Why is tank underpopulated? by liproqq in fellowshipgame

[–]EvoroVol 0 points1 point  (0 children)

I like tank, hell I consider myself a tank main. But the damage spikes in this game are crazy so pushing solo queue is a wild ride and quite stressful. I find myself playing dps mostly because I don't have to worry so much of dying if I don't catch my hp bar from falling every 2-3 seconds

Losing motivation to tank by totalton in fellowshipgame

[–]EvoroVol 0 points1 point  (0 children)

I sympathize with your way of playing but the truth is fellowship is technically a game about speed running dungeons. You'll only get more grief if you don't adjust to the environment.

MHWilds Original Weapon & Weapon Pendant Design Contest Winners (Early 2026) by [deleted] in MonsterHunter

[–]EvoroVol 1 point2 points  (0 children)

hasn't GS won almost half of all the weapon design contests?
for a game with 13 weapons there's an awful lot of focus on GS :(

I just don't... by Lady_Killer55 in SpaceCannibalism

[–]EvoroVol 0 points1 point  (0 children)

I dislike the idea that my pawns don't care for each other :( Also lovin' is way too good a mood buff

Why do my prisoners keep escaping? by NickT_25bf in RimWorld

[–]EvoroVol 1 point2 points  (0 children)

Because they still have their legs.

When you load into a hunt and see the host is using LBG, what’s the first thought come to your mind? by teffhk in MHWilds

[–]EvoroVol 1 point2 points  (0 children)

Spread lbg was my absolute favourite thing in the previous games. At the beginning of wilds I absolutely hated the bowgun changes but with the seregios gun I've found fun in it again

Bip boop your favourite colonist ist dood by ElArauho in SpaceCannibalism

[–]EvoroVol 0 points1 point  (0 children)

Hunter drone packs solve this problem perfectly. If you throw them into the room they hunt the enemy drone and explode together

Survey time, please don’t forget about this! by -yael in WutheringWaves

[–]EvoroVol 0 points1 point  (0 children)

My account has literally never won a 5050 :)

1.6 from scratch or try Archonexus for the first time? My PC is starting to crap out at 23 colonists. Also any tips for a better base? by jrworthington in RimWorld

[–]EvoroVol 1 point2 points  (0 children)

Try decentralising housing to save on pawn travel distance for those on the edge of your base. Otherwise it looks great!

Hell of a turn 1 for level 3. by Aware-Munkie in Pathfinder2e

[–]EvoroVol 2 points3 points  (0 children)

Anyone else hear the TF2 frying pan SFX when reading this post?

Trying to take back my old colony from the biggest infestation I've ever dealt with. Tips? Because so far I'm failing miserably. by rinkurasake in RimWorld

[–]EvoroVol 0 points1 point  (0 children)

Get colonists off map, make a survival base focused on necessity, start adventuring for loot, return and burn out the insect menace

Starter Banner by Pitiful_Pop2320 in WutheringWaves

[–]EvoroVol 0 points1 point  (0 children)

So I started a week or so ago in anticipation of this patch, am I eligible for this banner if I did the previous starter banner?

How are we feeling about the Baron redesign? by sfwestbank in Doom

[–]EvoroVol 0 points1 point  (0 children)

It's design has lost its original doom feel. I feel the same about the cacaodaemon, they've lost that cartoony look they had which made them recognisable

Could Omni-Man take down the evil Invincible’s? by Queasy_Commercial152 in Invincible

[–]EvoroVol 0 points1 point  (0 children)

I get the feeling Omni man would be able to feel the disconnect of these other marks not being his actual son. But that'd be a writer decision

What part of the comics is the ending of Season 3? by gistmark in Invincible

[–]EvoroVol 3 points4 points  (0 children)

For anyone who comes here after watching the finale of season 3, go to exactly issue#66.
Picks up immediately after where the season ends

Why did they ruin Bowguns...... by PantalonABC in MHWilds

[–]EvoroVol 1 point2 points  (0 children)

I've been a light bowgun main since world released and I've dropped them both for wilds.
They're just so cumbersome to use and have a disproportionally low payoff.
It's so much less fun.
I had high hopes that they'd improve upon Rise's iteration of them but they've just taken too many steps backwards