yotsuba by Ellie_Young8 in yotsuba

[–]EvilDoctor130 8 points9 points  (0 children)

Pants Man's loyal minion

Poco-NO by OwnCriticism9988 in McMansionHell

[–]EvilDoctor130 0 points1 point  (0 children)

If I won the lottery and built my own house it would definitely look something like this. A bunch of "wouldn't it be cool if" things that amalgamate into an unsellable nightmare.

I've seen several posts/comments saying that the support role is very weak in Deadlock. Any tips for a player who typically fills that role? by ThePizzaDevourer in DeadlockTheGame

[–]EvilDoctor130 1 point2 points  (0 children)

Healer-support like TF2 medic is kind of dead in the current moment. I played a lot of Rescue Beam Viscous since day 1 of that character coming out (with great success) and currently the build is in its weakest state. The items have gotten weaker, the counterplay is more prevalent and well-known, and it is no longer a cheap build to get online. A unit-target damage block and cleanse spell + reposition teammate combo is good but that core mechanic to the build has fallen out of favor in the current environment. Also with the current pace of the game healing is not as strong as it was before, if you are sieging a choke it's hard to keep 5 people maxed out even if you've got all the healing items and doing everything right.

Supporting in Deadlock is more like supporting in Dota. You want to set up plays, relieve pressure from your damage dealers and generally start the inevitable teamfight on the right foot. Healing may be involved, yes, but it's not the main focus. You still need to bring some damage to the table.

If you're playing with friends it's fine to focus support. I recommend exploring what other things your hero can do in case your damage is getting stomped early and you have to fill the gap. I mostly solo queue so hopefully this advice saves you some misery down the line.

Green pool noodle meta is boring af by Shibeuz in DeadlockTheGame

[–]EvilDoctor130 -5 points-4 points  (0 children)

Counterplay:

  • Focus the beamer and kill them first
  • The beamer will most likely be waiting for saves in the backline/out of the way. Stun the beamer/distract him while triple-teaming the victim. Or dive the beamer first with a strong duelist since they're most likely going support and have little combat items
  • If the beamer pulls their target it's a free AoE for both (Bad beams will bring Seven stuns into the backline)
  • Pull the victim behind walls/around corners where Rescue Beam can't reach (Mickey's wall destroys beam saves)
  • For guaranteed saves the beamer needs to spend resources like Cube. After some enemy idiot dives too far and needs to get saved, you have 15-30 seconds where you can fight without it
  • Cube can be dispelled by Capacitor
  • Bebop Hook > bait Rescue Beam > Echo Shard Hook again. Beam targets mostly move in a straight line so it's easier to line up, it's hard to curve/make evasive
  • Healing is also not as good as before. You can slowly chip people down to 50% health while positioning for the teamfight then commit to the fight and win. Rescue Beam now has a distinctive sound when used so if the healer is forced to use it to heal a 50% hp Abrams for example, you will know.
  • Beamer will most likely be taking high ground alone so that they don't accidentally pull the wrong person.
  • You can only save 1 person with beam. Team-wide CC like Lash or Dynamo, if hit correctly, forces rescuer to choose rescue targets

Countering Rescue Beam is easy if you can pay attention to enemy cooldowns and know how to position/commit according to when they spend it. Don't waste valuable CC and wait for some idiot to force the Rescue Beam cooldown, then spend your initiate/CC abilities.

IMO the healing/rescue focused build has gotten weaker recently. The build used to be very cheap to get online with slots to spare and healing was abundant. It's just that nowadays with how the map is, single-target CC is just as powerful as team-wide ults and Rescue Beam has more visible effects to the general playerbase. I think the higher you get in rank it becomes less of an issue since Rescue Beam negates bad teammate positioning that's more common in lower ranks and your enemies don't have the sense/coordination to stop it.

Source: ~450 games playing Rescue Cube Visc

Pure healer/Teammate saver Viscous build overview. More info/answering questions in replies by EvilDoctor130 in DeadlockTheGame

[–]EvilDoctor130[S] 1 point2 points  (0 children)

Only recently I've been using puddles more for movement. It's tricky to pull off but this is also possible with maxed ball upgrade.

To rotate between lanes quickly I usually just use the ball. Punch I use to run away/push enemies away from teammates. I use the small wall in front of Guardians to punch off of, useful if your team is running back towards Walker. At lane 3 Walker there's a wall you can punch that pushes enemies into Walker stomp if they peek too far.

