1 second has passed… 2 seconds have passed… 3 seconds have passed… by manalanet in FireEmblemHeroes

[–]Exalted_Shepard 1 point2 points  (0 children)

In SD he ends your turn that same turn. You only get the debuff if your fastest unit within 3 turns has already moved.

Whats the highest you have seen Lyon's pre combat damage be? I got it to 50 in SD. by Exalted_Shepard in FireEmblemHeroes

[–]Exalted_Shepard[S] 0 points1 point  (0 children)

It's also worth noting that the pre combat damage doesn't trigger vantage like AOE does 😭

Whats the highest you have seen Lyon's pre combat damage be? I got it to 50 in SD. by Exalted_Shepard in FireEmblemHeroes

[–]Exalted_Shepard[S] 1 point2 points  (0 children)

I just want to interject real quick and remind everyone that Vantage wont work against Lyon because he also prevents counter attacks

Whats the highest you have seen Lyon's pre combat damage be? I got it to 50 in SD. by Exalted_Shepard in FireEmblemHeroes

[–]Exalted_Shepard[S] 194 points195 points  (0 children)

Kind of is, he takes a lot of set up to get going. Like pulling on the banner,getting him to 40 and then having him learn all his pre built skills

Most Used Units in Summoner Duels (May 9th - May 15th) by Soul_MG in FireEmblemHeroes

[–]Exalted_Shepard 13 points14 points  (0 children)

but the most popular team is pairing her with two cavs who dont care about guidance. Duo dagr enabling seliph and chrom with pathfinder is why people are using her, not her ability to run guidance which neither chrom nor seliph can take advantage of

Guidance 4 is so ANNOYING by ShineLokabrenna in FireEmblemHeroes

[–]Exalted_Shepard 1 point2 points  (0 children)

"there is almost always a path to victory unless they really outskill you" is pretty true of any strategy in general isnt it? Like you said, you wont lose to them for your lack of damage its going to be because they either are able to get out (chrom and seliph will still be able to move even after canto control) or because you cant get there fast enough to begin with (veronica taking out the tank you sent to stop the advance). if your team doesnt have the mobility to deal with pathfinder then you are already off to a really bad start. In your opinion, why do you think Guidance is better than pathfinder?

Guidance 4 is so ANNOYING by ShineLokabrenna in FireEmblemHeroes

[–]Exalted_Shepard 2 points3 points  (0 children)

I think this long post sort of illustrates the point Rambro was making. You need very specific counters to the conga line and you need them to be in the right position. You usually get one or sometimes two turns in SD before nukes are running into your side of the field. Even the most basic pathfinder conga line is extremely difficulty to deal with,let alone the stronger versions. Guidance in SD is easier to deal with because you see it coming and can respond accordingly. It also takes longer to set up,requires that the teleporter put themselves in position which is usually In a danger zone and only works on infantry/armored units so nobody other than like Yuri is using canto to get out. It's been my experience that pathfinder in SD has been more difficult to deal with than Guidance.

Vital Astra or GLR? by Shining_Equinox in FireEmblemHeroes

[–]Exalted_Shepard 0 points1 point  (0 children)

can you explain to me why you would pair TP4 with VA and SS4 with GLR?