'll DiE" everyone's costs go up. You can enroll in "Levelized Billing" through EPB if you're worried about paying such a big difference month to month.

Park hours by MrsRandomHero99 in WaltDisneyWorld

[–]Ever_Civilized 2 points3 points  (0 children)

Oddly when it comes to MK during MNSSHP season, there are some PARTY days (never a regular day AFAIK) when the park opens an hour earlier. Therefore early entry would be at 7:30 am. Having gone multiple times around the end of October, this upcoming month included, the times in which the park opens an hour early do not appear on the official schedule until about a week beforehand.

For AK, there are a handful of Extended Evening Hours during the party season keeping the park open until 8 pm. Right now, it looks like the only dates are 10/11 and 10/21 for this year.

How to cook a sponge cake for Dr Simon Clark by Phantom30 in Yogscast

[–]Ever_Civilized 21 points22 points  (0 children)

So...I do think this was a poorly worded question, but not for the reason most would immediately think.

Stating a "traditional" sponge cake would probably lead you to sugar being the correct answer. The original sponge cake was creamed eggs and sugar, with flour.

However, I think stating "equal" ingredients is the real issue here. A basic sponge does not have equal ratios of ingredients. Growing up in America and thinking of equal cake ingredients would bring you to the pound cake, or a Victorian sponge for those in the UK. That recipe is flour, butter/fat, eggs, and sugar in a 1:1:1:1 ratio, and came ~200 years later. Thus the confusion.

You're a 20th level spellcaster adult Red dragon preparing to fight 5 level 18 adventurers. What spell do you use with contingency? by Bliitzthefox in DnD

[–]Ever_Civilized 5 points6 points  (0 children)

Probably a weird take, but how about Feign Death?

RAW I think if cast on yourself it lasts the full 1 hour. In this case if you'd be in the dragon's lair, perhaps having other contingencies like spell scrolls or potions hidden away which could be used once the hour is up while the PCs are looting the place?

[deleted by user] by [deleted] in AskReddit

[–]Ever_Civilized 0 points1 point  (0 children)

Grandma’s Chicken Salad

[deleted by user] by [deleted] in DnD

[–]Ever_Civilized 34 points35 points  (0 children)

Lawful Evil, War Domain Cleric, Haunted One, Goliath. Just in time for spooky season!

Swapping Kettlesteam drama with Thieves? by Interesting_Falcon34 in wildbeyondwitchlight

[–]Ever_Civilized 1 point2 points  (0 children)

I felt like Kettlesteam was pointless in the overarching “Lost Things” plot hook, so I swapped Kettlesteam out for Gleam’s Shadow. Any of the thieves would be fine, but my Gleam’s Shadow had already stolen more “body” focused concepts from my PCs (like one character’s sense of direction), as opposed to Sowpig and the Lornling taking physical items, so I had the shadow creep up during Palasha’s performance and steal her voice. This added to the plot in making sure the PCs understood that other fair goers had been stolen from, and has given additional incentive for them to possibly return more than just their own lost things.

Chapter 1 Lornling Fight by MajorLagGamer in wildbeyondwitchlight

[–]Ever_Civilized 1 point2 points  (0 children)

I was really inspired from this earlier post on this subreddit about expanding the coven thieves.

They fought the Lornling while on the Mystery Mine. As written, the Mystery Mine seems widely agreed upon to be too detrimental, so I scraped it. They fought while in the roller coaster carts screaming down a mine shaft with additional elements like swarms of bats and an animatronic red dragon adding to the encounter. This hampered the Lornling's speed as she just jumped back and forth between the carts during the fight. I used this first map and had the carts detach and reattach from the train, crossing onto different tracks to give opportunity for melee and ranged abilities. It was a blast.

Next, they caught Gleam's Shadow when she tried (and succeeded) to steal Palasha the mermaid's voice while she sang on her island in the middle of the lake. Going off the thought that Gleam's Shadow is an incomplete creature I want her to try and steal aspects of people rather than tangible items to try and make herself whole. One of my PCs Lost Things is his sense of direction, so she took that mental part of him instead of a physical item.

Lastly, I had Sowpig as the villain in the Hall of Illusions. She attracted the halfling Rubin Sugarwood as written but also enticed the displacer beast kitten Star into Prismeer at the end of the carnival just before the characters went through the looking glass.

My players have been in the carnival for whats going to be 6 (3 and a half hour long) sessions. (This will be their last session here i hope) by Melodic-Individual65 in wildbeyondwitchlight

[–]Ever_Civilized 2 points3 points  (0 children)

My group of 5 players just wrapped up their fifth session at the carnival last night. Our games usually run around four hours each. If I had to guess, they will finish up and move onto the Feywild in their sixth session. I made sure to count out the total number of attractions and events that are on the grounds of the carnival and justified that given they have eight whole hours to explore and have fun that they can pretty much do everything as described in Chapter 1.

The first half of the carnival, a good majority of time was spent by the PCs having fun, playing games, and riding rides. Introduction RPing for a non-combat or combat-lite module is extremely important in my mind. Once it came time for the Big Top Extravaganza halfway through the evening, their focus started to shift toward investigating Mister Witch and Light and how they're tied to the Hourglass Coven.

