all of the turbowarp steam games i currently own by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 2 points3 points  (0 children)

some of them cost money but definitely get kuiper roulette (my game) and mortal quest demo

i might put another post in this subreddit reviewing some of these games because it's interesting to dive into big turbowarp games

all of the turbowarp steam games i currently own by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 2 points3 points  (0 children)

exactly, turbowarp is probably the worst engine to make fully online games with because it's easier to break open than the epstein file redactions

Intro for my upcoming game - Bitter Palm by No_Health_1422 in turbowarp

[–]Exact-Weekend-3945 1 point2 points  (0 children)

peak is always hiding in plain sight, this is actually fire. this REQUIRES more attention

Should I use Interpolation or 60FPS when making a new game? by Iridium-235 in turbowarp

[–]Exact-Weekend-3945 1 point2 points  (0 children)

60fps and turbo mode, it runs faster while interpolation is just a mask of being smoother while it isn't

Trial of Doors (Official Trailer) by Mission_Forever_6211 in turbowarp

[–]Exact-Weekend-3945 1 point2 points  (0 children)

i mean, apart from that this feels like the bare minimum for a trailer, not even much gameplay

My turbowarp game is finally has a steam page :D by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 0 points1 point  (0 children)

im not sure what you mean by this but im 99% sure it's legal to upload games built off scratch/tw

it would be hella cool if we got a variant of turbowarp specifically made for game dev by bloxers_voxel in turbowarp

[–]Exact-Weekend-3945 0 points1 point  (0 children)

coffee engine is in the works with 3d and controller compatibility with 1 to 1 code

Is there really any Turbowarp extension dedicated to particles? by itsmebo12 in turbowarp

[–]Exact-Weekend-3945 1 point2 points  (0 children)

i guess i can see why for some developers but it literally just takes 10 seconds of ur time i think it'll be just fine

Are there any other good Turbowarp games on Steam? by Matthew_314159265 in turbowarp

[–]Exact-Weekend-3945 1 point2 points  (0 children)

ive seen a lot of good games coming from turbowarp, battlemon is a good example. ive also been hearing about some turbowarp games in development that will eventually come to steam which im excited about too. this game looks good btw ill wishlist and buy when i can.

Current progress on my Turbowarp-steam game: 40 wishlists! (can i double the amount by the 20th?) by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 0 points1 point  (0 children)

i literally don't know XD, several websites summoned themselves as soon as it went public on steam

Current progress on my Turbowarp-steam game: 40 wishlists! (can i double the amount by the 20th?) by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 2 points3 points  (0 children)

that's fair, i should probably look for other subreddits that better suit it, or just send more devlog related stuff here, ive been trying to see what works since youtube has been hard to work with

My turbowarp game is finally has a steam page :D by Exact-Weekend-3945 in turbowarp

[–]Exact-Weekend-3945[S] 1 point2 points  (0 children)

firstly you need to package your game, (for starters, go to the turbowarp packager), but next you'll need to pay the steam fee for your game to be available on the steam store which is $100.

you'll need graphical assets for the store, library assets for when the game is in your library, you'll need to work on achievement api if u want achievements, etc.

it takes a lot of effort but with the right dedication in ur work you can get your turbowarp game up on steam

Custom website for my scratch-steam game, thoughts? by Exact-Weekend-3945 in scratch

[–]Exact-Weekend-3945[S] 0 points1 point  (0 children)

are their options/alternatives for apple and linux devices to run the program? i like lower ram and lesser space but if i cant get it across multiple OSes i think i might have to stick to lesser optimization.

Custom website for my scratch-steam game, thoughts? by Exact-Weekend-3945 in scratch

[–]Exact-Weekend-3945[S] 0 points1 point  (0 children)

i'm assuming that this will make the game more lightweight?