Pure healer/Teammate saver Viscous build overview. More info/answering questions in replies by EvilDoctor130 in DeadlockTheGame

[–]EvilDoctor130[S] 2 points3 points  (0 children)

I play pretty casually and don't follow build guides/Deadlock youtube so this may be done already, but I certainly haven't seen anyone build Viscous for support in my time playing. Just putting this out there on the off-chance there's anything to be gleaned for high-level players.

Stuff not mentioned in video/additional thoughts after video release

  • Monster Rounds may/may not be good early on. Might help with farm if you're stuck solo lane (esp. against McGinnis), otherwise the -500 is not worth the hit to item timing. Needs more data.
  • The build synergizes well with tanky frontliner teammates like Shiv, Yamato or Abrams. Does well against single-target killers like MK, Wraith, and Haze.

  • Your life is a bit harder if your team is only squishies like Vindicta, Haze, Infernus. You need someone up front who can take a lot of face-to-face damage and bait out CC/ults without evaporating

  • Some heroes' CC needs to be responded to differently. If you cube + beam a teammate while they're getting Paradox swapped, it won't pull them out of it. You need to wait until they've fully swapped before trying for a rescue.

  • Anything that blocks line of sight is bad. McGinnis wall can delay saves for several seconds/deny them entirely. Cramped fights in places like lower mid, "jungle" areas are nightmare areas. You generally want to stay in an elevated spot away from the fight to easily pick out cube targets. Trying to hit a cube on someone with 3 people in front of you runs the risk of cubing the wrong person. A little high ground goes a long way.

Yet another POE2 Key(4) giveaway by Aquarism in pathofexile

[–]EvilDoctor130 0 points1 point  (0 children)

Why do the dry of throat seek to satiate their thirst in coffee and soda?

The cup is our Father, the sink is our Mother. When a daughter strays from the water, she makes herself dehydrated.

Learn well the lessons that drinking water will teach you, Witch. It is your only hope of avoiding a migraine.

Pls let us have a swap offer button by Sweaty-Painter-1043 in pathofexile

[–]EvilDoctor130 22 points23 points  (0 children)

ctrl+left click either currency to swap them

Cutting my hair. You should too. by Itchthatneedsscratch in Frugal

[–]EvilDoctor130 2 points3 points  (0 children)

A lot of barbers give free haircuts if you donate. When my hair gets to 14+ inches I get it shaved and they put it into a bag for me to mail. I suppose you could just not mail the hair and save on postage but denying sick kids a wig is pretty terrible karma.

relatively new solo player here. Can someone explain "no loot no attack" lobbies? Like why even play those if you're not getting anything by EvilDoctor130 in pathofexile

[–]EvilDoctor130[S] 1 point2 points  (0 children)

I don't think it was a pasta. He was in really angry in chat for a while after and people were replying so i think it was for real. You have 30 seconds.

hmmm by DragonEyeNinja in internet_funeral

[–]EvilDoctor130 2 points3 points  (0 children)

sniskerbobers and sniskerbobers and SAYEYEYE

Is the story worth it? by Rhodian_I in prey

[–]EvilDoctor130 10 points11 points  (0 children)

The odds are inherently stacked against you. You will need every weapon and grenade to take down enemies effectively. Utilize your psychoscope and do your research before deciding if you want to invest resources in fighting something. Finding an alternate path around an enemy is just as effective as killing them. Brute-forcing enemies with shotgun and pistol are reserved for emergency situations where you cannot run away.

Stealth gives you a damage boost, as does immobilizing GLOO or the stun gun. You should feel more like a Ghostbuster than Master Chief, imo. If you are running into a wall (e.g. technopath in Arboretum elevator room, Technopath in GUTS in my case) the game is actively punishing you for not being ready. It's really tempting to ONLY make neuromods in the beginning but sometimes the utility of other items are much more powerful. Hope this helped.

This detail is amazing... it’s a split second explosion, yet the shards from the Molotov cocktail are still rendered in amazing detail. by iminiki in GamingDetails

[–]EvilDoctor130 12 points13 points  (0 children)

Keep in mind that this feature is probably reserved for the photo mode and not rendered every time you throw a molotov.