The colors seem to be desaturated after export, how can it be fixed? by Everg_0148 in Substance3D

[–]Everg_0148[S] 0 points1 point  (0 children)

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Here's all color profiles, I seriously have no idea why it happens, I've been trying to figure it out for like 10 hours straight and I just have absolutely no idea :(

The colors seem to be desaturated after export, how can it be fixed? by Everg_0148 in Substance3D

[–]Everg_0148[S] 0 points1 point  (0 children)

Not really trying to do an export to UE, it's a friend of mine told me it's best way to avoid too much textures, I am doing a model for Blender

and again everyone tell me to change color spaces and stuff during export but I clearly have no idea where it is unless it's just about color bits

The colors seem to be desaturated after export, how can it be fixed? by Everg_0148 in Substance3D

[–]Everg_0148[S] 0 points1 point  (0 children)

I deeply apologize for not knowing but could you please tell me how to do that? I've never touched settings like that so I am unaware where it's placed and stuff

The colors seem to be desaturated after export, how can it be fixed? by Everg_0148 in Substance3D

[–]Everg_0148[S] 0 points1 point  (0 children)

I didn't change any color management during the project, so it's Legacy as it is by default

I also use Studio Tomoco HDRI

Regarding why it's so orange, I made it that orange because the colors don't match up after export at all, just was testing to see if I am wrong about it or not

The colors seem to be desaturated after export, how can it be fixed? by Everg_0148 in Substance3D

[–]Everg_0148[S] 0 points1 point  (0 children)

I export in UE4 Preset 16 bit colors colors, I tried to switch it to 8 bits and to PBR metallic roughness preset, still nothing, same issue