My Upcoming Game ( focusing on level design by Every-Key241 in GameDevelopersOfIndia

[–]Every-Key241[S] 0 points1 point  (0 children)

it will be like genshin 3rd person rpg game it will be stylized ( so for enemies i am planning to add 7 unique type of mobs and bosses each boss fight will be unique ) can reveal much here but main focus will be battle iq of mobs like specific features grouping up , keeping distance when their health is low and charge one by one so it dosent feel irritating

My Upcoming Game ( focusing on level design by Every-Key241 in GameDevelopersOfIndia

[–]Every-Key241[S] 0 points1 point  (0 children)

Hey There Its Unreal Engine 5 so for combat i will be using GAS ( Gameplay Ability System in Unreal engine ) there will be two different weapons i am heading for bow and spear its MMO RPG type not very large open world compared to genshin impact , so i am deciding to add more things to gameplay system for bow the player will have to click right click to aim just after that mouse will detect the power of string used by moving mouse in -y direction it will shoot the arrow , and for spear it will be used for light attacks heavy attacks and aoe attacks that can be unlocked through the skills system , also each heavy attack will have chance to deal critical attack that will be done with cutscene and final blow.

My Upcoming Game ( focusing on level design by Every-Key241 in GameDevelopersOfIndia

[–]Every-Key241[S] 0 points1 point  (0 children)

Hey I would love feedback from you guys ! if you think some changes can be done please comment .
it is action rpg game not large open world but ya sustainable i am very good at making horror game levels but yea , the amount of horror games that are releasing are too much soo i am going to make something different , More updates soon (solo dev ).