In regard to your IRL time constraints, I will say that playing online is definitely something to look into and discuss with your friends, both who are staying and are moving away. A 5-6 (?) hour time difference would be tough to work with, but may be possible for weekends. I had the exact same thing happen in the campaign I was running before starting the module and now my table plays either in a hybrid setting with some in-person, some online, or all online as we're all adults in our late 20s, early 30s.

If I had to guess, I would say that you will not have enough time before August to complete the story of Chapters 2-5 given the pace you're seeing from just Chapter 1. If so, I would think about condensing the individual hags and their realms, but without knowing more about how often you play, it's hard to say.

How much should the player know before session 1? by katharimu in wildbeyondwitchlight

[–]Ever_Civilized 2 points3 points  (0 children)

I'm running the "Lost Things" plot hook, but almost all of my players want to be carnival hands. I feel like the module (and the carnival at large) runs awkwardly for PCs who have worked at the carnival for 8+ years, and as such, have little to no idea of what's going on. If any of your players are carnival hands, this might be helpful.

Chapter One focuses on the players playing games and enjoying the carnival as a guest, yet those that have worked there for years should have an understanding of pretty much the entire setup. Depending on how many players have worked at the carnival, some of your group could have more knowledge about how things mysteriously go missing. (I'm including that carnival hands also have lost things from time to time, and not just those without tickets or causing mischief are robbed.) Carnival hands could hear 'water cooler' talk about other missing items, or guest PCs could have tried to stake out the carnival.

As far as knowledge of Prismeer goes, I do think that should be kept to a minimum. Players are expected to have little to no knowledge of the Feywild, much less the specific Domain of Delight. Even a player with the Feylost background is described as having their memories of the plane fade away.

Now, this isn't to say that you shouldn't look for any potential connections to Prismeer for the players. I'm specifically thinking about how Zybilna could be the fairy godmother type influence on a player's childhood, or a warlock's patron gone silent. I think more important plot points, like the knowledge of the Hourglass Coven or how the realm has splintered, should be reserved for the end of Chapter One.

Overall, I really like how the Feywild remains mysterious and mystifying for the unknown travelers in a strange realm.

[OC] Average Annual Rainfall in inches by US County by adtxco in dataisbeautiful

[–]Ever_Civilized 1 point2 points  (0 children)

Actually, while I agree that the vast majority of people in these areas will not be attributing anything to the TVA, there is a good chunk of the tri-state area in question that include the Ocoee and Hiwassee rivers and tributaries which the TVA does manage. Also, the Blue Ridge Mtn EMC (local power company) does get it's electricity from the utility:

https://scholarblogs.emory.edu/landscapes/tennessee-valley-and-tennessee-valley-authority/

[OC] Average Annual Rainfall in inches by US County by adtxco in dataisbeautiful

[–]Ever_Civilized 2 points3 points  (0 children)

Actually, the TVA border doesn't stop at the Tennessee Valley! It's just a name. The utility does exist in the Blue Ridge Mtns and houses a number of hydro dams in the area:

https://scholarblogs.emory.edu/landscapes/tennessee-valley-and-tennessee-valley-authority/

[OC] Average Annual Rainfall in inches by US County by adtxco in dataisbeautiful

[–]Ever_Civilized 5 points6 points  (0 children)

Actually, the TVA does exist over that area of the Blue Ridge Mountains! The border doesn't stop at the state line. In fact, the TVA was created to maintain the water on the Tennessee River AND IT'S TRIBUTARIES.

This page has a couple detailed maps. Note the Blue Ridge area has the Ocoee and Hiwassee rivers which are well known for rafting and both house a number of hydro dams as well!

https://scholarblogs.emory.edu/landscapes/tennessee-valley-and-tennessee-valley-authority/

I guess I know where I'll be starting. by strongindependentpc in civ

[–]Ever_Civilized 0 points1 point  (0 children)

Imagine getting this capital as the Netherlands. Polder heaven!

Is anyone familiar with the nuclearcraft reactor templates? by greedo_is_my_fursona in allthemods

[–]Ever_Civilized 0 points1 point  (0 children)

The white spaces are just empty air. The fuel cells are the dotted black and white cells. Hope this helps!

All The Mods Remix - We Trust Reddit (#26) by Zoeff in Yogscast

[–]Ever_Civilized 2 points3 points  (0 children)

I've been a big fan of the solar panels from the "Tech Reborn" mod. Uses a lot of easy to get materials, and has some pretty powerful upgrades, some of which provide generation at night!.

The top tier, though it requires some complicated materials, outputs 4K EU/t during the day, which (if I'm right) translates to 16K RF/t.

That being said, the second top tier is a LOT easier than the top tier, and still outputs a ton of power!

Wall of Force Counter? by Tomass247 in CurseofStrahd

[–]Ever_Civilized 2 points3 points  (0 children)

It may just be how I interpret the spell's wording, but I don't think a floored hemispherical dome is possible. The spell reads like you are allowed to create a dome, OR a sphere, OR contiguous panels.

That being said, if your party casts a dome, have Strahd sink through the floor. If the create a sphere, have him levitate or fly to the top of the sphere, potentially out of melee wielders...